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'****************************************************************************
'
'****************************************************************************
' Version 1.09
' Draw a text using a True Type Font, ARGB color, optional 3D effect and orientation
DECLARE FUNCTION ZD_DrawTextToDC LIB "GDIMAGE.DLL" ALIAS "ZD_DrawTextToDC" ( _
BYVAL hGDImageDC AS LONG, _ ' The GDImage DC (ZI_GetDC)
zUseText AS ASCIIZ, _ ' The text to display
BYVAL x AS LONG, _ ' The X seed coordinate
BYVAL y AS LONG, _ ' The Y seed coordinate
BYVAL ColrARGB AS LONG, _ ' The ARGB color to use
zUseFont AS ASCIIZ, _ ' The "Tue Type Font" name to use
BYVAL UseSize AS LONG, _ ' The size of the font in pixel
OPTIONAL BYVAL UseShadow AS LONG, _ ' The shadow 3D offset
OPTIONAL BYVAL Orientation AS LONG _ ' The text orientation (%ZD_TextHorzUp, %ZD_TextVertUp, %ZD_TextVertDn)
) AS LONG
' Return:
' TRUE (-1) if success, FALSE (0) if error.
'****************************************************************************
'
'****************************************************************************
' Version 1.09
' Compute an ARGB color to ensure compatibility with GDI+
DECLARE FUNCTION ZD_ColorARGB LIB "GDIMAGE.DLL" ALIAS "ZD_ColorARGB"( _
BYVAL AlphaChannel AS BYTE, _ ' The translucency level ranging from 0 to 255.
BYVAL ColrRGB??? _ ' The classical RGB() color to use.
) AS LONG
' Return:
' A 32-bit ARGB color.
'****************************************************************************
'
'****************************************************************************
' Version 1.09
' To retrieve the bounding size in pixel of specifc text using a True Type Font
' of a specific size.
DECLARE FUNCTION ZD_GetTextBound LIB "GDIMAGE.DLL" ALIAS "ZD_GetTextBound" ( _
zUseText AS ASCIIZ, _ ' The text to display.
zUseFont AS ASCIIZ, _ ' The "Tue Type Font" name to use.
BYVAL UseSize AS LONG, _ ' The size of the font in pixel.
BYREF BoundingWidth AS LONG, _ ' The bounding width.
BYREF BoundingHeight AS LONG, _ ' The bounding height.
OPTIONAL BYVAL Orientation AS LONG _ ' The text orientation (%ZD_TextHorzUp, %ZD_TextVertUp, %ZD_TextVertDn).
) AS LONG
' Return:
' The width and height of the bounding rectangle that matches the text being used.
'****************************************************************************
'
'****************************************************************************
' Version 1.09
' Create a TEXT overlay object.
' Each overlay object must have a unique identifier.
' TEXT overlay is independant of the image background that is not altered.
DECLARE FUNCTION ZD_DrawTextToCtrl LIB "GDIMAGE.DLL" ALIAS "ZD_DrawTextToCtrl" ( _
BYVAL hGDImageCtrl AS LONG, _ ' The GDImage control handle.
zUseText AS ASCIIZ, _ ' The text to display.
BYVAL x AS LONG, _ ' Top left X coordinate.
BYVAL y AS LONG, _ ' Top left Y coordinate.
BYVAL ColrARGB AS LONG, _ ' The ARGB color to use.
zUseFont AS ASCIIZ, _ ' The "Tue Type Font" name to use.
BYVAL UseSize AS LONG, _ ' The size of the font in pixel.
BYVAL ObjID AS LONG, _ ' The unique object IDentifier (each object MUST USE A UNIQUE one).
BYVAL ZS_STYLE AS LONG, _ ' The object Generic STYLE (use at least %ZS_VISIBLE to show it).
OPTIONAL BYVAL UseShadow AS LONG, _ ' The shadow 3D offset.
OPTIONAL BYVAL Orientation AS LONG _ ' The text orientation (%ZD_TextHorzUp, %ZD_TextVertUp, %ZD_TextVertDn).
) AS LONG
' Return:
' TRUE (-1) if success, FALSE (0) if error.
'****************************************************************************
'
'****************************************************************************
' Version 1.16
' To change on the fly the text of a TEXT overlay.
DECLARE SUB ZD_SetObjectText LIB "GDIMAGE.DLL" ALIAS "ZD_SetObjectText" ( _
BYVAL ObjID AS LONG, _ ' The unique object IDentifier (each object MUST USE A UNIQUE one)
zUseText AS ASCIIZ _ ' The text to display
)
'****************************************************************************
'
'****************************************************************************
' Version 1.10
' Create a RECTANGLE overlay object.
' Each overlay object must have a unique identifier.
' RECTANGLE overlay is independant of the image background that is not altered.
DECLARE FUNCTION ZD_DrawRectangleToCtrl LIB "GDIMAGE.DLL" ALIAS "ZD_DrawRectangleToCtrl" ( _
BYVAL hGDImageCtrl AS LONG, _ ' The GDImage control handle.
BYVAL x AS LONG, _ ' Top left X coordinate.
BYVAL y AS LONG, _ ' Top left Y coordinate.
BYVAL xWidth AS LONG, _ ' Rectangle width.
BYVAL yHeight AS LONG, _ ' Rectangle height.
BYVAL ColrARGB AS LONG, _ ' The ARGB color to use.
BYVAL BorderSize AS LONG, _ ' Size of the border (can be NULL).
BYVAL ObjID AS LONG, _ ' The unique object IDentifier (each object MUST USE A UNIQUE one).
BYVAL ZS_STYLE AS LONG, _ ' The object Generic STYLE (use at least %ZS_VISIBLE to show it).
BYVAL ZD_STYLE AS LONG, _ ' The object Drawing STYLE (see below).
OPTIONAL BYVAL Use3D AS LONG _ ' The shadow 3D offset.
) AS LONG
' GDImage Drawing STYLE Drawing mode:
' --------------------- -------------
' %ZD_DRAW_OUTLINE Border only (frame mode)
' %ZD_DRAW_FILLED Fill mode
' %ZD_DRAW_3DIN Fill with 3D-IN effect
' %ZD_DRAW_3DOUT Fill with 3D_Out effect
'
' Return:
' TRUE (-1) if visible, FALSE (0) if not
'****************************************************************************
'
'****************************************************************************
' Create ARROW overlay object.
' Version 1.14
' Each overlay object must have a unique identifier.
DECLARE FUNCTION ZD_DrawArrowToCtrl LIB "GDIMAGE.DLL" ALIAS "ZD_DrawArrowToCtrl" ( _
BYVAL hGDImageCtrl AS LONG, _ ' The GDImage control handle.
BYVAL SeedX AS LONG, _ ' Swap SeedX and TargetX to select arrow orientation.
BYVAL SeedY AS LONG, _ ' Swap SeedY and TargetY to select arrow orientation.
BYVAL TargetX AS LONG, _ ' Swap TargetX and SeedX to select arrow orientation.
BYVAL TargetY AS LONG, _ ' Swap TargetY and SeedY to select arrow orientation.
BYVAL ColrARGB AS LONG, _ ' The ARGB color to use.
BYVAL ArrowSize AS LONG, _ ' Size of the Arrow.
BYVAL ObjID AS LONG, _ ' The unique object IDentifier (each object MUST USE A UNIQUE one).
BYVAL ZS_STYLE AS LONG, _ ' The object Generic STYLE (use at least %ZS_VISIBLE to show it).
BYVAL ZD_STYLE AS LONG, _ ' The Drawing mode.
OPTIONAL BYVAL Use3D AS LONG _ ' The shadow 3D offset.
) AS LONG
' To change the arrow orientation, swap Seed and Target coordinates
' GDImage Drawing STYLE Drawing mode:
' --------------------- -------------
' %ZD_DRAW_FILLED Fill mode ONLY
'
' Return:
' TRUE (-1) if success, FALSE (0) if error
'****************************************************************************
'
'****************************************************************************
' Create ELLIPSE overlay object.
' Version 1.14
' Each overlay object must have a unique identifier.
DECLARE FUNCTION ZD_DrawEllipseToCtrl LIB "GDIMAGE.DLL" ALIAS "ZD_DrawEllipseToCtrl" ( _
BYVAL hGDImageCtrl AS LONG, _ ' The GDImage control handle.
BYVAL TopLeftX AS LONG, _ ' The top X of the rectangular region matching the ellipse size.
BYVAL TopLeftY AS LONG, _ ' The top Y of the rectangular region matching the ellipse size.
BYVAL BottomRightX AS LONG, _ ' The bottom X of the rectangular region matching the ellipse size.
BYVAL BottomRightY AS LONG, _ ' The bottom Y of the rectangular region matching the ellipse size.
BYVAL ColrARGB AS LONG, _ ' The ARGB color to use.
BYVAL OutlineSize AS LONG, _ ' Size of the outline.
BYVAL ObjID AS LONG, _ ' The unique object IDentifier (each object MUST USE A UNIQUE one).
BYVAL ZS_STYLE AS LONG, _ ' The object Generic STYLE (use at least %ZS_VISIBLE to show it).
BYVAL ZD_STYLE AS LONG, _ ' The object Drawing STYLE (see below).
OPTIONAL BYVAL Use3D AS LONG _ ' The shadow 3D offset.
) AS LONG
' The ellipse coordinates must match a rectangualr perimeter
' GDImage Drawing STYLE Drawing mode:
' --------------------- -------------
' %ZD_DRAW_OUTLINE Border only (frame mode)
' %ZD_DRAW_FILLED Fill mode
' %ZD_DRAW_3DIN Fill with 3D-IN effect
' %ZD_DRAW_3DOUT Fill with 3D_Out effect
'
' Return:
' TRUE (-1) if success, FALSE (0) if error.
'****************************************************************************
'
'****************************************************************************
' Version 1.14
' Create CURVE overlay object.
' Version 1.14
' Each overlay object must have a unique identifier.
DECLARE FUNCTION ZD_DrawCurveToCtrl LIB "GDIMAGE.DLL" ALIAS "ZD_DrawCurveToCtrl" ( _
BYVAL hGDImageCtrl AS LONG, _ ' The GDImage control handle.
BYVAL pXY AS POINTS PTR, _ ' Pointer to an ARRAY of POINTS (holding x,y coordinates of each point).
BYVAL ArraySize AS LONG, _ ' UBOUND - LBOUND + 1 = number of point in the array.
BYVAL ColrARGB AS LONG, _ ' The ARGB color to use.
BYVAL CurveSize AS LONG, _ ' Size of the curve.
BYVAL ObjID AS LONG, _ ' The unique object IDentifier (each object MUST USE A UNIQUE one).
BYVAL ZS_STYLE AS LONG, _ ' The object Generic STYLE (use at least %ZS_VISIBLE to show it).
BYVAL ZD_STYLE AS LONG, _ ' The object Drawing STYLE (see below).
OPTIONAL BYVAL Use3D AS LONG _ ' The shadow 3D offset.
) AS LONG
' Return:
' TRUE (-1) if success, FALSE (0) if error.
'
' GDImage Drawing STYLE Drawing mode:
' --------------------- -------------
' %ZD_DRAW_OUTLINE Border only (frame mode)
' %ZD_DRAW_FILLED Fill mode
' %ZD_DRAW_3DIN Fill with 3D-IN effect
' %ZD_DRAW_3DOUT Fill with 3D_Out effect
' %ZD_DRAW_OPEN Do not apply to rectangle
'****************************************************************************
'
'****************************************************************************
' Version 1.14
' Create POLYLINE overlay object.
' Version 1.14
' Each overlay object must have a unique identifier.
DECLARE FUNCTION ZD_DrawPolyLineToCtrl LIB "GDIMAGE.DLL" ALIAS "ZD_DrawPolyLineToCtrl" ( _
BYVAL hGDImageCtrl AS LONG, _ ' The GDImage control handle.
BYVAL pXY AS POINTS PTR, _ ' Pointer to an ARRAY of POINTS (holding x,y coordinates of each point).
BYVAL ArraySize AS LONG, _ ' UBOUND - LBOUND + 1 = number of point in the array.
BYVAL ColrARGB AS LONG, _ ' The ARGB color to use.
BYVAL CurveSize AS LONG, _ ' Size of the polyline.
BYVAL ObjID AS LONG, _ ' The unique object IDentifier (each object MUST USE A UNIQUE one).
BYVAL ZS_STYLE AS LONG, _ ' The object Generic STYLE (use at least %ZS_VISIBLE to show it).
BYVAL ZD_STYLE AS LONG, _ ' The object Drawing STYLE (see below).
OPTIONAL BYVAL Use3D AS LONG _ ' The shadow 3D offset.
) AS LONG
' Return:
' TRUE (-1) if success, FALSE (0) if error
'
' GDImage Drawing STYLE Drawing mode:
' --------------------- -------------
' %ZD_DRAW_OUTLINE Border only (frame mode)
' %ZD_DRAW_FILLED Fill mode
' %ZD_DRAW_3DIN Fill with 3D-IN effect
' %ZD_DRAW_3DOUT Fill with 3D_Out effect
' %ZD_DRAW_OPEN Do not apply to rectangle
'****************************************************************************
'
'****************************************************************************
' Version 1.10
' Process pending window or dialog messages during animation sequence.
DECLARE FUNCTION ZD_DoEvents LIB "GDIMAGE.DLL" ALIAS "ZD_DoEvents" () AS LONG
' Return:
' %WM_QUIT if user presses on exit button else %NULL.
'****************************************************************************
'
'****************************************************************************
' Version 1.10
' To show or hide a GDImage overlay object
DECLARE SUB ZD_ShowObject LIB "GDIMAGE.DLL" ALIAS "ZD_ShowObject" ( _
BYVAL ObjID AS LONG, _ ' The unique object IDentifier (each object MUST USE A UNIQUE one).
BYVAL ShowOrHide AS LONG _ ' %TRUE = SHOW, %FALSE = HIDE.
)
' Apply to any of the ZD_DrawXXXToCtrl functions.
'****************************************************************************
'
'****************************************************************************
' Version 1.10
' Check for visibility of a GDImage overlay object
DECLARE FUNCTION ZD_IsObjectVisible LIB "GDIMAGE.DLL" ALIAS "ZD_IsObjectVisible" ( _
BYVAL ObjID AS LONG _ ' The unique object IDentifier (each object MUST USE A UNIQUE one).
) AS LONG
' Return:
' TRUE (-1) if visible, FALSE (0) if not.
'****************************************************************************
'
'****************************************************************************
' Version 1.14
' Get the STYLE of a GDImage overlay object
DECLARE FUNCTION ZD_GetObjectStyle LIB "GDIMAGE.DLL" ALIAS "ZD_GetObjectStyle" ( _
BYVAL ObjID AS LONG _ ' The unique object IDentifier (each object MUST USE A UNIQUE one).
) AS LONG
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