📄 ball.c
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/*
* function varargout = ball(varargin)
*/
#line 1 "f:\\book\\ball\\ball.m"
static mxArray * Mball(int nargout_, mxArray * varargin) {
#line 1 "f:\\book\\ball\\ball.m"
mclMlineEnterFunction("f:\\book\\ball\\ball.m", "ball")
#line 1 "f:\\book\\ball\\ball.m"
mexLocalFunctionTable save_local_function_table_ = mclSetCurrentLocalFunctionTable(&_local_function_table_ball);
#line 1 "f:\\book\\ball\\ball.m"
int nargin_ = mclNargin(-1, varargin, NULL);
#line 1 "f:\\book\\ball\\ball.m"
mxArray * varargout = NULL;
#line 1 "f:\\book\\ball\\ball.m"
mxArray * ans = NULL;
#line 1 "f:\\book\\ball\\ball.m"
mxArray * _T0_ = NULL;
#line 1 "f:\\book\\ball\\ball.m"
mxArray * gui_State = NULL;
#line 1 "f:\\book\\ball\\ball.m"
mxArray * gui_Singleton = NULL;
#line 1 "f:\\book\\ball\\ball.m"
mclCopyArray(&varargin);
/*
* % BALL M-file for ball.fig
* % BALL, by itself, creates a new BALL or raises the existing
* % singleton*.
* %
* % H = BALL returns the handle to a new BALL or the handle to
* % the existing singleton*.
* %
* % BALL('CALLBACK',hObject,eventData,handles,...) calls the local
* % function named CALLBACK in BALL.M with the given input arguments.
* %
* % BALL('Property','Value',...) creates a new BALL or raises the
* % existing singleton*. Starting from the left, property value pairs are
* % applied to the GUI before ball_OpeningFunction gets called. An
* % unrecognized property name or invalid value makes property application
* % stop. All inputs are passed to ball_OpeningFcn via varargin.
* %
* % *See GUI Options on GUIDE's Tools menu. Choose "GUI allows only one
* % instance to run (singleton)".
* %
* % See also: GUIDE, GUIDATA, GUIHANDLES
*
* % Edit the above text to modify the response to help ball
*
* % Last Modified by GUIDE v2.5 30-Sep-2004 23:17:12
*
* % Begin initialization code - DO NOT EDIT
* gui_Singleton = 1;
*/
#line 28 "f:\\book\\ball\\ball.m"
mclMline(28);
#line 28 "f:\\book\\ball\\ball.m"
mlfAssign(&gui_Singleton, mlfScalar(1));
/*
* gui_State = struct('gui_Name', mfilename, ...
*/
#line 29 "f:\\book\\ball\\ball.m"
mclMline(29);
#line 29 "f:\\book\\ball\\ball.m"
mlfAssign(&gui_State, mlfStruct(mxCreateString("gui_Name"), mxCreateString("ball"), mxCreateString("gui_Singleton"), mclVv(gui_Singleton, "gui_Singleton"), mxCreateString("gui_OpeningFcn"), mclCreateSimpleFunctionHandle(mlxBall_ball_OpeningFcn, "ball_OpeningFcn"), mxCreateString("gui_OutputFcn"), mclCreateSimpleFunctionHandle(mlxBall_ball_OutputFcn, "ball_OutputFcn"), mxCreateString("gui_LayoutFcn"), mclCreateEmptyArray(), mxCreateString("gui_Callback"), mclCreateEmptyArray(), NULL));
/*
* 'gui_Singleton', gui_Singleton, ...
* 'gui_OpeningFcn', @ball_OpeningFcn, ...
* 'gui_OutputFcn', @ball_OutputFcn, ...
* 'gui_LayoutFcn', [] , ...
