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📄 bombplane.vcproj

📁 一款战旗类的打飞机游戏源码
💻 VCPROJ
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<?xml version="1.0" encoding="gb2312"?>
<VisualStudioProject
	ProjectType="Visual C++"
	Version="7.10"
	Name="bombplane"
	ProjectGUID="{CBE34F51-2D8B-40B3-A53A-F4FD69A91B00}"
	Keyword="MFCProj">
	<Platforms>
		<Platform
			Name="Win32"/>
	</Platforms>
	<Configurations>
		<Configuration
			Name="Debug|Win32"
			OutputDirectory="Debug"
			IntermediateDirectory="Debug"
			ConfigurationType="1"
			UseOfMFC="1"
			CharacterSet="1">
			<Tool
				Name="VCCLCompilerTool"
				Optimization="0"
				PreprocessorDefinitions="WIN32;_WINDOWS;_DEBUG;_UNICODE"
				MinimalRebuild="TRUE"
				BasicRuntimeChecks="3"
				RuntimeLibrary="1"
				DefaultCharIsUnsigned="TRUE"
				TreatWChar_tAsBuiltInType="TRUE"
				UsePrecompiledHeader="3"
				WarningLevel="4"
				Detect64BitPortabilityProblems="TRUE"
				DebugInformationFormat="4"/>
			<Tool
				Name="VCCustomBuildTool"/>
			<Tool
				Name="VCLinkerTool"
				AdditionalDependencies="gdiplus.lib"
				LinkIncremental="2"
				GenerateDebugInformation="TRUE"
				SubSystem="2"
				TargetMachine="1"/>
			<Tool
				Name="VCMIDLTool"
				PreprocessorDefinitions="_DEBUG"
				MkTypLibCompatible="FALSE"/>
			<Tool
				Name="VCPostBuildEventTool"/>
			<Tool
				Name="VCPreBuildEventTool"/>
			<Tool
				Name="VCPreLinkEventTool"/>
			<Tool
				Name="VCResourceCompilerTool"
				PreprocessorDefinitions="_DEBUG"
				Culture="2052"
				AdditionalIncludeDirectories="$(IntDir)"/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"/>
			<Tool
				Name="VCXMLDataGeneratorTool"/>
			<Tool
				Name="VCWebDeploymentTool"/>
			<Tool
				Name="VCManagedWrapperGeneratorTool"/>
			<Tool
				Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
		</Configuration>
		<Configuration
			Name="Release|Win32"
			OutputDirectory="Release"
			IntermediateDirectory="Release"
			ConfigurationType="1"
			UseOfMFC="1"
			CharacterSet="1">
			<Tool
				Name="VCCLCompilerTool"
				Optimization="1"
				OptimizeForProcessor="3"
				OptimizeForWindowsApplication="TRUE"
				PreprocessorDefinitions="WIN32;_WINDOWS;NDEBUG;_UNICODE"
				MinimalRebuild="FALSE"
				RuntimeLibrary="0"
				TreatWChar_tAsBuiltInType="TRUE"
				UsePrecompiledHeader="3"
				WarningLevel="4"
				Detect64BitPortabilityProblems="TRUE"
				DebugInformationFormat="3"/>
			<Tool
				Name="VCCustomBuildTool"/>
			<Tool
				Name="VCLinkerTool"
				LinkIncremental="1"
				GenerateDebugInformation="TRUE"
				SubSystem="2"
				OptimizeReferences="2"
				EnableCOMDATFolding="2"
				TargetMachine="1"/>
			<Tool
				Name="VCMIDLTool"
				PreprocessorDefinitions="NDEBUG"
				MkTypLibCompatible="FALSE"/>
			<Tool
				Name="VCPostBuildEventTool"/>
			<Tool
				Name="VCPreBuildEventTool"/>
			<Tool
				Name="VCPreLinkEventTool"/>
			<Tool
				Name="VCResourceCompilerTool"
				PreprocessorDefinitions="NDEBUG"
				Culture="2052"
				AdditionalIncludeDirectories="$(IntDir)"/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"/>
			<Tool
