📄 flashscreenchangeanimation.java
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//#condition polish.usePolishGui/* * Created on 27-May-2005 at 18:54:36. * * Copyright (c) 2005 Robert Virkus / Enough Software * * This file is part of J2ME Polish. * * J2ME Polish is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * J2ME Polish is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with J2ME Polish; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * Commercial licenses are also available, please * refer to the accompanying LICENSE.txt or visit * http://www.j2mepolish.org for details. */package de.enough.polish.ui.screenanimations;import javax.microedition.lcdui.Display;import javax.microedition.lcdui.Displayable;import javax.microedition.lcdui.Graphics;import javax.microedition.lcdui.Image;import de.enough.polish.ui.AccessibleCanvas;import de.enough.polish.ui.ScreenChangeAnimation;import de.enough.polish.ui.Style;/** * <p>Moves the new screen from the left to the front.</p> * * <p>Copyright (c) 2005, 2006 Enough Software</p> * <pre> * history * 31-May-2005 - mkoch creation * </pre> * @author Michael Koch, michael@enough.de */public class FlashScreenChangeAnimation extends ScreenChangeAnimation{ private int currentY; private int currentSize; //#if polish.css.flash-screen-change-animation-speed private int speed = 2; //#endif //#if polish.css.flash-screen-change-animation-color private int color = 0; //#endif /** * Creates a new animation */ public FlashScreenChangeAnimation() { // Do nothing here. } /* (non-Javadoc) * @see de.enough.polish.ui.ScreenChangeAnimation#show(de.enough.polish.ui.Style, javax.microedition.lcdui.Display, int, int, javax.microedition.lcdui.Image, javax.microedition.lcdui.Image, de.enough.polish.ui.Screen) */ protected void show(Style style, Display dsplay, int width, int height, Image lstScreenImage, Image nxtScreenImage, AccessibleCanvas nxtCanvas, Displayable nxtDisplayable ) { this.currentY = height / 2; //#if polish.css.flash-screen-change-animation-speed Integer speedInt = style.getIntProperty("flash-screen-change-animation-speed"); if (speedInt != null) { this.speed = speedInt.intValue(); } //#endif //#if polish.css.flash-screen-change-animation-color Integer colorInt = style.getIntProperty("flash-screen-change-animation-color"); if (colorInt != null) { this.color = colorInt.intValue(); } //#endif super.show(style, dsplay, width, height, lstScreenImage, nxtScreenImage, nxtCanvas, nxtDisplayable ); } /* (non-Javadoc) * @see de.enough.polish.ui.ScreenChangeAnimation#animate() */ protected boolean animate() { if (this.currentY > 0) { //#if polish.css.flash-screen-change-animation-speed this.currentY -= this.speed; this.currentSize += this.speed * 2; //#else this.currentY -= 2; this.currentSize += 4; //#endif if (this.currentY < 0) { this.currentY = 0; this.currentSize = this.screenHeight; } return true; } else { // Reset values. this.currentY = this.screenHeight / 2; this.currentSize = 0; return false; } } /* (non-Javadoc) * @see javax.microedition.lcdui.Canvas#paint(javax.microedition.lcdui.Graphics) */ public void paint(Graphics g) { //#if polish.Bugs.fullScreenInPaint if (! this.fullScreenModeSet) { setFullScreenMode(true); this.fullScreenModeSet = true; } //#endif g.drawImage(this.lastCanvasImage, 0, 0, Graphics.TOP | Graphics.LEFT); //#if polish.css.flash-screen-change-animation-color g.setColor(this.color); //#else g.setColor(0); //#endif g.drawRect(0, this.currentY - 1, this.screenWidth, 0); g.drawRect(0, this.currentY + this.currentSize, this.screenWidth, 0); g.setClip(0, this.currentY, this.screenWidth, this.currentSize); g.drawImage(this.nextCanvasImage, 0, 0, Graphics.TOP | Graphics.LEFT); this.display.callSerially(this); }}
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