* 'gui_Callback', []);
* if nargin & isstr(varargin{1})
*/
#line 35 "f:\\book\\ball\\ball.m"
mclMline(35);
#line 35 "f:\\book\\ball\\ball.m"
{
#line 35 "f:\\book\\ball\\ball.m"
mxArray * a_ = mclInitialize(mlfScalar(nargin_));
#line 35 "f:\\book\\ball\\ball.m"
if (mlfTobool(a_) && mlfTobool(mclAnd(a_, mclFeval(mclValueVarargout(), mlxIsstr, mlfIndexRef(mclVa(varargin, "varargin"), "{?}", mlfScalar(1)), NULL)))) {
#line 35 "f:\\book\\ball\\ball.m"
mxDestroyArray(a_);
/*
* gui_State.gui_Callback = str2func(varargin{1});
*/
#line 36 "f:\\book\\ball\\ball.m"
mclMline(36);
#line 36 "f:\\book\\ball\\ball.m"
mlfIndexAssign(&gui_State, ".gui_Callback", mclFeval(mclValueVarargout(), mlxStr2func, mlfIndexRef(mclVa(varargin, "varargin"), "{?}", mlfScalar(1)), NULL));
#line 36 "f:\\book\\ball\\ball.m"
} else {
#line 36 "f:\\book\\ball\\ball.m"
mxDestroyArray(a_);
#line 36 "f:\\book\\ball\\ball.m"
}
/*
* end
*/
#line 37 "f:\\book\\ball\\ball.m"
mclMline(37);
#line 37 "f:\\book\\ball\\ball.m"
}
/*
*
* if nargout
*/
#line 39 "f:\\book\\ball\\ball.m"
mclMline(39);
#line 39 "f:\\book\\ball\\ball.m"
if (nargout_ != 0) {
#line 39 "f:\\book\\ball\\ball.m"
mlfAssign(&_T0_, mlfColon(mlfScalar(1), mlfScalar(nargout_), NULL));
/*
* [varargout{1:nargout}] = gui_mainfcn(gui_State, varargin{:});
*/
#line 40 "f:\\book\\ball\\ball.m"
mclMline(40);
#line 40 "f:\\book\\ball\\ball.m"
mlfNGui_mainfcn(0, mlfIndexVarargout(&varargout, "{?}", _T0_, NULL), mclVv(gui_State, "gui_State"), mlfIndexRef(mclVa(varargin, "varargin"), "{?}", mlfCreateColonIndex()), NULL);
/*
* else
*/
#line 41 "f:\\book\\ball\\ball.m"
mclMline(41);
#line 41 "f:\\book\\ball\\ball.m"
} else {
/*
* gui_mainfcn(gui_State, varargin{:});
*/
#line 42 "f:\\book\\ball\\ball.m"
mclMline(42);
#line 42 "f:\\book\\ball\\ball.m"
mclAssignAns(&ans, mlfNGui_mainfcn(0, mclAnsVarargout(), mclVv(gui_State, "gui_State"), mlfIndexRef(mclVa(varargin, "varargin"), "{?}", mlfCreateColonIndex()), NULL));
/*
* end
*/
#line 43 "f:\\book\\ball\\ball.m"
mclMline(43);
#line 43 "f:\\book\\ball\\ball.m"
}
#line 43 "f:\\book\\ball\\ball.m"
mxDestroyArray(gui_Singleton);
#line 43 "f:\\book\\ball\\ball.m"
mxDestroyArray(gui_State);
#line 43 "f:\\book\\ball\\ball.m"
mxDestroyArray(_T0_);
#line 43 "f:\\book\\ball\\ball.m"
mxDestroyArray(ans);
#line 43 "f:\\book\\ball\\ball.m"
mxDestroyArray(varargin);
#line 43 "f:\\book\\ball\\ball.m"
mclSetCurrentLocalFunctionTable(save_local_function_table_);
#line 43 "f:\\book\\ball\\ball.m"
mclMlineFunctionReturn()
#line 43 "f:\\book\\ball\\ball.m"
return varargout;
/*
* % End initialization code - DO NOT EDIT
*
*
* % --- Executes just before ball is made visible.
*/
#line 47 "f:\\book\\ball\\ball.m"
mclMlineExitFunctionReturn();
#line 47 "f:\\book\\ball\\ball.m"
}
/*
* The function "Mball_ball_OpeningFcn" is the implementation version of the "ball/ball_OpeningFcn" M-function from file "f:\book\ball\ball.m" (lines 48-107). It contains the actual compiled code for that M-function. It is a static function and must only be called from one of the interface functions, appearing below.