				Name="VCXMLDataGeneratorTool"/>
			<Tool
				Name="VCWebDeploymentTool"/>
			<Tool
				Name="VCManagedWrapperGeneratorTool"/>
			<Tool
				Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
		</Configuration>
	</Configurations>
	<References>
	</References>
	<Files>
		<Filter
			Name="源文件"
			Filter="cpp;c;cxx;def;odl;idl;hpj;bat;asm;asmx"
			UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}">
			<File
				RelativePath=".\bombplane.cpp">
			</File>
			<File
				RelativePath=".\bombplaneDlg.cpp">
			</File>
			<File
				RelativePath=".\CallBackFnx.cpp">
			</File>
			<File
				RelativePath=".\ChatRichEditCtrl.cpp">
			</File>
			<File
				RelativePath=".\LsnSock.cpp">
			</File>
			<File
				RelativePath=".\PlayZone.cpp">
			</File>
			<File
				RelativePath=".\stdafx.cpp">
				<FileConfiguration
					Name="Debug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="1"/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32">
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="1"/>
				</FileConfiguration>
			</File>
		</Filter>
		<Filter
			Name="头文件"
			Filter="h;hpp;hxx;hm;inl;inc;xsd"
			UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}">
			<File
				RelativePath=".\bombplane.h">
			</File>
			<File
				RelativePath=".\bombplaneDlg.h">
			</File>
			<File
				RelativePath=".\ChatRichEditCtrl.h">
			</File>
			<File
				RelativePath=".\LsnSock.h">
			</File>
			<File
				RelativePath=".\mainDlgInc.h">
			</File>
			<File
				RelativePath=".\PlayZone.h">
			</File>
			<File
				RelativePath=".\PlayZoneInc.h">
			</File>
			<File
				RelativePath=".\Resource.h">
				<FileConfiguration
					Name="Debug|Win32">
					<Tool
						Name="VCCustomBuildTool"
						Description="正在生成帮助编译器的映射文件..."
						CommandLine="echo // 生成的帮助映射文件。由 $(ProjectName).HPJ 使用。 &gt; &quot;hlp\$(ProjectName).hm&quot;
echo. &gt; &quot;hlp\$(ProjectName).hm&quot;
echo // 命令(ID_* 和 IDM_*) &gt;&gt; &quot;hlp\$(ProjectName).hm&quot;
makehm ID_,HID_,0x10000 IDM_,HIDM_,0x10000 &quot;$(InputFileName)&quot; &gt;&gt; &quot;hlp\$(ProjectName).hm&quot;
echo. &gt;&gt; &quot;hlp\$(ProjectName).hm&quot;
echo // 提示(IDP_*) &gt;&gt; &quot;hlp\$(ProjectName).hm&quot;
makehm IDP_,HIDP_,0x30000 &quot;$(InputFileName)&quot; &gt;&gt; &quot;hlp\$(ProjectName).hm&quot;
echo. &gt;&gt; &quot;hlp\$(ProjectName).hm&quot;
echo // 资源(IDR_*) &gt;&gt; &quot;hlp\$(ProjectName).hm&quot;
makehm IDR_,HIDR_,0x20000 &quot;$(InputFileName)&quot; &gt;&gt; &quot;hlp\$(ProjectName).hm&quot;
echo. &gt;&gt; &quot;hlp\$(ProjectName).hm&quot;
echo // 对话框(IDD_*) &gt;&gt; &quot;hlp\$(ProjectName).hm&quot;
makehm IDD_,HIDD_,0x20000 &quot;$(InputFileName)&quot; &gt;&gt; &quot;hlp\$(ProjectName).hm&quot;
echo. &gt;&gt; &quot;hlp\$(ProjectName).hm&quot;
echo // 框架控件(IDW_*) &gt;&gt; &quot;hlp\$(ProjectName).hm&quot;
makehm IDW_,HIDW_,0x50000 &quot;$(InputFileName)&quot; &gt;&gt; &quot;hlp\$(ProjectName).hm&quot;
"
						Outputs="hlp\$(ProjectName).hm"/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32">
					<Tool
						Name="VCCustomBuildTool"
						Description="正在生成帮助编译器的映射文件..."
