📄 tiledimagebackground.java
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//#condition polish.usePolishGui/* * Created on 14-Mar-2004 at 21:31:51. * * Copyright (c) 2004-2005 Robert Virkus / Enough Software * * This file is part of J2ME Polish. * * J2ME Polish is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * J2ME Polish is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with J2ME Polish; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * Commercial licenses are also available, please * refer to the accompanying LICENSE.txt or visit * http://www.j2mepolish.org for details. */package de.enough.polish.ui.backgrounds;import java.io.IOException;import javax.microedition.lcdui.Graphics;import javax.microedition.lcdui.Image;import de.enough.polish.ui.Background;import de.enough.polish.ui.ImageConsumer;import de.enough.polish.ui.Item;import de.enough.polish.ui.StyleSheet;/** * <p>Paints a tiled image as a background.</p> * <p>Following CSS parameters are supported: * <ul> * <li><b>image</b>: the image url, e.g. url( bg.png ) or none</li> * <li><b>color</b>: the background color, should the image * be smaller than the actual background-area. Or "transparent".</li> * <li><b>repeat</b>: defines whether the image should be repeated. Either "repeat", "repeat-x"/"repeat-horizontal" or "repeat-y"/"repeat-vertical".</li> * <li><b>padding</b>: the gap between tiles, can be negative for overlapping the tiles.</li> * <li><b>padding-horizontal</b>: the horizontal gap between tiles, can be negative for overlapping the tiles.</li> * <li><b>padding-vertical</b>: the vertical gap between tiles, can be negative for overlapping the tiles.</li> * <li><b>anchor</b>: The anchor of the image, either "left", "right", * "center" (="horizontal-center"), "vertical-center", "top" or "bottom" * or any combinationof these values. Defaults to "horizontal-center | vertical-center". * <li><b>overlap</b>: defines whether the tiles should overlap over the actual background-area when they don't * fit exactly into the actual background-area. Either "true"/"yes" or "no"/"false". Defaults to false.</li> * </li> * <li><b>x-offset</b>: The number of pixels to move the image horizontally, negative values move it to the left.</li> * <li><b>y-offset</b>: The number of pixels to move the image vertically, negative values move it to the top.</li> * <li><b></b>: </li> * </ul> * </p> * * <p>Copyright Enough Software 2004, 2005</p> * <pre> * history * 14-Mar-2004 - rob creation * </pre> * @author Robert Virkus, robert@enough.de */public class TiledImageBackground extends Background//#ifdef polish.images.backgroundLoadimplements ImageConsumer//#endif{ public static final int REPEAT = 1; public static final int REPEAT_X = 2; public static final int REPEAT_Y = 3; private transient Image image; private final int color; private final int repeatMode; private boolean isLoaded; private final String imageUrl; private final int anchor; private final int paddingHorizontal; private final int paddingVertical; private final boolean overlap; private final int xOffset; private final int yOffset; /** * Creates a new image background. * * @param color the background color or Item.TRANSPARENT * @param imageUrl the url of the image, e.g. "/bg.png", must not be null! * @param repeatMode indicates whether the background image should * be repeated, either ImageBackground.REPEAT, REPEAT_X or REPEAT_Y * @param anchor the anchor of the image, either "left", "right", * "center" (="horizontal-center"), "vertical-center", "top" or "bottom" * or any combinationof these values. Defaults to "horizontal-center | vertical-center" * @param paddingHorizontal the horizontal gap between tiles, can be negative for overlapping the tiles * @param paddingVertical the horizontal gap between tiles, can be negative for overlapping the tiles * @param overlap defines whether the tiles should overlap over the actual background-area when they don't * fit exactly into the actual background-area. */ public TiledImageBackground( int color, String imageUrl, int repeatMode, int anchor, int paddingHorizontal, int paddingVertical, boolean overlap ) { this(color, imageUrl, repeatMode, anchor, paddingHorizontal, paddingVertical, overlap, 0, 0 ); } /** * Creates a new image background. * * @param color the background color or Item.TRANSPARENT * @param imageUrl the url of the image, e.g. "/bg.png", must not be null! * @param repeatMode indicates whether the background image should * be repeated, either ImageBackground.REPEAT, REPEAT_X or REPEAT_Y * @param anchor the anchor of the image, either "left", "right", * "center" (="horizontal-center"), "vertical-center", "top" or "bottom" * or