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📄 translucentsimplebackground.java

📁 j2me polish学习的经典代码
💻 JAVA
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//#condition polish.usePolishGui/* * Created on 19-Nov-2004 at 18:34:29. *  * Copyright (c) 2004-2005 Robert Virkus / Enough Software * * This file is part of J2ME Polish. * * J2ME Polish is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. *  * J2ME Polish is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the * GNU General Public License for more details. *  * You should have received a copy of the GNU General Public License * along with J2ME Polish; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA *  * Commercial licenses are also available, please * refer to the accompanying LICENSE.txt or visit * http://www.j2mepolish.org for details. */package de.enough.polish.ui.backgrounds;import javax.microedition.lcdui.Graphics;//#if polish.api.nokia-ui	import com.nokia.mid.ui.DirectGraphics;	import com.nokia.mid.ui.DirectUtils;//#endifimport de.enough.polish.ui.Background;/** * <p>Paints a simple translucent background.</p> * * <p>Copyright Enough Software 2004, 2005</p> * <pre> * history *        19-Nov-2004 - rob creation * </pre> * @author Robert Virkus, j2mepolish@enough.de */public class TranslucentSimpleBackground extends Background {	private final int argbColor;	//#ifdef polish.api.nokia-ui		private final int[] xCoords;		private final int[] yCoords;	//#elifdef polish.midp2		// int MIDP/2.0 the buffer is always used:		private int[] buffer;		private int lastWidth;		//#if polish.Bugs.drawRgbNeedsFullBuffer			private int lastHeight;		//#endif	//#endif	/**	 * Creates a new TranslucentBackground	 * 	 * @param argbColor the AARRGGBB color with an alpha-channel between 0 and 255.	 */	public TranslucentSimpleBackground( int argbColor ) {		super();		this.argbColor = argbColor;		//#if polish.api.nokia-ui			this.xCoords = new int[4];			this.xCoords[0] = Integer.MIN_VALUE;			this.yCoords = new int[4];			this.yCoords[0] = Integer.MIN_VALUE;		//#endif	}	/* (non-Javadoc)	 * @see de.enough.polish.ui.Background#paint(int, int, int, int, javax.microedition.lcdui.Graphics)	 */	public void paint(int x, int y, int width, int height, Graphics g) {		//#ifdef polish.api.nokia-ui			DirectGraphics dg = DirectUtils.getDirectGraphics(g);			if ( this.xCoords[0] != x || this.xCoords[1] != x + width) {				this.xCoords[0] = x;				this.xCoords[1] = x + width;				this.xCoords[2] = x + width;				this.xCoords[3] = x;			}			if ( this.yCoords[0] != y || this.yCoords[2] != y + height ) {				this.yCoords[0] = y;				this.yCoords[1] = y;				this.yCoords[2] = y + height;				this.yCoords[3] = y + height;			}			dg.fillPolygon( this.xCoords, 0, this.yCoords, 0, 4, this.argbColor );		//#elifdef polish.midp2			// on the SE K700 for example the translated origin of the graphics 			// does not seem to used. Instead the real origin is used:			//#ifdef polish.Bugs.drawRgbOrigin				x += g.getTranslateX();				y += g.getTranslateY();			//#endif							// check if the buffer needs to be created:						//#if polish.Bugs.drawRgbNeedsFullBuffer				if (width != this.lastWidth || height != this.lastHeight) {					this.lastWidth = width;					this.lastHeight = height;					int[] newBuffer = new int[ width * height ];					for (int i = newBuffer.length - 1; i >= 0 ; i--) {						newBuffer[i] = this.argbColor;					}					this.buffer = newBuffer;				}			//#else				if (width != this.lastWidth) {					this.lastWidth = width;					int[] newBuffer = new int[ width ];					for (int i = newBuffer.length - 1; i >= 0 ; i--) {						newBuffer[i] = this.argbColor;					}					this.buffer = newBuffer;				}			//#endif			if (x < 0) {				width += x;				x = 0;			}			if (width <= 0) {				return;			}			if (y < 0) {				height += y;				y = 0;			}			if (height <= 0) {				return;			}			//#if polish.Bugs.drawRgbNeedsFullBuffer				g.drawRGB(this.buffer, 0, width, x, y, width, height, true);			//#else				g.drawRGB(this.buffer, 0, 0, x, y, width, height, true);			//#endif//		//#elif polish.api.nokia-ui//			if (width != this.lastWidth || height != this.lastHeight) {//				this.lastWidth = width;//				this.lastHeight = height;//				this.imageBuffer = DirectUtils.createImage( width, height, this.argbColor );//			}//			//DirectGraphics dg = DirectUtils.getDirectGraphics(g);//			dg.drawImage(this.imageBuffer, x, y, Graphics.TOP | Graphics.LEFT, 0 );		//#else			// ignore alpha-value			g.setColor( this.argbColor );			g.fillRect(x, y, width, height);		//#endif	}	/**	 * Releases all (memory intensive) resources such as images or RGB arrays of this background.	 */	public void releaseResources() {		//#if !polish.api.nokia-ui && polish.midp2			// int MIDP/2.0 the buffer is always used:			this.buffer = null;			this.lastWidth = 0;		//#endif	}}

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