						CommandLine="echo // 生成的帮助映射文件。由 $(ProjectName).HPJ 使用。 &gt; &quot;hlp\$(ProjectName).hm&quot;
echo. &gt; &quot;hlp\$(ProjectName).hm&quot;
echo // 命令(ID_* 和 IDM_*) &gt;&gt; &quot;hlp\$(ProjectName).hm&quot;
makehm ID_,HID_,0x10000 IDM_,HIDM_,0x10000 &quot;$(InputFileName)&quot; &gt;&gt; &quot;hlp\$(ProjectName).hm&quot;
echo. &gt;&gt; &quot;hlp\$(ProjectName).hm&quot;
echo // 提示(IDP_*) &gt;&gt; &quot;hlp\$(ProjectName).hm&quot;
makehm IDP_,HIDP_,0x30000 &quot;$(InputFileName)&quot; &gt;&gt; &quot;hlp\$(ProjectName).hm&quot;
echo. &gt;&gt; &quot;hlp\$(ProjectName).hm&quot;
echo // 资源(IDR_*) &gt;&gt; &quot;hlp\$(ProjectName).hm&quot;
makehm IDR_,HIDR_,0x20000 &quot;$(InputFileName)&quot; &gt;&gt; &quot;hlp\$(ProjectName).hm&quot;
echo. &gt;&gt; &quot;hlp\$(ProjectName).hm&quot;
echo // 对话框(IDD_*) &gt;&gt; &quot;hlp\$(ProjectName).hm&quot;
makehm IDD_,HIDD_,0x20000 &quot;$(InputFileName)&quot; &gt;&gt; &quot;hlp\$(ProjectName).hm&quot;
echo. &gt;&gt; &quot;hlp\$(ProjectName).hm&quot;
echo // 框架控件(IDW_*) &gt;&gt; &quot;hlp\$(ProjectName).hm&quot;
makehm IDW_,HIDW_,0x50000 &quot;$(InputFileName)&quot; &gt;&gt; &quot;hlp\$(ProjectName).hm&quot;
"
						Outputs="hlp\$(ProjectName).hm"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath=".\stdafx.h">
			</File>
		</Filter>
		<Filter
			Name="资源文件"
			Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx"
			UniqueIdentifier="{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}">
			<File
				RelativePath=".\res\bombplane.ico">
			</File>
			<File
				RelativePath=".\bombplane.rc">
			</File>
			<File
				RelativePath=".\res\bombplane.rc2">
			</File>
			<File
				RelativePath=".\res\isbody.ico">
			</File>
			<File
				RelativePath=".\res\ishead.ico">
			</File>
			<File
				RelativePath=".\res\isnone.ico">
			</File>
			<File
				RelativePath=".\res\istest.ico">
			</File>
			<File
				RelativePath=".\res\plane.ico">
			</File>
			<File
				RelativePath=".\res\plane_d.bmp">
			</File>
			<File
				RelativePath=".\res\plane_l.bmp">
			</File>
			<File
				RelativePath=".\res\plane_r.bmp">
			</File>
			<File
				RelativePath=".\res\plane_u.bmp">
			</File>
			<File
				RelativePath=".\res\Point.ico">
			</File>
			<File
				RelativePath=".\res\PointTail.ico">
			</File>
			<File
				RelativePath=".\res\sky.bmp">
			</File>
			<File
				RelativePath=".\res\sky_dark.bmp">
			</File>
		</Filter>
		<File
			RelativePath=".\res\bombplane.manifest">
		</File>
		<File
			RelativePath=".\ReadMe.txt">
		</File>
	</Files>
	<Globals>
		<Global
			Name="RESOURCE_FILE"
			Value="bombplane.rc"/>
	</Globals>
</VisualStudioProject>

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