📄 rainscreenchangeanimation.java
字号:
//#condition polish.usePolishGui && polish.midp2
package de.enough.polish.ui.screenanimations;
import javax.microedition.lcdui.Display;
import javax.microedition.lcdui.Displayable;
import javax.microedition.lcdui.Graphics;
import javax.microedition.lcdui.Image;
import de.enough.polish.ui.AccessibleCanvas;
import de.enough.polish.ui.ScreenChangeAnimation;
import de.enough.polish.ui.Style;
public class RainScreenChangeAnimation extends ScreenChangeAnimation {
private boolean stillRun = true;
//the start degrees of the images
//the nxtImage to start in screen
private int row ,id;
private int[] left ,right ,up,down;
//the rgb - images
private int[] rgbData ;
private int[] rgbbuffer ;
private int[] lstrgbbuffer ;
//the height of the columns
private int[] scaleableHeight;
private int[] scaleableWidth;
//the scale from the row
// //kann nachher weg nur zum testen
// private boolean first = true;
public RainScreenChangeAnimation() {
super();
// TODO Auto-generated constructor stub
}
protected void show(Style style, Display dsplay, int width, int height,
Image lstScreenImage, Image nxtScreenImage, AccessibleCanvas nxtCanvas, Displayable nxtDisplayable )
{
System.gc();
this.id = 12;
this.row = 0;
this.stillRun = true;
int size = width * height;
this.left = new int [height];
this.right = new int [height];
this.scaleableWidth = new int [height];
for(int i = 0; i < this.scaleableWidth.length;i++){
this.scaleableWidth[i] = width;
this.left[i] = 0;
this.right[i] = width;
}
this.up = new int [width];
this.down = new int [width];
this.scaleableHeight = new int [width];
for(int i = 0;i < this.scaleableHeight.length;i++){
this.scaleableHeight[i] = height;
this.up[i] = 0;
this.down[i] = height;
}
this.rgbbuffer = new int[size];
this.lstrgbbuffer = new int [size];
this.rgbData = new int [size];
nxtScreenImage.getRGB(this.rgbbuffer, 0, width, 0, 0, width, height );
lstScreenImage.getRGB(this.lstrgbbuffer, 0, width, 0, 0, width, height );
lstScreenImage.getRGB(this.rgbData, 0, width, 0, 0, width, height );
super.show(style, dsplay, width, height, lstScreenImage, nxtScreenImage, nxtCanvas, nxtDisplayable );
}
protected boolean animate() {
// // TODO Auto-generated method stub
// this.cubeEffect();
// int row = 0,column = 0;
// int length = this.rgbData.length-1;
// int sH,c,scalePercentH,scalePercentWidth,r,newI,sW = 0,left = 0,right = this.screenWidth;
// scalePercentWidth = this.screenWidth;
// for(int i = 0; i < length;i++){
// row = (row + 1) % this.screenWidth;
// if(row == 0){
// column++;
// left = this.left[column];
// right = this.right[column];
// sW = this.scaleableWidth[column];
// scalePercentWidth = ((sW*100) / this.screenWidth);
// }
// sH = this.scaleableHeight[row];
//
// if(left > row || right < row || this.down[row] < column || this.up[row] > column){
// this.rgbData[i] = this.rgbbuffer[i];
// }
// else{
// c = column - (this.screenHeight - sH);
// if(c < 1)c++;
// scalePercentH = (((this.screenHeight-((this.screenHeight-sH)))*100)/this.screenHeight);
// this.row = left + ((this.screenWidth - right)/this.screenWidth);
// if(this.row <= row){
// r = row - this.row;
// scalePercentWidth = (sW*100) / this.screenWidth;
// }else{
// r = row;
// scalePercentWidth = (this.row*100) / this.screenWidth;
// }
//
//// if(r < 1)r++;
//// if(sW < 1)sW++;
// scalePercentWidth = (((this.screenWidth-((this.screenWidth-sW)))*100)/this.screenWidth);
// if(scalePercentWidth < 1)scalePercentWidth++;
// if(scalePercentH < 1)scalePercentH++;
// newI = ((r*100)/scalePercentWidth)+(this.screenWidth * ((c*100)/scalePercentH));
// if(newI >= length)newI = length;
// if(newI < 0)newI = 0;
//
// this.rgbData[i] = this.lstrgbbuffer[newI];
// }
// TODO Auto-generated method stub
this.cubeEffect();
int length = this.rgbData.length-1;
int sH,c,scalePercentH,scalePercentWidth,r,newI,sW = 0,left = 0,right = this.screenWidth;
scalePercentWidth = this.screenWidth;
for(int y = 0; y < this.screenHeight;y++){
left = this.left[y];
right = this.right[y];
sW = this.scaleableWidth[y];
scalePercentWidth = ((sW*100) / this.screenWidth);
int column = y*this.screenWidth;
for(int x = 1; x < this.screenWidth;x++){
// System.out.print(y*x+"\n");
sH = this.scaleableHeight[x];
if(left > x || right < x || this.down[x] < y || this.up[x] > y){
this.rgbData[column+x] = this.rgbbuffer[column+x];
}
else{
c = y - (this.screenHeight - sH);
if(c < 1)c++;
scalePercentH = (((this.screenHeight-((this.screenHeight-sH)))*100)/this.screenHeight);
this.row = left + ((this.screenWidth - right)/this.screenWidth);
if(this.row <= x){
r = x - this.row;
scalePercentWidth = (sW*100) / this.screenWidth;
}else{
r = x;
scalePercentWidth = (this.row*100) / this.screenWidth;
}
// if(r < 1)r++;
// if(sW < 1)sW++;
scalePercentWidth = (((this.screenWidth-((this.screenWidth-sW)))*100)/this.screenWidth);
if(scalePercentWidth < 1)scalePercentWidth++;
if(scalePercentH < 1)scalePercentH++;
newI = ((r*100)/scalePercentWidth)+(this.screenWidth * ((c*100)/scalePercentH));
if(newI >= length)newI = length;
if(newI < 0)newI = 0;
this.rgbData[x+column] = this.lstrgbbuffer[newI];
}
}
}
if(this.scaleableHeight[this.scaleableHeight.length-1] <= 0)this.stillRun = false;
return this.stillRun;
}
private void cubeEffect(){
for(int i = 0; i < this.id;i++){
if(this.scaleableHeight[i] > 0){
this.scaleableHeight[i]-=20;
this.up[i]+=20;
}
}
this.id+=12;
if(id > this.screenWidth)this.id = this.scaleableHeight.length;
}
public void keyPressed(int keyCode) {
super.keyPressed(keyCode);
this.nextCanvasImage.getRGB( this.rgbbuffer, 0, this.screenWidth, 0, 0, this.screenWidth, this.screenHeight );
}
//#if polish.hasPointerEvents
//# public void pointerPressed(int x, int y) {
//# super.pointerPressed(x, y);
//# this.nextCanvasImage.getRGB( this.rgbbuffer, 0, this.screenWidth, 0, 0, this.screenWidth, this.screenHeight );
//# }
//#endif
public void paint(Graphics g) {
g.drawRGB(this.rgbData,0,this.screenWidth,0,0,this.screenWidth,this.screenHeight,false);
this.display.callSerially( this );
}
}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -