📄 smoothcolorbackground.java
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//#condition polish.usePolishGui/* * Created on 22.08.2005 at 10:34:28. * * Copyright (c) 2005 Robert Virkus / Enough Software * * This file is part of J2ME Polish. * * J2ME Polish is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * J2ME Polish is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with J2ME Polish; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * Commercial licenses are also available, please * refer to the accompanying LICENSE.txt or visit * http://www.j2mepolish.org for details. */package de.enough.polish.ui.backgrounds;import javax.microedition.lcdui.Graphics;import de.enough.polish.ui.Background;public class SmoothColorBackground extends Background { private int color,stripesColor; private final int stroke; public SmoothColorBackground(int color, int stripesColor,int stroke){ this.color = color; this.stripesColor = stripesColor; this.stroke = stroke; } synchronized private int colorValue(int value1,int value2,int sumX,int sumY){ if(value1 != value2){ int woh; if(sumX <= sumY){ woh = sumX; }else{ woh = sumY; } if(value1 < value2){ int sum = (value2-value1 ) / woh; value1+= sum; } else{ int sum = (value1 -value2) / woh; value1-= sum; } } return value1; } public void paint(int x, int y, int width, int height, Graphics g) { g.setStrokeStyle(this.stroke); int startX = x; int startY = y; g.setColor(000000); g.drawRect(x+1,y+1,width,height); int red,green, blue,red2,green2,blue2; red = (0x00FF & (this.color >>> 16)); green = (0x0000FF & (this.color >>> 8)); blue = this.color & (0x000000FF ); red2 = (0x00FF & (this.stripesColor >>> 16)); green2 = (0x0000FF & (this.stripesColor >>> 8)); blue2 = this.stripesColor & (0x000000FF); do{ int sumX = width-(x-startX); int sumY = height-(y-startY); g.setColor(red,green,blue); g.drawRect(x,y,sumX,sumY); x ++; y ++; red = this.colorValue(red,red2,sumX,sumY); green = this.colorValue(green,green2,sumX,sumY); blue = this.colorValue(blue,blue2,sumX,sumY); } while((red != red2 || green != green2 || blue != blue2) && x <= (width+startX) && y <= (height+startY)); g.setStrokeStyle( Graphics.SOLID ); }}
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