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📄 3_1view.cpp

📁 VC++游戏编程
💻 CPP
📖 第 1 页 / 共 2 页
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// 3_1View.cpp : implementation of the CMy3_1View class
//

#include "stdafx.h"
#include "3_1.h"

#include "3_1Doc.h"
#include "3_1View.h"
#include "MainFrm.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CMy3_1View

IMPLEMENT_DYNCREATE(CMy3_1View, CView)

BEGIN_MESSAGE_MAP(CMy3_1View, CView)
	//{{AFX_MSG_MAP(CMy3_1View)
	ON_WM_LBUTTONUP()
	ON_WM_SETCURSOR()
	ON_COMMAND(ID_START, OnStart)
	ON_COMMAND(ID_PLAYER, OnPlayer)
	ON_COMMAND(ID_CPMPUTER, OnCpmputer)
	//}}AFX_MSG_MAP
	// Standard printing commands
	ON_COMMAND(ID_FILE_PRINT, CView::OnFilePrint)
	ON_COMMAND(ID_FILE_PRINT_DIRECT, CView::OnFilePrint)
	ON_COMMAND(ID_FILE_PRINT_PREVIEW, CView::OnFilePrintPreview)
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CMy3_1View construction/destruction

CMy3_1View::CMy3_1View()
{
	// TODO: add construction code here
	hcursorblack=AfxGetApp()->LoadCursor(IDC_CURSOR1);	
	hcursorwhite=AfxGetApp()->LoadCursor(IDC_CURSOR2);
	m_bmwhite.LoadBitmap(IDB_WHITE);
	m_bmblack.LoadBitmap(IDB_BLACK);

	for(int i=0;i<19;i++)
		for(int j=0;j<19;j++)
			wzq[i][j]=0;
    colorwhite=true;
	//默认为人对机
	vscomputer=1;
}

CMy3_1View::~CMy3_1View()
{
}

BOOL CMy3_1View::PreCreateWindow(CREATESTRUCT& cs)
{
	// TODO: Modify the Window class or styles here by modifying
	//  the CREATESTRUCT cs

	return CView::PreCreateWindow(cs);
}

/////////////////////////////////////////////////////////////////////////////
// CMy3_1View drawing

void CMy3_1View::OnDraw(CDC* pDC)
{
	CMy3_1Doc* pDoc = GetDocument();
	ASSERT_VALID(pDoc);
	// TODO: add draw code for native data here
	//画背景
    CBrush mybrush1;
 	mybrush1.CreateSolidBrush(RGB(192,192,192));	
 	CRect myrect1(0,0,1200,800);
 	pDC->FillRect(myrect1,&mybrush1);

	CBrush mybrush;
 	mybrush.CreateSolidBrush(RGB(0,0,0));
	for(int a=0;a<3;a++)
		for(int b=0;b<3;b++)
		{
			CRect myrect(97+a*120,97+b*120,103+a*120,103+b*120);
			pDC->FillRect(myrect,&mybrush);
		}
    //画黑框线
	CPen mypen;
	CPen*myoldPen;
	mypen.CreatePen(PS_SOLID,1,RGB(0,0,0));
    myoldPen=pDC->SelectObject(&mypen);
    for(int i=0;i<19;i++)
	{		
		pDC->MoveTo(40,40+i*20);
		pDC->LineTo(400,40+i*20);
		pDC->MoveTo(40+i*20,40);
		pDC->LineTo(40+i*20,400);
	}

	CDC Dc;
	if(Dc.CreateCompatibleDC(pDC)==FALSE)
 	    AfxMessageBox("Can't create DC");

	for(int n=0;n<19;n++)
		for(int m=0;m<19;m++)
			if(wzq[n][m]==1)
			{
				Dc.SelectObject(m_bmwhite);
				pDC->BitBlt(n*20+32,m*20+32,160,160,&Dc,0,0,SRCCOPY);	
			}
			else if(wzq[n][m]==-1)
				{
					Dc.SelectObject(m_bmblack);
					pDC->BitBlt(n*20+32,m*20+32,160,160,&Dc,0,0,SRCCOPY);	
				}
}

/////////////////////////////////////////////////////////////////////////////
// CMy3_1View printing

BOOL CMy3_1View::OnPreparePrinting(CPrintInfo* pInfo)
{
	// default preparation
	return DoPreparePrinting(pInfo);
}

void CMy3_1View::OnBeginPrinting(CDC* /*pDC*/, CPrintInfo* /*pInfo*/)
{
	// TODO: add extra initialization before printing
}

void CMy3_1View::OnEndPrinting(CDC* /*pDC*/, CPrintInfo* /*pInfo*/)
{
	// TODO: add cleanup after printing
}

/////////////////////////////////////////////////////////////////////////////
// CMy3_1View diagnostics

