📄 callbackfnx.cpp
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/*
Copyright (c) 2005 william.
Permission is granted to copy, distribute and/or modify this document
under the terms of the GNU Free Documentation License, Version 1.2
or any later version published by the Free Software Foundation;
with no Invariant Sections, no Front-Cover Texts, and no Back-Cover
Texts. A copy of the license is included in the section entitled "GNU
Free Documentation License".
*/
#include "stdafx.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#endif
typedef CbombplaneDlg CBPD;
typedef bool (CBPD::* _CBPD_FUNC)(CMsg* rcv_msg);
_CBPD_FUNC CBPD_FUNC[8]={
CBPD::OnRcvNone,
CBPD::OnRcvPos,
CBPD::OnRcvChat,
CBPD::OnRcvConn,
CBPD::OnRcvDisc,
CBPD::OnRcvStart,
CBPD::OnRcvHit,
CBPD::OnRcvLose
};
//false if the connection has disconnected.
//true for nothing.
//and,this msg argument will no onger exist
bool Dispatch(CMsg* msg)
{
CBPD* MainDlg = CBPD::This;
ASSERT(MainDlg!=0);
int whichFnx = (int)msg->GetMsgState();
if(whichFnx>10)whichFnx-=10;
ASSERT(whichFnx>=0 && whichFnx<=20);
return ((MainDlg->*CBPD_FUNC[whichFnx]))(msg);
}
//disconnect for abnormal condition
void DisConnect(UINT info)
{
CBPD* MainDlg = CBPD::This;
ASSERT(MainDlg!=0);
MainDlg->OnErrorDisc(info);
}
void onAccept(CCntSock** out)
{
CBPD* MainDlg = CBPD::This;
ASSERT(MainDlg!=0);
*out =MainDlg->OnAccept();
}
void SetGuide(UINT IDS_id)
{
CBPD* MainDlg = CBPD::This;
ASSERT(MainDlg!=0);
MainDlg->SetGameGuide(IDS_id);
}
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