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📄 smoothcolorbackground.java

📁 j2me polish学习的经典代码
💻 JAVA
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//#condition polish.usePolishGui/* * Created on 22.08.2005 at 10:34:28. *  * Copyright (c) 2005 Robert Virkus / Enough Software * * This file is part of J2ME Polish. * * J2ME Polish is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. *  * J2ME Polish is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the * GNU General Public License for more details. *  * You should have received a copy of the GNU General Public License * along with J2ME Polish; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA *  * Commercial licenses are also available, please * refer to the accompanying LICENSE.txt or visit * http://www.j2mepolish.org for details. */package de.enough.polish.ui.backgrounds;import javax.microedition.lcdui.Graphics;import de.enough.polish.ui.Background;public class SmoothColorBackground extends Background {	private int color,stripesColor;	private final int stroke;	public SmoothColorBackground(int color, int stripesColor,int stroke){		this.color = color;		this.stripesColor = stripesColor;		this.stroke = stroke;			}			synchronized private int colorValue(int value1,int value2,int sumX,int sumY){			if(value1 != value2){			int woh;			if(sumX <= sumY){				woh = sumX;			}else{				woh = sumY;			}			if(value1 < value2){				int sum =   (value2-value1 ) / woh;				value1+= sum;			}			else{				int sum =   (value1 -value2) / woh;				value1-= sum;			}		}				return value1;	}			public void paint(int x, int y, int width, int height, Graphics g) {		g.setStrokeStyle(this.stroke);		int startX = x;		int startY = y;		g.setColor(000000);		g.drawRect(x+1,y+1,width,height);		int red,green, blue,red2,green2,blue2;		red = (0x00FF & (this.color >>> 16));			green = (0x0000FF & (this.color >>> 8));		blue = this.color & (0x000000FF );		red2 = (0x00FF & (this.stripesColor >>> 16));		green2 = (0x0000FF & (this.stripesColor >>> 8));		blue2 = this.stripesColor & (0x000000FF);		do{					int sumX = width-(x-startX);			int sumY = height-(y-startY);			g.setColor(red,green,blue);			g.drawRect(x,y,sumX,sumY);			x ++;			y ++;					red = this.colorValue(red,red2,sumX,sumY);			green = this.colorValue(green,green2,sumX,sumY);			blue = this.colorValue(blue,blue2,sumX,sumY);		}		while((red != red2 || green != green2 || blue != blue2) && x <= (width+startX) && y <= (height+startY));				g.setStrokeStyle( Graphics.SOLID );	}}

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