📄 pulsatingcirclesbackground.java
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//#condition polish.usePolishGui/* * Created on 17-Jul-2004 at 11:00:24. * * Copyright (c) 2004-2005 Robert Virkus / Enough Software * * This file is part of J2ME Polish. * * J2ME Polish is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * J2ME Polish is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with J2ME Polish; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * Commercial licenses are also available, please * refer to the accompanying LICENSE.txt or visit * http://www.j2mepolish.org for details. */package de.enough.polish.ui.backgrounds;import javax.microedition.lcdui.Graphics;import de.enough.polish.ui.Background;/** * <p>Paints an animated background filled with several ever-growing circles.</p> * <p>Following CSS-attributes are supported:</p> * <ul> * <li><b>type<b>: the type of the background, needs to be "pulsating-circles".</li> * <li><b>first-color<b>: the first color of a circle.</li> * <li><b>second-color<b>: the second color of a circle.</li> * <li><b>min-diameter<b>: the minimum diameter of a circle.</li> * <li><b>max-diameter<b>: the minimum diameter of a circle.</li> * <li><b>circles-number<b>: the number of the circles.</li> * <li><b>step<b>: the number of pixels each circle should grow in every animation.</li> * </ul> * * <p>Copyright Enough Software 2004, 2005</p> * <pre> * history * 17-Jul-2004 - rob creation * </pre> * @author Robert Virkus, j2mepolish@enough.de */public class PulsatingCirclesBackground extends Background { private int startColor; private final int firstColor; private final int secondColor; private final short[] diameters; private final int preciseMinDiameter; private final int preciseMaxDiameter; private final int[] preciseDiameters; private final int diameterGrowth; /** * Creates a new pulsating-circle background. * * @param firstColor the first color of circles * @param secondColor the second color of circles * @param minDiameter the minimum diameter * @param maxDiameter the maximum diameter * @param numberOfCircles the number of circles * @param step the number of pixels which should be added in each round to each circle */ public PulsatingCirclesBackground( int firstColor, int secondColor, int minDiameter, int maxDiameter, int numberOfCircles, int step) { super(); this.startColor = firstColor; this.firstColor = firstColor; this.secondColor = secondColor; this.preciseMinDiameter = minDiameter * 100; this.preciseMaxDiameter = maxDiameter * 100; this.diameters = new short[ numberOfCircles ]; this.preciseDiameters = new int[ numberOfCircles ]; int difference = ((maxDiameter - minDiameter) * 100) / numberOfCircles; while (numberOfCircles > 0) { int diameter = difference * numberOfCircles; numberOfCircles--; this.diameters[ numberOfCircles ] = (short) (diameter/100); this.preciseDiameters[ numberOfCircles ] = diameter; } this.diameterGrowth = step; } /** * Renders the background to the screen. * * @param x the x position of the background * @param y the y position of the background * @param width the width of the background * @param height the height of the background * @param g the Graphics instance for rendering this background */ public void paint(int x, int y, int width, int height, Graphics g) { int centerX = x + width / 2; int centerY = y + height / 2; int color = this.startColor; int i = this.diameters.length - 1; while (i >= 0) { int diameter = this.diameters[i]; int offset = diameter/2; g.setColor( color ); g.fillArc( centerX - offset, centerY - offset, diameter, diameter, 0, 360 ); if (color == this.firstColor) { color = this.secondColor; } else { color = this.firstColor; } i--; } } /** * Animates this background. * * @return always true, since a redraw is needed after each animation. */ public boolean animate() { int i = this.preciseDiameters.length - 1; int diameter = this.preciseDiameters[ i ] + this.diameterGrowth; if (diameter > this.preciseMaxDiameter) { while ( i > 0 ) { diameter = this.preciseDiameters[ i -1 ] + this.diameterGrowth; this.preciseDiameters[i] = diameter; this.diameters[i] = (short)(diameter / 100); i--; } this.preciseDiameters[0] = this.preciseMinDiameter; this.diameters[0] = (short)(this.preciseMinDiameter/100); if (this.startColor == this.firstColor) { this.startColor = this.secondColor; } else { this.startColor = this.firstColor; } } else { while ( i >= 0 ) { diameter = this.preciseDiameters[ i ] + this.diameterGrowth; this.preciseDiameters[i] = diameter; this.diameters[i] = (short)(diameter / 100); i--; } } return true; }}
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