*/
/*
* function ball_OpeningFcn(hObject, eventdata, handles, varargin)
*/
#line 48 "f:\\book\\ball\\ball.m"
static void Mball_ball_OpeningFcn(mxArray * hObject, mxArray * eventdata, mxArray * handles, mxArray * varargin) {
#line 48 "f:\\book\\ball\\ball.m"
mclMlineEnterFunction("f:\\book\\ball\\ball.m", "ball/ball_OpeningFcn")
#line 48 "f:\\book\\ball\\ball.m"
mexLocalFunctionTable save_local_function_table_ = mclSetCurrentLocalFunctionTable(&_local_function_table_ball);
#line 48 "f:\\book\\ball\\ball.m"
mxArray * ans = NULL;
#line 48 "f:\\book\\ball\\ball.m"
mclCopyArray(&hObject);
#line 48 "f:\\book\\ball\\ball.m"
mclCopyArray(&eventdata);
#line 48 "f:\\book\\ball\\ball.m"
mclCopyArray(&handles);
#line 48 "f:\\book\\ball\\ball.m"
mclCopyArray(&varargin);
/*
* % This function has no output args, see OutputFcn.
* % hObject handle to figure
* % eventdata reserved - to be defined in a future version of MATLAB
* % handles structure with handles and user data (see GUIDATA)
* % varargin command line arguments to ball (see VARARGIN)
*
* % Choose default command line output for ball
* handles.output = hObject;
*/
#line 56 "f:\\book\\ball\\ball.m"
mclMline(56);
#line 56 "f:\\book\\ball\\ball.m"
mlfIndexAssign(&handles, ".output", mclVa(hObject, "hObject"));
/*
* %初始化当前figure对象
* set(gcf,'color',[0.5 0.7 0.3]);%
*/
#line 58 "f:\\book\\ball\\ball.m"
mclMline(58);
#line 58 "f:\\book\\ball\\ball.m"
mclAssignAns(&ans, mlfNSet(0, mlfGcf(), mxCreateString("color"), mlfDoubleMatrix(1, 3, _array0_, (double *)NULL), NULL));
/*
* set(gcf,'doublebuffer','on');
*/
#line 59 "f:\\book\\ball\\ball.m"
mclMline(59);
#line 59 "f:\\book\\ball\\ball.m"
mclAssignAns(&ans, mlfNSet(0, mlfGcf(), mxCreateString("doublebuffer"), mxCreateString("on"), NULL));
/*
* %建立并初始化用于动画绘制的坐标轴
* axes(handles.axes1);
*/
#line 61 "f:\\book\\ball\\ball.m"
mclMline(61);
#line 61 "f:\\book\\ball\\ball.m"
mclAssignAns(&ans, mlfNAxes(0, mlfIndexRef(mclVa(handles, "handles"), ".axes1"), NULL));
/*
* set(gca,'color',1-[0.5 0.7 0.3]);
*/
#line 62 "f:\\book\\ball\\ball.m"
mclMline(62);
#line 62 "f:\\book\\ball\\ball.m"
mclAssignAns(&ans, mlfNSet(0, mlfGca(NULL), mxCreateString("color"), mclMinus(mlfScalar(1), mlfDoubleMatrix(1, 3, _array0_, (double *)NULL)), NULL));
/*
* set(gca,'position',[[0 0 1 1]]);
*/
#line 63 "f:\\book\\ball\\ball.m"
mclMline(63);
#line 63 "f:\\book\\ball\\ball.m"
mclAssignAns(&ans, mlfNSet(0, mlfGca(NULL), mxCreateString("position"), mlfDoubleMatrix(1, 4, _array1_, (double *)NULL), NULL));
/*
* axis([0 1 0 1]);
*/
#line 64 "f:\\book\\ball\\ball.m"
mclMline(64);
#line 64 "f:\\book\\ball\\ball.m"
mclAssignAns(&ans, mlfNAxis(0, NULL, NULL, mlfDoubleMatrix(1, 4, _array2_, (double *)NULL), NULL));
/*
* hold on;
*/
#line 65 "f:\\book\\ball\\ball.m"
mclMline(65);
#line 65 "f:\\book\\ball\\ball.m"
mlfHold(mxCreateString("on"));
/*
* %绘制趣味弹球动画的背景
* handles.h1 = fill([0 1 1 0],[0 0 1 1],1-[0.5 0.7 0.3]);
*/
#line 67 "f:\\book\\ball\\ball.m"
mclMline(67);
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