📄 droppingview.java
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//#condition polish.usePolishGui
/*
* Created on 13-Nov-2004 at 20:52:55.
*
* Copyright (c) 2004-2005 Robert Virkus / Enough Software
*
* This file is part of J2ME Polish.
*
* J2ME Polish is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* J2ME Polish is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with J2ME Polish; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Commercial licenses are also available, please
* refer to the accompanying LICENSE.txt or visit
* http://www.j2mepolish.org for details.
*/
// package de.enough.polish.ui.containerviews;
import javax.microedition.lcdui.Canvas;
import javax.microedition.lcdui.Graphics;
//import de.enough.polish.ui.Container;
//import de.enough.polish.ui.ContainerView;
//import de.enough.polish.ui.Item;
//import de.enough.polish.ui.Style;
/**
* <p>Shows the items in a normal list. During the beginning an animation is shown, in which the items fall into their place.</p>
*
* <p>Copyright Enough Software 2004, 2005</p>
* <pre>
* history
* 13-Nov-2004 - rob creation
* </pre>
* @author Robert Virkus, j2mepolish@enough.de
*/
public class DroppingView extends ContainerView {
private final static int START_MAXIMUM = 30;
private final static int MAX_PERIODE = 5;
private final static int DEFAULT_DAMPING = 10;
private final static int SPEED = 10;
private boolean isDownwardsAnimation;
private int damping = DEFAULT_DAMPING;
private int currentPeriode;
private int maxPeriode = MAX_PERIODE;
private int currentMaximum;
private int startMaximum = START_MAXIMUM;
private int speed = SPEED;
private boolean animationInitialised;
private boolean isAnimationRunning;
private int[] yAdjustments;
//#ifdef polish.css.droppingview-repeat-animation
//# private boolean repeatAnimation;
//#endif
/**
* Creates new DroppingView
*/
public DroppingView() {
super();
}
/* (non-Javadoc)
* @see de.enough.polish.ui.ContainerView#initContent(de.enough.polish.ui.Container, int, int)
*/
protected void initContent(Container parent, int firstLineWidth,
int lineWidth)
{
super.initContent(parent, firstLineWidth, lineWidth);
if (!this.animationInitialised) {
Item[] myItems = parent.getItems();
this.yAdjustments = new int[ myItems.length ];
initAnimation(myItems, this.yAdjustments);
}
}
protected void paintItem(Item item, int index, int x, int y, int leftBorder, int rightBorder, Graphics g) {
int adjustedY = y - this.yAdjustments[ index ];
item.paint(x, adjustedY, leftBorder, rightBorder, g);
}
// /* (non-Javadoc)
// * @see de.enough.polish.ui.ContainerView#paintContent(int, int, int, int, javax.microedition.lcdui.Graphics)
// */
// protected void paintContent(int x, int y, int leftBorder, int rightBorder,
// Graphics g)
// {
// Item[] myItems = this.parentContainer.getItems();
// for (int i = 0; i < myItems.length; i++) {
// Item item = myItems[i];
// // currently the NEWLINE_AFTER and NEWLINE_BEFORE layouts will be ignored,
// // since after every item a line break will be done.
// int adjustedY = y - this.yAdjustments[i];
// item.paint(x, adjustedY, leftBorder, rightBorder, g);
// y += item.itemHeight + this.paddingVertical;
// }
// }
// /* (non-Javadoc)
// * @see de.enough.polish.ui.ContainerView#getNextItem(int, int)
// */
// protected Item getNextItem(int keyCode, int gameAction) {
// if (gameAction == Canvas.DOWN) {
// return getNextFocusableItem( this.parentContainer.getItems(), true, 1, true);
// } else if (gameAction == Canvas.UP) {
// return getNextFocusableItem( this.parentContainer.getItems(), false, 1, true);
// } else {
// return null;
// }
// }
/* (non-Javadoc)
* @see de.enough.polish.ui.ContainerView#setStyle(de.enough.polish.ui.Style)
*/
protected void setStyle(Style style) {
super.setStyle(style);
//#ifdef polish.css.droppingview-repeat-animation
//# Boolean repeat = style.getBooleanProperty(40);
//# if (repeat != null) {
//# this.repeatAnimation = repeat.booleanValue();
//# } else {
//# this.repeatAnimation = false;
//# }
//#endif
//#ifdef polish.css.droppingview-damping
//# Integer dampingInt = style.getIntProperty(43);
//# if (dampingInt != null) {
//# this.damping = dampingInt.intValue();
//# }
//#endif
//#ifdef polish.css.droppingview-maximum
//# Integer maxInt = style.getIntProperty(42);
//# if (maxInt != null) {
//# this.startMaximum = maxInt.intValue();
//# }
//#endif
//#ifdef polish.css.droppingview-speed
//# Integer speedInt = style.getIntProperty(41);
//# if (speedInt != null) {
//# this.speed = speedInt.intValue();
//# }
//#endif
//#ifdef polish.css.droppingview-maxperiode
//# Integer periodeInt = style.getIntProperty(44);
//# if (periodeInt != null) {
//# this.maxPeriode = periodeInt.intValue();
//# }
//#endif
}
//#ifdef polish.css.droppingview-repeat-animation
//# public void showNotify() {
//# super.showNotify();
//# if (this.repeatAnimation && this.yAdjustments != null) {
//# initAnimation( this.parentContainer.getItems(), this.yAdjustments );
//# }
//# }
//#endif
/**
* Initialises the animation.
*
* @param items the items.
* @param yValues the y-adjustment-values
*/
private void initAnimation(Item[] items, int[] yValues) {
this.isDownwardsAnimation = true;
this.currentMaximum = this.startMaximum * -1;
this.currentPeriode = 0;
for (int i = 0; i < yValues.length; i++ ) {
yValues[i] = this.contentHeight;
}
this.isAnimationRunning = true;
this.animationInitialised = true;
}
/**
* Animates this view - the items appear to drop from above.
*
* @return true when the view was really animated.
*/
public boolean animate() {
boolean animated = super.animate();
if (this.isAnimationRunning) {
boolean startNextPeriode = true;
int max = this.currentMaximum;
int column = 0;
if (this.isDownwardsAnimation) {
for (int i = 0; i < this.yAdjustments.length; i++ ) {
int y = this.yAdjustments[i] ;
if (y > max) {
y -= this.speed;
if (y < max) {
y = max;
}
startNextPeriode = false;
}
this.yAdjustments[i] = y;
column++;
if (column >= this.numberOfColumns ) {
max += this.damping;
if (max > 0) {
max = 0;
}
column = 0;
}
}
} else {
for (int i = 0; i < this.yAdjustments.length; i++ ) {
int y = this.yAdjustments[i];
if (y < max) {
y += this.speed;
if (y > max) {
y = max;
}
startNextPeriode = false;
}
this.yAdjustments[i] = y;
column++;
if (column >= this.numberOfColumns ) {
max -= this.damping;
if (max < 0) {
max = 0;
}
column = 0;
}
}
}
if (startNextPeriode) {
this.currentPeriode ++;
if ((this.currentPeriode < this.maxPeriode) && (this.currentMaximum != 0)) {
this.currentMaximum = (this.currentMaximum * -2) / 3;
this.isDownwardsAnimation = !this.isDownwardsAnimation;
} else {
this.isAnimationRunning = false;
}
}
return true;
} else {
return animated;
}
}
}
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