📄 dsputil.h
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void (*vp3_dsp_init)(void); /** * This function is responsible for taking a block of zigzag'd, * quantized DCT coefficients, reconstructing the original block of * samples, and placing it into the output. * @param input_data 64 zigzag'd, quantized DCT coefficients * @param dequant_matrix 64 zigzag'd quantizer coefficients * @param coeff_count index of the last coefficient * @param dest the final output location where the transformed samples * are to be placed * @param stride the width in 8-bit samples of a line on this plane */ void (*vp3_idct_put)(int16_t *input_data, int16_t *dequant_matrix, int coeff_count, uint8_t *dest, int stride); /** * This function is responsible for taking a block of zigzag'd, * quantized DCT coefficients, reconstructing the original block of * samples, and adding the transformed samples to an existing block of * samples in the output. * @param input_data 64 zigzag'd, quantized DCT coefficients * @param dequant_matrix 64 zigzag'd quantizer coefficients * @param coeff_count index of the last coefficient * @param dest the final output location where the transformed samples * are to be placed * @param stride the width in 8-bit samples of a line on this plane */ void (*vp3_idct_add)(int16_t *input_data, int16_t *dequant_matrix, int coeff_count, uint8_t *dest, int stride);} DSPContext;void dsputil_static_init(void);void dsputil_init(DSPContext* p, AVCodecContext *avctx);/** * permute block according to permuatation. * @param last last non zero element in scantable order */void ff_block_permute(DCTELEM *block, uint8_t *permutation, const uint8_t *scantable, int last);void ff_set_cmp(DSPContext* c, me_cmp_func *cmp, int type);#define BYTE_VEC32(c) ((c)*0x01010101UL)static inline uint32_t rnd_avg32(uint32_t a, uint32_t b){ return (a | b) - (((a ^ b) & ~BYTE_VEC32(0x01)) >> 1);}static inline uint32_t no_rnd_avg32(uint32_t a, uint32_t b){ return (a & b) + (((a ^ b) & ~BYTE_VEC32(0x01)) >> 1);}/** * Empty mmx state. * this must be called between any dsp function and float/double code. * for example sin(); dsp->idct_put(); emms_c(); cos() */#define emms_c()/* should be defined by architectures supporting one or more MultiMedia extension */int mm_support(void);#if defined(HAVE_MMX)#undef emms_c#define MM_MMX 0x0001 /* standard MMX */#define MM_3DNOW 0x0004 /* AMD 3DNOW */#define MM_MMXEXT 0x0002 /* SSE integer functions or AMD MMX ext */#define MM_SSE 0x0008 /* SSE functions */#define MM_SSE2 0x0010 /* PIV SSE2 functions */extern int mm_flags;void add_pixels_clamped_mmx(const DCTELEM *block, uint8_t *pixels, int line_size);void put_pixels_clamped_mmx(const DCTELEM *block, uint8_t *pixels, int line_size);static inline void emms(void){ __asm __volatile ("emms;":::"memory");}#define emms_c() \{\ if (mm_flags & MM_MMX)\ emms();\}#define __align8 __attribute__ ((aligned (8)))void dsputil_init_mmx(DSPContext* c, AVCodecContext *avctx);void dsputil_init_pix_mmx(DSPContext* c, AVCodecContext *avctx);#elif defined(ARCH_ARMV4L)/* This is to use 4 bytes read to the IDCT pointers for some 'zero' line ptimizations */
#ifdef WINCE
#define __align8
#else#define __align8 __attribute__ ((aligned (4)))
#endifvoid dsputil_init_armv4l(DSPContext* c, AVCodecContext *avctx);#elif defined(HAVE_MLIB)/* SPARC/VIS IDCT needs 8-byte aligned DCT blocks */#define __align8 __attribute__ ((aligned (8)))void dsputil_init_mlib(DSPContext* c, AVCodecContext *avctx);#elif defined(ARCH_ALPHA)#define __align8 __attribute__ ((aligned (8)))void dsputil_init_alpha(DSPContext* c, AVCodecContext *avctx);#elif defined(ARCH_POWERPC)#define MM_ALTIVEC 0x0001 /* standard AltiVec */extern int mm_flags;#if defined(HAVE_ALTIVEC) && !defined(CONFIG_DARWIN)#define pixel altivec_pixel#include <altivec.h>#undef pixel#endif#define __align8 __attribute__ ((aligned (16)))void dsputil_init_ppc(DSPContext* c, AVCodecContext *avctx);#elif defined(HAVE_MMI)#define __align8 __attribute__ ((aligned (16)))void dsputil_init_mmi(DSPContext* c, AVCodecContext *avctx);#elif defined(ARCH_SH4)#define __align8 __attribute__ ((aligned (8)))void dsputil_init_sh4(DSPContext* c, AVCodecContext *avctx);#else
#ifdef WINCE
#define __align8
#else
#define __align8