#ifdef _DEBUG
void CMy3_1View::AssertValid() const
{
	CView::AssertValid();
}

void CMy3_1View::Dump(CDumpContext& dc) const
{
	CView::Dump(dc);
}

CMy3_1Doc* CMy3_1View::GetDocument() // non-debug version is inline
{
	ASSERT(m_pDocument->IsKindOf(RUNTIME_CLASS(CMy3_1Doc)));
	return (CMy3_1Doc*)m_pDocument;
}
#endif //_DEBUG

/////////////////////////////////////////////////////////////////////////////
// CMy3_1View message handlers

 
void CMy3_1View::OnLButtonUp(UINT nFlags, CPoint point) 
{
	// TODO: Add your message handler code here and/or call default
	CDC *pDC=GetDC();
	CDC Dc;
	if(Dc.CreateCompatibleDC(pDC)==FALSE)
 	    AfxMessageBox("Can't create DC");	
	 //显示棋子	 
	/////////////////////人对机
	if(vscomputer==1)
	{
		if(point.x>30&&point.x<410&&point.y>30&&point.y<410)
		{
			int px=(point.x-30)/20;
			int py=(point.y-30)/20;
			if(colorwhite&&wzq[px][py]==0)
			{ 
				Dc.SelectObject(m_bmwhite);
				pDC->BitBlt(px*20+32,py*20+32,160,160,&Dc,0,0,SRCCOPY);	
				wzq[px][py]=1;
				over(point);
				colorwhite=false;
				//保存白棋位置
				vspoint=point;
				//计算机下棋
				computerdown();
			}
		}
	}
	//人对人
	if(vscomputer==2)
	{
		if(point.x>30&&point.x<410&&point.y>30&&point.y<410)
		{
			int px=(point.x-30)/20;
			int py=(point.y-30)/20;
			if(colorwhite&&wzq[px][py]==0)
			{
				Dc.SelectObject(m_bmwhite);
				pDC->BitBlt(px*20+32,py*20+32,160,160,&Dc,0,0,SRCCOPY);	
				wzq[px][py]=1;
				over(point);
				colorwhite=false;
			}
			else if(wzq[px][py]==0)
				{
				Dc.SelectObject(m_bmblack);
			 	pDC->BitBlt(px*20+32,py*20+32,160,160,&Dc,0,0,SRCCOPY);	
				wzq[px][py]=-1;
				over(point);
				colorwhite=true;
				}
		}
	}
	
	CView::OnLButtonUp(nFlags, point);
}

BOOL CMy3_1View::OnSetCursor(CWnd* pWnd, UINT nHitTest, UINT message) 
{
	// TODO: Add your message handler code here and/or call default

if(nHitTest==HTCLIENT)
{
	if(colorwhite)
	{
		CMainFrame*pFrm=(CMainFrame*)AfxGetApp()->m_pMainWnd;
		CStatusBar*pStatus=&pFrm->m_wndStatusBar;		
		if(pStatus)
		{
			pStatus->GetStatusBarCtrl().SetIcon(0,AfxGetApp()->LoadIcon(IDI_WHITE));
			pStatus->SetPaneText(0,"白棋下");
		}
		SetCursor(hcursorwhite);
	}
	else
	{
		CMainFrame*pFrm=(CMainFrame*)AfxGetApp()->m_pMainWnd;
		CStatusBar*pStatus=&pFrm->m_wndStatusBar;		
		if(pStatus)
		{
			//显示图像
			pStatus->GetStatusBarCtrl().SetIcon(0,AfxGetApp()->LoadIcon(IDI_BLACK));
			//显示文字
			pStatus->SetPaneText(0,"黑棋下");
		}
		SetCursor(hcursorblack);
	}
	return 1;
}
	return CView::OnSetCursor(pWnd, nHitTest, message);
}

void CMy3_1View::over(CPoint point)
{
	//获取鼠标指向数组位置
	int x=(point.x-30)/20;
	int y=(point.y-30)/20;
	//开始判断的坐标
	int xx,yy;
    if(x<4)
		xx=0;
	else
		xx=x-4;
	if(y<4)
		yy=0;
	else
		yy=y-4;
	
