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📄 bwtocolorscreenchangeanimation.java

📁 j2me polish学习的经典代码
💻 JAVA
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//#condition polish.usePolishGui and polish.midp2/* * Created on 24.08.2005 at 15:37:25. *  * Copyright (c) 2005 Robert Virkus / Enough Software * * This file is part of J2ME Polish. * * J2ME Polish is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. *  * J2ME Polish is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the * GNU General Public License for more details. *  * You should have received a copy of the GNU General Public License * along with J2ME Polish; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA *  * Commercial licenses are also available, please * refer to the accompanying LICENSE.txt or visit * http://www.j2mepolish.org for details. */package de.enough.polish.ui.screenanimations;import javax.microedition.lcdui.Display;import javax.microedition.lcdui.Displayable;import javax.microedition.lcdui.Graphics;import javax.microedition.lcdui.Image;import de.enough.polish.ui.AccessibleCanvas;import de.enough.polish.ui.ScreenChangeAnimation;import de.enough.polish.ui.Style;import de.enough.polish.util.ImageUtil;/** * @author Tim Muders * */public class BwToColorScreenChangeAnimation extends ScreenChangeAnimation {	private Image firstScreenImage;		private int[] nextScreenRgb;	private int[] currentScreenRgb;//	private int[] bufferedScreenRgb;	/**	 * 	 */	public BwToColorScreenChangeAnimation() {		super();	}	/* (non-Javadoc)	 * @see de.enough.polish.ui.ScreenChangeAnimation#show(de.enough.polish.ui.Style, javax.microedition.lcdui.Display, int, int, javax.microedition.lcdui.Image, javax.microedition.lcdui.Image, de.enough.polish.ui.Screen)	 */	protected void show(Style style, Display dsplay, int width, int height,			Image lstScreenImage, Image nxtScreenImage, AccessibleCanvas nxtCanvas, Displayable nxtDisplayable  ) 	{		System.out.print("show\n");		if ( this.nextScreenRgb == null ) {			this.nextScreenRgb = new int[ width * height ];			this.currentScreenRgb = new int[ width * height ];//			this.bufferedScreenRgb = new int [width * height];			if(this.firstScreenImage == null){				System.out.print("fill image\n");				this.firstScreenImage = this.nextCanvasImage;			}		}		nxtScreenImage.getRGB( this.nextScreenRgb, 0, width, 0, 0, width, height );//		nxtScreenImage.getRGB( this.bufferedScreenRgb, 0, width, 0, 0, width, height );		// TODO render a black and white version out of the nextScreenRgb array		int color,red,green,blue;		for(int i = 0;i < this.currentScreenRgb.length;i++){			color = this.nextScreenRgb[i];						red = (0x00FF & (color >>> 16));				green = (0x0000FF & (color >>> 8));			blue = color & (0x000000FF );			int brightness = (red + green + blue) / 3;			if ( brightness > 127 ) {				this.currentScreenRgb[i] = 0xFFFFFF;			} else {				this.currentScreenRgb[i] = 0x000000;			}//			color = (blue + (green * 256) + (red * 65536));			}		super.show(style, dsplay, width, height, lstScreenImage, nxtScreenImage, nxtCanvas, nxtDisplayable );	}				public void keyPressed(int keyCode) {		super.keyPressed(keyCode);		this.nextCanvasImage.getRGB( this.nextScreenRgb, 0, this.screenWidth, 0, 0, this.screenWidth, this.screenHeight );	}	//#if polish.hasPointerEvents	public void pointerPressed(int x, int y) {		super.pointerPressed(x, y);		this.nextCanvasImage.getRGB( this.nextScreenRgb, 0, this.screenWidth, 0, 0, this.screenWidth, this.screenHeight );	}	//#endif	private int colorValue(int currentColor,int targetColor,int factor){		int speed = 6;					if(currentColor < targetColor){				int sum =    (targetColor-currentColor ) ;				if(sum > speed)sum = sum / speed;								if(sum == 0)sum = 1;				currentColor+= sum;			}			else{				int sum =  (currentColor-targetColor ) ;				if(sum > speed)sum = sum / speed;				if(sum == 0)sum = 1;				currentColor-= sum;			}				return currentColor;	}		/* (non-Javadoc)	 * @see de.enough.polish.ui.ScreenChangeAnimation#animate()	 */	protected boolean animate() {		// TODO Auto-generated method stub		boolean bolReturn = false;		int color,nextColor,red,green,blue,nextRed,nextGreen,nextBlue;		for(int i = 0;i < this.currentScreenRgb.length;i++){			color = this.currentScreenRgb[i];			nextColor = this.nextScreenRgb[i];			if(color != nextColor){				red = (0x00FF & (color >>> 16));					green = (0x0000FF & (color >>> 8));				blue = color & (0x000000FF );				nextRed = (0x00FF & (nextColor >>> 16));				nextGreen = (0x0000FF & (nextColor >>> 8));				nextBlue = nextColor & (0x000000FF);				if(red != nextRed){					red = this.colorValue(red,nextRed,-1);				}				if(green != nextGreen){					green = this.colorValue(green,nextGreen,-1);				}				if(blue != nextBlue){					blue = this.colorValue(blue,nextBlue,-1);				}				if(red != nextRed || green != nextGreen || blue != nextBlue){					this.currentScreenRgb[i] = (red << 16) | (green << 8) | blue;					bolReturn = true;				}			}		}		if (!bolReturn) {			this.currentScreenRgb = null;			this.nextScreenRgb = null;			// TODO reset speed		}//			this.count++;			return bolReturn;		}		/* (non-Javadoc)	 * @see javax.microedition.lcdui.Canvas#paint(javax.microedition.lcdui.Graphics)	 */	public void paint(Graphics g) {		g.drawRGB(this.currentScreenRgb, 0, this.screenWidth, 0, 0, this.screenWidth, this.screenHeight, false );				this.display.callSerially( this );	}}

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