⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 dsputil.h

📁 wince 平台下的h264 压缩代码程序
💻 H
📖 第 1 页 / 共 2 页
字号:
    void (*vp3_dsp_init)(void);    /**      * This function is responsible for taking a block of zigzag'd,     * quantized DCT coefficients, reconstructing the original block of     * samples, and placing it into the output.     * @param input_data 64 zigzag'd, quantized DCT coefficients     * @param dequant_matrix 64 zigzag'd quantizer coefficients     * @param coeff_count index of the last coefficient     * @param dest the final output location where the transformed samples     * are to be placed     * @param stride the width in 8-bit samples of a line on this plane     */    void (*vp3_idct_put)(int16_t *input_data, int16_t *dequant_matrix,        int coeff_count, uint8_t *dest, int stride);    /**      * This function is responsible for taking a block of zigzag'd,     * quantized DCT coefficients, reconstructing the original block of     * samples, and adding the transformed samples to an existing block of     * samples in the output.     * @param input_data 64 zigzag'd, quantized DCT coefficients     * @param dequant_matrix 64 zigzag'd quantizer coefficients     * @param coeff_count index of the last coefficient     * @param dest the final output location where the transformed samples     * are to be placed     * @param stride the width in 8-bit samples of a line on this plane     */    void (*vp3_idct_add)(int16_t *input_data, int16_t *dequant_matrix,        int coeff_count, uint8_t *dest, int stride);} DSPContext;void dsputil_static_init(void);void dsputil_init(DSPContext* p, AVCodecContext *avctx);/** * permute block according to permuatation. * @param last last non zero element in scantable order */void ff_block_permute(DCTELEM *block, uint8_t *permutation, const uint8_t *scantable, int last);void ff_set_cmp(DSPContext* c, me_cmp_func *cmp, int type);#define	BYTE_VEC32(c)	((c)*0x01010101UL)static inline uint32_t rnd_avg32(uint32_t a, uint32_t b){    return (a | b) - (((a ^ b) & ~BYTE_VEC32(0x01)) >> 1);}static inline uint32_t no_rnd_avg32(uint32_t a, uint32_t b){    return (a & b) + (((a ^ b) & ~BYTE_VEC32(0x01)) >> 1);}/** * Empty mmx state. * this must be called between any dsp function and float/double code. * for example sin(); dsp->idct_put(); emms_c(); cos() */#define emms_c()/* should be defined by architectures supporting   one or more MultiMedia extension */int mm_support(void);#if defined(HAVE_MMX)#undef emms_c#define MM_MMX    0x0001 /* standard MMX */#define MM_3DNOW  0x0004 /* AMD 3DNOW */#define MM_MMXEXT 0x0002 /* SSE integer functions or AMD MMX ext */#define MM_SSE    0x0008 /* SSE functions */#define MM_SSE2   0x0010 /* PIV SSE2 functions */extern int mm_flags;void add_pixels_clamped_mmx(const DCTELEM *block, uint8_t *pixels, int line_size);void put_pixels_clamped_mmx(const DCTELEM *block, uint8_t *pixels, int line_size);static inline void emms(void){    __asm __volatile ("emms;":::"memory");}#define emms_c() \{\    if (mm_flags & MM_MMX)\        emms();\}#define __align8 __attribute__ ((aligned (8)))void dsputil_init_mmx(DSPContext* c, AVCodecContext *avctx);void dsputil_init_pix_mmx(DSPContext* c, AVCodecContext *avctx);#elif defined(ARCH_ARMV4L)/* This is to use 4 bytes read to the IDCT pointers for some 'zero'   line ptimizations */
