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📄 pulsatingcirclesbackground.java

📁 j2me polish学习的经典代码
💻 JAVA
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//#condition polish.usePolishGui/* * Created on 17-Jul-2004 at 11:00:24. *  * Copyright (c) 2004-2005 Robert Virkus / Enough Software * * This file is part of J2ME Polish. * * J2ME Polish is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. *  * J2ME Polish is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the * GNU General Public License for more details. *  * You should have received a copy of the GNU General Public License * along with J2ME Polish; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA *  * Commercial licenses are also available, please * refer to the accompanying LICENSE.txt or visit * http://www.j2mepolish.org for details. */package de.enough.polish.ui.backgrounds;import javax.microedition.lcdui.Graphics;import de.enough.polish.ui.Background;/** * <p>Paints an animated background filled with several ever-growing circles.</p> * <p>Following CSS-attributes are supported:</p> * <ul> * 	<li><b>type<b>: the type of the background, needs to be "pulsating-circles".</li> * 	<li><b>first-color<b>: the first color of a circle.</li> * 	<li><b>second-color<b>: the second color of a circle.</li> * 	<li><b>min-diameter<b>: the minimum diameter of a circle.</li> * 	<li><b>max-diameter<b>: the minimum diameter of a circle.</li> * 	<li><b>circles-number<b>: the number of the circles.</li> * 	<li><b>step<b>: the number of pixels each circle should grow in every animation.</li> * </ul> * * <p>Copyright Enough Software 2004, 2005</p> * <pre> * history *        17-Jul-2004 - rob creation * </pre> * @author Robert Virkus, j2mepolish@enough.de */public class PulsatingCirclesBackground extends Background {		private int startColor;	private final int firstColor;	private final int secondColor;	private final short[] diameters;	private final int preciseMinDiameter;	private final int preciseMaxDiameter;	private final int[] preciseDiameters; 	private final int diameterGrowth;		/**	 * Creates a new pulsating-circle background.	 * 	 * @param firstColor the first color of circles	 * @param secondColor the second color of circles	 * @param minDiameter the minimum diameter	 * @param maxDiameter the maximum diameter	 * @param numberOfCircles the number of circles	 * @param step the number of pixels which should be added in each round to each circle	 */	public PulsatingCirclesBackground( int firstColor, 			int secondColor, 			int minDiameter, 			int maxDiameter,			int numberOfCircles,			int step) {		super();		this.startColor = firstColor;		this.firstColor = firstColor;		this.secondColor = secondColor;		this.preciseMinDiameter = minDiameter * 100;		this.preciseMaxDiameter = maxDiameter * 100;		this.diameters = new short[ numberOfCircles ];		this.preciseDiameters = new int[ numberOfCircles ];		int difference = ((maxDiameter - minDiameter) * 100) / numberOfCircles;		while (numberOfCircles > 0) {			int diameter = difference * numberOfCircles;			numberOfCircles--;			this.diameters[ numberOfCircles ] = (short) (diameter/100);			this.preciseDiameters[ numberOfCircles ] = diameter;		}		this.diameterGrowth = step;	}	/**	 * Renders the background to the screen.	 * 	 * @param x the x position of the background	 * @param y the y position of the background	 * @param width the width of the background	 * @param height the height of the background	 * @param g the Graphics instance for rendering this background	 */	public void paint(int x, int y, int width, int height, Graphics g) {		int centerX = x + width / 2;		int centerY = y + height / 2;		int color = this.startColor;		int i = this.diameters.length - 1;		while (i >= 0) {			int diameter = this.diameters[i];			int offset = diameter/2;			g.setColor( color );			g.fillArc( centerX - offset, centerY - offset, diameter, diameter, 0, 360 );			if (color == this.firstColor) {				color = this.secondColor;			} else {				color = this.firstColor;			}			i--;		}	}	/**	 * Animates this background.	 * 	 * @return always true, since a redraw is needed after each animation.	 */	public boolean animate() {		int i = this.preciseDiameters.length - 1;		int diameter = this.preciseDiameters[ i ] + this.diameterGrowth;		if (diameter > this.preciseMaxDiameter) {			while ( i > 0 ) {				diameter = this.preciseDiameters[ i -1 ] + this.diameterGrowth;				this.preciseDiameters[i] = diameter;				this.diameters[i] = (short)(diameter / 100);				i--; 			}			this.preciseDiameters[0] = this.preciseMinDiameter;			this.diameters[0] = (short)(this.preciseMinDiameter/100);			if (this.startColor == this.firstColor) {				this.startColor = this.secondColor;			} else {				this.startColor = this.firstColor;			}					} else {			while ( i >= 0 ) {				diameter = this.preciseDiameters[ i ] + this.diameterGrowth;				this.preciseDiameters[i] = diameter;				this.diameters[i] = (short)(diameter / 100);				i--; 			}		}		return true;	}}

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