#endif#endif#ifdef __GNUC__struct unaligned_64 { uint64_t l; } __attribute__((packed));struct unaligned_32 { uint32_t l; } __attribute__((packed));struct unaligned_16 { uint16_t l; } __attribute__((packed));#define LD16(a) (((const struct unaligned_16 *) (a))->l)#define LD32(a) (((const struct unaligned_32 *) (a))->l)#define LD64(a) (((const struct unaligned_64 *) (a))->l)#define ST32(a, b) (((struct unaligned_32 *) (a))->l) = (b)#else /* __GNUC__ */
#ifdef WINCE
/*#define LD16(a) ( *(a) * 0x0100 + *(a+1) )
#define LD32(a) ( *(a) * 0x01000000 + *(a+1) * 0x00010000 + *(a+2) * 0x00000100 + *(a+3) )
#define LD64(a) ( *(a) * 0x0100000000000000 + *(a+1) * 0x0001000000000000 + *(a+2) * 0x0000010000000000 + *(a+3) * 0x0000000100000000 + *(a+4) * 0x0000000001000000 + *(a+5) * 0x0000000000010000 + *(a+6) * 0x0000000000000100 + *(a+7) )
#define ST32(a, b) *(a) = (uint8_t)b & 0xFF000000;\
*(a+1) = (uint8_t)b & 0x00FF0000;\
*(a+2) = (uint8_t)b & 0x0000FF00;\
*(a+3) = (uint8_t)b & 0x000000FF;*/
// SMALL ENDIAN
#define LD16(a) ( *(a) | ((uint16_t)*(a+1) << 8) )
#define LD32(a) ( ((*(a))) | ((*(a+1))<< 8)\
| ((*(a+2))<< 16) | (*(a+3) <<24) )
#define LD64(a) ( *(a) | ((uint64_t)*(a+1) << 8)\
| ((uint64_t)*(a+2) << 16) | ((uint64_t)*(a+3) << 24)\
| ((uint64_t)*(a+4) << 32) | ((uint64_t)*(a+5) << 40)\
| ((uint64_t)*(a+6) << 48) | ((uint64_t)*(a+7) << 56) )
#define ST32(a, b) *(a) = (uint8_t)b & 0xFF000000;\
*(a+1) = (uint8_t)b & 0x00FF0000;\
*(a+2) = (uint8_t)b & 0x0000FF00;\
*(a+3) = (uint8_t)b & 0x000000FF;
/* MAUVAISE SOLUTION
#define LD16(a) ( ((uint16_t)*(a) << 8) | *(a+1) )
#define LD32(a) ( ((uint32_t)*(a) << 24) | ((uint32_t)*(a+1) << 16)\
| ((uint32_t)*(a+2) << 8) | *(a+3) )
#define LD64(a) ( ((uint64_t)*(a) << 56) | ((uint64_t)*(a+1) << 48)\
| ((uint64_t)*(a+2) << 40) | ((uint64_t)*(a+3) << 32)\
| ((uint64_t)*(a+4) << 24) | ((uint64_t)*(a+5) << 16)\
| ((uint64_t)*(a+6) << 8) | *(a+7) )
#define ST32(a, b) *(a) = (uint8_t)b & 0xFF000000;\
*(a+1) = (uint8_t)b & 0x00FF0000;\
*(a+2) = (uint8_t)b & 0x0000FF00;\
*(a+3) = (uint8_t)b & 0x000000FF;*/
#else
#define LD16(a) (*((uint16_t*)(a)))#define LD32(a) (*((uint32_t*)(a)))
#define LD64(a) (*((uint64_t*)(a)))
#define ST32(a, b) *((uint32_t*)(a)) = (b)
#endif#endif /* !__GNUC__ *//* PSNR */void get_psnr(uint8_t *orig_image[3], uint8_t *coded_image[3], int orig_linesize[3], int coded_linesize, AVCodecContext *avctx);/* FFT computation *//* NOTE: soon integer code will be added, so you must use the FFTSample type */typedef float FFTSample;typedef struct FFTComplex { FFTSample re, im;} FFTComplex;typedef struct FFTContext { int nbits; int inverse; uint16_t *revtab; FFTComplex *exptab; FFTComplex *exptab1; /* only used by SSE code */ void (*fft_calc)(struct FFTContext *s, FFTComplex *z);} FFTContext;int ff_fft_init(FFTContext *s, int nbits, int inverse);void ff_fft_permute(FFTContext *s, FFTComplex *z);void ff_fft_calc_c(FFTContext *s, FFTComplex *z);void ff_fft_calc_sse(FFTContext *s, FFTComplex *z);void ff_fft_calc_altivec(FFTContext *s, FFTComplex *z);static inline void ff_fft_calc(FFTContext *s, FFTComplex *z){ s->fft_calc(s, z);}void ff_fft_end(FFTContext *s);/* MDCT computation */typedef struct MDCTContext { int n; /* size of MDCT (i.e. number of input data * 2) */ int nbits; /* n = 2^nbits */ /* pre/post rotation tables */ FFTSample *tcos; FFTSample *tsin; FFTContext fft;} MDCTContext;int ff_mdct_init(MDCTContext *s, int nbits, int inverse);void ff_imdct_calc(MDCTContext *s, FFTSample *output, const FFTSample *input, FFTSample *tmp);void ff_mdct_calc(MDCTContext *s, FFTSample *out, const FFTSample *input, FFTSample *tmp);void ff_mdct_end(MDCTContext *s);#define WARPER8_16(name8, name16)\static int name16(void /*MpegEncContext*/ *s, uint8_t *dst, uint8_t *src, int stride, int h){\ return name8(s, dst , src , stride, h)\ +name8(s, dst+8 , src+8 , stride, h);\}#define WARPER8_16_SQ(name8, name16)\static int name16(void /*MpegEncContext*/ *s, uint8_t *dst, uint8_t *src, int stride, int h){\ int score=0;\ score +=name8(s, dst , src , stride, 8);\ score +=name8(s, dst+8 , src+8 , stride, 8);\ if(h==16){\ dst += 8*stride;\ src += 8*stride;\ score +=name8(s, dst , src , stride, 8);\ score +=name8(s, dst+8 , src+8 , stride, 8);\ }\ return score;\}#ifndef HAVE_LRINTF/* XXX: add ISOC specific test to avoid specific BSD testing. *//* better than nothing implementation. *//* btw, rintf() is existing on fbsd too -- alex */static inline long int lrintf(float x){#ifdef CONFIG_WIN32 /* XXX: incorrect, but make it compile */ return (int)(x);#else return (int)(rint(x));#endif}#endif#endif
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