	int i,j,a;
	//横向判断
	for(i=xx;i<15;i++)
	{ 
		a=0;
		for(j=i;j<i+5;j++)
		{
			a=a+wzq[j][y];	
			if(a==5)
			{
				AfxMessageBox("白棋胜!");OnStart();return;
			}
			if(a==-5)
			{
				AfxMessageBox("黑棋胜!");OnStart();return;
			}
		}
	}
	//竖向判断
	for(i=yy;i<15;i++)
	{ 
		a=0;
		for(j=i;j<i+5;j++)
		{
			a=a+wzq[x][j];		
 			if(a==5)
			{
				AfxMessageBox("白棋胜!");OnStart();return;
			}
			if(a==-5)
			{
				AfxMessageBox("黑棋胜!");OnStart();return;
			}
		}
	}
	//向右下角
	//判断起点位置
	if(x<y)
	{
	if(xx==0)
		yy=y-x;
	}
	else
	{
	if(yy==0)
		xx=x-y;
	}
	//参数1时退出循环
	int over=0;
	do
	{
		a=0;
		for(i=0;i<5;i++)
		{
			if((xx+i)<19||(yy+i)<19)
			{
				a=a+wzq[xx+i][yy+i];
				if(a==5)
				{
					AfxMessageBox("白棋胜!");OnStart();return;
				}
				if(a==-5)
				{
					AfxMessageBox("黑棋胜!");OnStart();return;
				}
			}
			//到了边界
			else
				over=1;
		}
	    xx+=1;
		yy+=1;				
	}while(over==0);
 	//向左下角
    if(y>(18-x))
	{
		if(x>13)
		{
			yy=y-(18-x);
			xx=18;
		}
		else
		{
			yy=y-4;
			xx=x+4;
		}
	}
	else
	{
		if(y<5)
		{
			xx=x+y;
			yy=0;
		}
		else
		{
			yy=y-4;
			xx=x+4;
		}
	}
    over=0;
	do
	{
		a=0;
		for(i=0;i<5;i++)
		{
			if((xx-i)>=0||(yy+i)<19)
			{	
				a=a+wzq[xx-i][yy+i];
				if(a==5)
				{
					AfxMessageBox("白棋胜!");OnStart();return;
				}
				if(a==-5)
				{
					AfxMessageBox("黑棋胜!");OnStart();return;
				}
			}
			//到了边界
			else
				over=1;
		}
	    xx-=1;
		yy+=1;				
	}while(over==0);
	 			
}

void CMy3_1View::OnStart() 
{
	// TODO: Add your command handler code here
	for(int i=0;i<19;i++)
		for(int j=0;j<19;j++)
			wzq[i][j]=0;
    colorwhite=true;
	Invalidate();
}
//黑棋下
void CMy3_1View::putdown(CPoint point)
{
	CDC *pDC=GetDC();
	CDC Dc;
	if(Dc.CreateCompatibleDC(pDC)==FALSE)
 	    AfxMessageBox("Can't create DC");
	Dc.SelectObject(m_bmblack);
 	pDC->BitBlt(point.x*20+32,point.y*20+32,160,160,&Dc,0,0,SRCCOPY);	
   	wzq[point.x][point.y]=-1;
	//变数组坐标为棋盘坐标
	CPoint overpoint;
	overpoint.x=point.x*20+30;
	overpoint.y=point.y*20+30;
	over(overpoint);
	colorwhite=true;
 
}
//轮到计算机下棋
void CMy3_1View::computerdown()
{
	//把各种情形赋值为如下
	bpointcan4=(-1,-1);
	wpointcan4=(-1,-1);
	bpointcan3=(-1,-1);
	wpointcan3=(-1,-1);
	bpointcan2=(-1,-1);
	wpointcan2=(-1,-1);
	bpointcan1=(-1,-1);
 
	//搜索最好的落棋点
	for(int i=0;i<19;i++)
		for(int j=0;j<19;j++)
			bestputdown(i,j);
	//判断放在哪里
	//棋多的位置优先
	//黑白一样多时黑先
	if(bpointcan4.x!=-1)
	{
		putdown(bpointcan4);
		return;
	}
	else if(wpointcan4.x!=-1)
	{
		putdown(wpointcan4);
		return;
	}
	else if(bpointcan3.x!=-1)
	{
		putdown(bpointcan3);
		return;
	}
	else if(wpointcan3.x!=-1)
	{
		putdown(wpointcan3);		
		return;
	}
	else if(bpointcan2.x!=-1)
	{
 		putdown(bpointcan2);
		return;
	}

	else if(wpointcan2.x!=-1)
	{
		putdown(wpointcan2);
		return;
	}
	else 
	{
 		putdown(bpointcan1);
		return;
	}

}
//检查四个方向,各算出五个棋子的和并赋值
void CMy3_1View::bestputdown(int i,int j)
{

	int num[4];
	CPoint numbig;
	int a,k;
    		///////////////////////////////  num[0]    -->
		a=0;
	    if(i<15)
			for(k=0;k<5;k++)
				a=a+wzq[i+k][j];
		num[0]=abs(a);
		
		   //////////////////////////////  num[1]     "|"
		a=0;
		if(j<15)
			for(k=0;k<5;k++)
				a=a+wzq[i][j+k];
		num[1]=abs(a);
		
			///////////////////////////////   num[2]   "\"
		a=0;
		if(i<15&&j<15)
			for(k=0;k<5;k++)
				a=a+wzq[i+k][j+k];
		num[2]=abs(a);
		
			//////////////////////////////   num[3]    "/"
		a=0;
		if((i>4)&&(j<15))
			for(k=0;k<5;k++)
				a=a+wzq[i-k][j+k];
		num[3]=abs(a);	

		//比较哪个方向同色棋最多
		numbig=maxnum(num[0],num[1],num[2],num[3]);
		//在得到最大值和方向上寻找落棋点

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