📄 bombplane.vcproj
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<?xml version="1.0" encoding="gb2312"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="7.10"
Name="bombplane"
ProjectGUID="{CBE34F51-2D8B-40B3-A53A-F4FD69A91B00}"
Keyword="MFCProj">
<Platforms>
<Platform
Name="Win32"/>
</Platforms>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="Debug"
IntermediateDirectory="Debug"
ConfigurationType="1"
UseOfMFC="1"
CharacterSet="1">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions="WIN32;_WINDOWS;_DEBUG;_UNICODE"
MinimalRebuild="TRUE"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
DefaultCharIsUnsigned="TRUE"
TreatWChar_tAsBuiltInType="TRUE"
UsePrecompiledHeader="3"
WarningLevel="4"
Detect64BitPortabilityProblems="TRUE"
DebugInformationFormat="4"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="gdiplus.lib"
LinkIncremental="2"
GenerateDebugInformation="TRUE"
SubSystem="2"
TargetMachine="1"/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="_DEBUG"
MkTypLibCompatible="FALSE"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="2052"
AdditionalIncludeDirectories="$(IntDir)"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCXMLDataGeneratorTool"/>
<Tool
Name="VCWebDeploymentTool"/>
<Tool
Name="VCManagedWrapperGeneratorTool"/>
<Tool
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="Release"
IntermediateDirectory="Release"
ConfigurationType="1"
UseOfMFC="1"
CharacterSet="1">
<Tool
Name="VCCLCompilerTool"
Optimization="1"
OptimizeForProcessor="3"
OptimizeForWindowsApplication="TRUE"
PreprocessorDefinitions="WIN32;_WINDOWS;NDEBUG;_UNICODE"
MinimalRebuild="FALSE"
RuntimeLibrary="0"
TreatWChar_tAsBuiltInType="TRUE"
UsePrecompiledHeader="3"
WarningLevel="4"
Detect64BitPortabilityProblems="TRUE"
DebugInformationFormat="3"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
LinkIncremental="1"
GenerateDebugInformation="TRUE"
SubSystem="2"
OptimizeReferences="2"
EnableCOMDATFolding="2"
TargetMachine="1"/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="NDEBUG"
MkTypLibCompatible="FALSE"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="2052"
AdditionalIncludeDirectories="$(IntDir)"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCXMLDataGeneratorTool"/>
<Tool
Name="VCWebDeploymentTool"/>
<Tool
Name="VCManagedWrapperGeneratorTool"/>
<Tool
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="源文件"
Filter="cpp;c;cxx;def;odl;idl;hpj;bat;asm;asmx"
UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}">
<File
RelativePath=".\bombplane.cpp">
</File>
<File
RelativePath=".\bombplaneDlg.cpp">
</File>
<File
RelativePath=".\CallBackFnx.cpp">
</File>
<File
RelativePath=".\ChatRichEditCtrl.cpp">
</File>
<File
RelativePath=".\LsnSock.cpp">
</File>
<File
RelativePath=".\PlayZone.cpp">
</File>
<File
RelativePath=".\stdafx.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="1"/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="1"/>
</FileConfiguration>
</File>
</Filter>
<Filter
Name="头文件"
Filter="h;hpp;hxx;hm;inl;inc;xsd"
UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}">
<File
RelativePath=".\bombplane.h">
</File>
<File
RelativePath=".\bombplaneDlg.h">
</File>
<File
RelativePath=".\ChatRichEditCtrl.h">
</File>
<File
RelativePath=".\LsnSock.h">
</File>
<File
RelativePath=".\mainDlgInc.h">
</File>
<File
RelativePath=".\PlayZone.h">
</File>
<File
RelativePath=".\PlayZoneInc.h">
</File>
<File
RelativePath=".\Resource.h">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCustomBuildTool"
Description="正在生成帮助编译器的映射文件..."
CommandLine="echo // 生成的帮助映射文件。由 $(ProjectName).HPJ 使用。 > "hlp\$(ProjectName).hm"
echo. > "hlp\$(ProjectName).hm"
echo // 命令(ID_* 和 IDM_*) >> "hlp\$(ProjectName).hm"
makehm ID_,HID_,0x10000 IDM_,HIDM_,0x10000 "$(InputFileName)" >> "hlp\$(ProjectName).hm"
echo. >> "hlp\$(ProjectName).hm"
echo // 提示(IDP_*) >> "hlp\$(ProjectName).hm"
makehm IDP_,HIDP_,0x30000 "$(InputFileName)" >> "hlp\$(ProjectName).hm"
echo. >> "hlp\$(ProjectName).hm"
echo // 资源(IDR_*) >> "hlp\$(ProjectName).hm"
makehm IDR_,HIDR_,0x20000 "$(InputFileName)" >> "hlp\$(ProjectName).hm"
echo. >> "hlp\$(ProjectName).hm"
echo // 对话框(IDD_*) >> "hlp\$(ProjectName).hm"
makehm IDD_,HIDD_,0x20000 "$(InputFileName)" >> "hlp\$(ProjectName).hm"
echo. >> "hlp\$(ProjectName).hm"
echo // 框架控件(IDW_*) >> "hlp\$(ProjectName).hm"
makehm IDW_,HIDW_,0x50000 "$(InputFileName)" >> "hlp\$(ProjectName).hm"
"
Outputs="hlp\$(ProjectName).hm"/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCustomBuildTool"
Description="正在生成帮助编译器的映射文件..."
CommandLine="echo // 生成的帮助映射文件。由 $(ProjectName).HPJ 使用。 > "hlp\$(ProjectName).hm"
echo. > "hlp\$(ProjectName).hm"
echo // 命令(ID_* 和 IDM_*) >> "hlp\$(ProjectName).hm"
makehm ID_,HID_,0x10000 IDM_,HIDM_,0x10000 "$(InputFileName)" >> "hlp\$(ProjectName).hm"
echo. >> "hlp\$(ProjectName).hm"
echo // 提示(IDP_*) >> "hlp\$(ProjectName).hm"
makehm IDP_,HIDP_,0x30000 "$(InputFileName)" >> "hlp\$(ProjectName).hm"
echo. >> "hlp\$(ProjectName).hm"
echo // 资源(IDR_*) >> "hlp\$(ProjectName).hm"
makehm IDR_,HIDR_,0x20000 "$(InputFileName)" >> "hlp\$(ProjectName).hm"
echo. >> "hlp\$(ProjectName).hm"
echo // 对话框(IDD_*) >> "hlp\$(ProjectName).hm"
makehm IDD_,HIDD_,0x20000 "$(InputFileName)" >> "hlp\$(ProjectName).hm"
echo. >> "hlp\$(ProjectName).hm"
echo // 框架控件(IDW_*) >> "hlp\$(ProjectName).hm"
makehm IDW_,HIDW_,0x50000 "$(InputFileName)" >> "hlp\$(ProjectName).hm"
"
Outputs="hlp\$(ProjectName).hm"/>
</FileConfiguration>
</File>
<File
RelativePath=".\stdafx.h">
</File>
</Filter>
<Filter
Name="资源文件"
Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx"
UniqueIdentifier="{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}">
<File
RelativePath=".\res\bombplane.ico">
</File>
<File
RelativePath=".\bombplane.rc">
</File>
<File
RelativePath=".\res\bombplane.rc2">
</File>
<File
RelativePath=".\res\isbody.ico">
</File>
<File
RelativePath=".\res\ishead.ico">
</File>
<File
RelativePath=".\res\isnone.ico">
</File>
<File
RelativePath=".\res\istest.ico">
</File>
<File
RelativePath=".\res\plane.ico">
</File>
<File
RelativePath=".\res\plane_d.bmp">
</File>
<File
RelativePath=".\res\plane_l.bmp">
</File>
<File
RelativePath=".\res\plane_r.bmp">
</File>
<File
RelativePath=".\res\plane_u.bmp">
</File>
<File
RelativePath=".\res\Point.ico">
</File>
<File
RelativePath=".\res\PointTail.ico">
</File>
<File
RelativePath=".\res\sky.bmp">
</File>
<File
RelativePath=".\res\sky_dark.bmp">
</File>
</Filter>
<File
RelativePath=".\res\bombplane.manifest">
</File>
<File
RelativePath=".\ReadMe.txt">
</File>
</Files>
<Globals>
<Global
Name="RESOURCE_FILE"
Value="bombplane.rc"/>
</Globals>
</VisualStudioProject>
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