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📄 flashscreenchangeanimation.java

📁 j2me polish学习的经典代码
💻 JAVA
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//#condition polish.usePolishGui/* * Created on 27-May-2005 at 18:54:36. *  * Copyright (c) 2005 Robert Virkus / Enough Software * * This file is part of J2ME Polish. * * J2ME Polish is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. *  * J2ME Polish is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the * GNU General Public License for more details. *  * You should have received a copy of the GNU General Public License * along with J2ME Polish; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA *  * Commercial licenses are also available, please * refer to the accompanying LICENSE.txt or visit * http://www.j2mepolish.org for details. */package de.enough.polish.ui.screenanimations;import javax.microedition.lcdui.Display;import javax.microedition.lcdui.Displayable;import javax.microedition.lcdui.Graphics;import javax.microedition.lcdui.Image;import de.enough.polish.ui.AccessibleCanvas;import de.enough.polish.ui.ScreenChangeAnimation;import de.enough.polish.ui.Style;/** * <p>Moves the new screen from the left to the front.</p> * * <p>Copyright (c) 2005, 2006 Enough Software</p> * <pre> * history *        31-May-2005 - mkoch creation * </pre> * @author Michael Koch, michael@enough.de */public class FlashScreenChangeAnimation extends ScreenChangeAnimation{		private int currentY;	private int currentSize;	//#if polish.css.flash-screen-change-animation-speed	private int speed = 2;	//#endif	//#if polish.css.flash-screen-change-animation-color	private int color = 0;	//#endif	/**	 * Creates a new animation 	 */	public FlashScreenChangeAnimation()	{		// Do nothing here.	}	/* (non-Javadoc)	 * @see de.enough.polish.ui.ScreenChangeAnimation#show(de.enough.polish.ui.Style, javax.microedition.lcdui.Display, int, int, javax.microedition.lcdui.Image, javax.microedition.lcdui.Image, de.enough.polish.ui.Screen)	 */	protected void show(Style style, Display dsplay, int width, int height,											Image lstScreenImage, Image nxtScreenImage, AccessibleCanvas nxtCanvas, Displayable nxtDisplayable  ) 	{		this.currentY = height / 2;		//#if polish.css.flash-screen-change-animation-speed		Integer speedInt = style.getIntProperty("flash-screen-change-animation-speed");				if (speedInt != null)		{			this.speed = speedInt.intValue();		}		//#endif				//#if polish.css.flash-screen-change-animation-color		Integer colorInt = style.getIntProperty("flash-screen-change-animation-color");				if (colorInt != null)		{			this.color = colorInt.intValue();		}		//#endif				super.show(style, dsplay, width, height, lstScreenImage, nxtScreenImage, nxtCanvas, nxtDisplayable );	}		/* (non-Javadoc)	 * @see de.enough.polish.ui.ScreenChangeAnimation#animate()	 */	protected boolean animate()	{		if (this.currentY > 0)		{			//#if polish.css.flash-screen-change-animation-speed			this.currentY -= this.speed;			this.currentSize += this.speed * 2;			//#else			this.currentY -= 2;			this.currentSize += 4;			//#endif						if (this.currentY < 0)			{				this.currentY = 0;				this.currentSize = this.screenHeight;			}			return true;		}		else		{			// Reset values.			this.currentY = this.screenHeight / 2;			this.currentSize = 0;			return false;		}	}	/* (non-Javadoc)	 * @see javax.microedition.lcdui.Canvas#paint(javax.microedition.lcdui.Graphics)	 */	public void paint(Graphics g)	{		//#if polish.Bugs.fullScreenInPaint		if (! this.fullScreenModeSet)		{			setFullScreenMode(true);			this.fullScreenModeSet = true;		}		//#endif				g.drawImage(this.lastCanvasImage, 0, 0, Graphics.TOP | Graphics.LEFT);		//#if polish.css.flash-screen-change-animation-color		g.setColor(this.color);		//#else		g.setColor(0);		//#endif		g.drawRect(0, this.currentY - 1, this.screenWidth, 0);		g.drawRect(0, this.currentY + this.currentSize, this.screenWidth, 0);		g.setClip(0, this.currentY, this.screenWidth, this.currentSize);		g.drawImage(this.nextCanvasImage, 0, 0, Graphics.TOP | Graphics.LEFT);		this.display.callSerially(this);	}}

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