#ifdef WINCE
#define __align8
#else#define __align8 __attribute__ ((aligned (4)))
#endifvoid dsputil_init_armv4l(DSPContext* c, AVCodecContext *avctx);#elif defined(HAVE_MLIB)/* SPARC/VIS IDCT needs 8-byte aligned DCT blocks */#define __align8 __attribute__ ((aligned (8)))void dsputil_init_mlib(DSPContext* c, AVCodecContext *avctx);#elif defined(ARCH_ALPHA)#define __align8 __attribute__ ((aligned (8)))void dsputil_init_alpha(DSPContext* c, AVCodecContext *avctx);#elif defined(ARCH_POWERPC)#define MM_ALTIVEC    0x0001 /* standard AltiVec */extern int mm_flags;#if defined(HAVE_ALTIVEC) && !defined(CONFIG_DARWIN)#define pixel altivec_pixel#include <altivec.h>#undef pixel#endif#define __align8 __attribute__ ((aligned (16)))void dsputil_init_ppc(DSPContext* c, AVCodecContext *avctx);#elif defined(HAVE_MMI)#define __align8 __attribute__ ((aligned (16)))void dsputil_init_mmi(DSPContext* c, AVCodecContext *avctx);#elif defined(ARCH_SH4)#define __align8 __attribute__ ((aligned (8)))void dsputil_init_sh4(DSPContext* c, AVCodecContext *avctx);#else
#ifdef WINCE
#define __align8
#else
#define __align8
#endif#endif#ifdef __GNUC__struct unaligned_64 { uint64_t l; } __attribute__((packed));struct unaligned_32 { uint32_t l; } __attribute__((packed));struct unaligned_16 { uint16_t l; } __attribute__((packed));#define LD16(a) (((const struct unaligned_16 *) (a))->l)#define LD32(a) (((const struct unaligned_32 *) (a))->l)#define LD64(a) (((const struct unaligned_64 *) (a))->l)#define ST32(a, b) (((struct unaligned_32 *) (a))->l) = (b)#else /* __GNUC__ */
#ifdef WINCE
/*#define LD16(a) ( *(a) * 0x0100 + *(a+1) )
#define LD32(a) ( *(a) * 0x01000000 + *(a+1) * 0x00010000 + *(a+2) * 0x00000100 + *(a+3) )
#define LD64(a) ( *(a) * 0x0100000000000000 + *(a+1) * 0x0001000000000000 + *(a+2) * 0x0000010000000000 + *(a+3) * 0x0000000100000000 + *(a+4) * 0x0000000001000000 + *(a+5) * 0x0000000000010000 + *(a+6) * 0x0000000000000100 + *(a+7) )

#define ST32(a, b) *(a) = (uint8_t)b & 0xFF000000;\
				   *(a+1) = (uint8_t)b & 0x00FF0000;\
				   *(a+2) = (uint8_t)b & 0x0000FF00;\
				   *(a+3) = (uint8_t)b & 0x000000FF;*/
// SMALL ENDIAN
#define LD16(a) ( *(a) | ((uint16_t)*(a+1) << 8) )
#define LD32(a) ( ((*(a))) | ((*(a+1))<< 8)\
                | ((*(a+2))<< 16) | (*(a+3) <<24) )
#define LD64(a) ( *(a) | ((uint64_t)*(a+1) << 8)\
                | ((uint64_t)*(a+2) << 16) | ((uint64_t)*(a+3) << 24)\
                | ((uint64_t)*(a+4) << 32) | ((uint64_t)*(a+5) << 40)\
                | ((uint64_t)*(a+6) << 48) | ((uint64_t)*(a+7) << 56) )
#define ST32(a, b) *(a) = (uint8_t)b & 0xFF000000;\
				   *(a+1) = (uint8_t)b & 0x00FF0000;\
				   *(a+2) = (uint8_t)b & 0x0000FF00;\
				   *(a+3) = (uint8_t)b & 0x000000FF;
/* MAUVAISE SOLUTION
#define LD16(a) ( ((uint16_t)*(a) << 8) | *(a+1) )
#define LD32(a) ( ((uint32_t)*(a) << 24) | ((uint32_t)*(a+1) << 16)\
                | ((uint32_t)*(a+2) << 8) | *(a+3) )
#define LD64(a) ( ((uint64_t)*(a) << 56) | ((uint64_t)*(a+1) << 48)\
                | ((uint64_t)*(a+2) << 40) | ((uint64_t)*(a+3) << 32)\