any combinationof these values. Defaults to "horizontal-center | vertical-center" * @param paddingHorizontal the horizontal gap between tiles, can be negative for overlapping the tiles * @param paddingVertical the horizontal gap between tiles, can be negative for overlapping the tiles * @param overlap defines whether the tiles should overlap over the actual background-area when they don't * fit exactly into the actual background-area. * @param xOffset The number of pixels to move the image horizontally, negative values move it to the left. * @param yOffset The number of pixels to move the image vertically, negative values move it to the top. */ public TiledImageBackground( int color, String imageUrl, int repeatMode, int anchor, int paddingHorizontal, int paddingVertical, boolean overlap, int xOffset, int yOffset ) { this.paddingHorizontal = paddingHorizontal; this.paddingVertical = paddingVertical; this.color = color; this.repeatMode = repeatMode; this.imageUrl = imageUrl; this.anchor = anchor; this.overlap = overlap; this.xOffset = xOffset; this.yOffset = yOffset; } //#ifdef polish.images.backgroundLoad /* (non-Javadoc) * @see de.enough.polish.ui.ImageConsumer#setImage(java.lang.String, javax.microedition.lcdui.Image) */ public void setImage(String name, Image image) { this.image = image; } //#endif /* (non-Javadoc) * @see de.enough.polish.ui.Background#paint(int, int, int, int, javax.microedition.lcdui.Graphics) */ public void paint(int x, int y, int width, int height, Graphics g) { if (!this.isLoaded) { try { this.image = StyleSheet.getImage(this.imageUrl, this, false); } catch (IOException e) { //#debug error System.out.println( "unable to load image [" + this.imageUrl + "]" + e ); } this.isLoaded = true; } if (this.color != Item.TRANSPARENT) { g.setColor( this.color ); g.fillRect( x, y, width + 1, height + 1 ); } x += this.xOffset; y += this.yOffset; if (this.image != null) { int imgWidth = this.image.getWidth() + this.paddingHorizontal; int imgHeight = this.image.getHeight() + this.paddingVertical; int numberOfXRepeats = ((width + this.paddingHorizontal) / imgWidth) - 1; if (numberOfXRepeats < 0) { numberOfXRepeats = 0; } int totalWidth = (imgWidth - this.paddingHorizontal) + numberOfXRepeats * imgWidth; if (totalWidth < width && this.overlap ) { numberOfXRepeats++; totalWidth += imgWidth; } int numberOfYRepeats = ((height + this.paddingVertical) / imgHeight) - 1; if (numberOfYRepeats < 0) { numberOfYRepeats = 0; } int totalHeight = ( imgHeight - this.paddingVertical) + numberOfYRepeats * imgHeight; if (totalHeight < height && this.overlap ) { numberOfYRepeats++; totalHeight += imgHeight; } if (this.repeatMode == REPEAT ) { if ( (this.anchor & Graphics.VCENTER) == Graphics.VCENTER) { y += (height - totalHeight) / 2; } else if ( (this.anchor & Graphics.BOTTOM) == Graphics.BOTTOM) { y += (height - totalHeight); } if ( (this.anchor & Graphics.HCENTER) == Graphics.HCENTER) { x += (width - totalWidth) / 2; } else if ( (this.anchor & Graphics.RIGHT) == Graphics.RIGHT) { x += (width - totalWidth); } int imgX = x; int imgY = y; for (int i = 0; i <= numberOfYRepeats; i++) { for (int j = 0; j <= numberOfXRepeats; j++) { g.drawImage(this.image, imgX, imgY, Graphics.LEFT | Graphics.TOP ); imgX += imgWidth; } imgY += imgHeight; imgX = x; } } else if (this.repeatMode == REPEAT_X) { if ( (this.anchor & Graphics.HCENTER) == Graphics.HCENTER) { x += ((width - totalWidth) / 2) + ((imgWidth - this.paddingHorizontal) / 2); } else if ( (this.anchor & Graphics.RIGHT) == Graphics.RIGHT) { x += (width - totalWidth) + (imgWidth - this.paddingHorizontal); } if ( (this.anchor & Graphics.VCENTER) == Graphics.VCENTER) { y += (height / 2); } else if ( (this.anchor & Graphics.BOTTOM) == Graphics.BOTTOM) { y += height; } for (int j = 0; j <= numberOfXRepeats; j++) { g.drawImage(this.image, x, y, this.anchor ); x += imgWidth; } } else { // repeatMode == REPEAT_Y if ( (this.anchor & Graphics.HCENTER) == Graphics.HCENTER) { x += (width / 2); } else if ( (this.anchor & Graphics.RIGHT) == Graphics.RIGHT) { x += width; } if ( (this.anchor & Graphics.VCENTER) == Graphics.VCENTER) { y += ((height - totalHeight) / 2) + ((imgHeight - this.paddingVertical) / 2); } else if ( (this.anchor & Graphics.BOTTOM) == Graphics.BOTTOM) { y += (height - totalHeight) + (imgHeight - this.paddingVertical); } for (int i = 0; i <= numberOfYRepeats; i++) { g.drawImage(this.image, x, y, this.anchor ); y += imgHeight; } } } } /** * Releases all (memory intensive) resources such as images or RGB arrays of this background. */ public void releaseResources() { this.isLoaded = false; this.image = null; } }
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