                | ((uint64_t)*(a+4) << 24) | ((uint64_t)*(a+5) << 16)\
                | ((uint64_t)*(a+6) << 8) | *(a+7) )
#define ST32(a, b) *(a) = (uint8_t)b & 0xFF000000;\
				   *(a+1) = (uint8_t)b & 0x00FF0000;\
				   *(a+2) = (uint8_t)b & 0x0000FF00;\
				   *(a+3) = (uint8_t)b & 0x000000FF;*/
#else
#define LD16(a) (*((uint16_t*)(a)))#define LD32(a) (*((uint32_t*)(a)))
#define LD64(a) (*((uint64_t*)(a)))

#define ST32(a, b) *((uint32_t*)(a)) = (b)
#endif#endif /* !__GNUC__ *//* PSNR */void get_psnr(uint8_t *orig_image[3], uint8_t *coded_image[3],              int orig_linesize[3], int coded_linesize,              AVCodecContext *avctx);/* FFT computation *//* NOTE: soon integer code will be added, so you must use the   FFTSample type */typedef float FFTSample;typedef struct FFTComplex {    FFTSample re, im;} FFTComplex;typedef struct FFTContext {    int nbits;    int inverse;    uint16_t *revtab;    FFTComplex *exptab;    FFTComplex *exptab1; /* only used by SSE code */    void (*fft_calc)(struct FFTContext *s, FFTComplex *z);} FFTContext;int ff_fft_init(FFTContext *s, int nbits, int inverse);void ff_fft_permute(FFTContext *s, FFTComplex *z);void ff_fft_calc_c(FFTContext *s, FFTComplex *z);void ff_fft_calc_sse(FFTContext *s, FFTComplex *z);void ff_fft_calc_altivec(FFTContext *s, FFTComplex *z);static inline void ff_fft_calc(FFTContext *s, FFTComplex *z){    s->fft_calc(s, z);}void ff_fft_end(FFTContext *s);/* MDCT computation */typedef struct MDCTContext {    int n;  /* size of MDCT (i.e. number of input data * 2) */    int nbits; /* n = 2^nbits */    /* pre/post rotation tables */    FFTSample *tcos;    FFTSample *tsin;    FFTContext fft;} MDCTContext;int ff_mdct_init(MDCTContext *s, int nbits, int inverse);void ff_imdct_calc(MDCTContext *s, FFTSample *output,                const FFTSample *input, FFTSample *tmp);void ff_mdct_calc(MDCTContext *s, FFTSample *out,               const FFTSample *input, FFTSample *tmp);void ff_mdct_end(MDCTContext *s);#define WARPER8_16(name8, name16)\static int name16(void /*MpegEncContext*/ *s, uint8_t *dst, uint8_t *src, int stride, int h){\    return name8(s, dst           , src           , stride, h)\          +name8(s, dst+8         , src+8         , stride, h);\}#define WARPER8_16_SQ(name8, name16)\static int name16(void /*MpegEncContext*/ *s, uint8_t *dst, uint8_t *src, int stride, int h){\    int score=0;\    score +=name8(s, dst           , src           , stride, 8);\    score +=name8(s, dst+8         , src+8         , stride, 8);\    if(h==16){\        dst += 8*stride;\        src += 8*stride;\        score +=name8(s, dst           , src           , stride, 8);\        score +=name8(s, dst+8         , src+8         , stride, 8);\    }\    return score;\}#ifndef HAVE_LRINTF/* XXX: add ISOC specific test to avoid specific BSD testing. *//* better than nothing implementation. *//* btw, rintf() is existing on fbsd too -- alex */static inline long int lrintf(float x){#ifdef CONFIG_WIN32    /* XXX: incorrect, but make it compile */    return (int)(x);#else    return (int)(rint(x));#endif}#endif#endif

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -