📄 向后传播dlg.cpp
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// 向后传播Dlg.cpp : implementation file
//
#include "stdafx.h"
#include "向后传播.h"
#include "向后传播Dlg.h"
#include "math.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CMyDlg dialog
CMyDlg::CMyDlg(CWnd* pParent /*=NULL*/)
: CDialog(CMyDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CMyDlg)
m_strout = _T("");
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}
void CMyDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CMyDlg)
DDX_Text(pDX, IDC_EDIT1, m_strout);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CMyDlg, CDialog)
//{{AFX_MSG_MAP(CMyDlg)
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_BN_CLICKED(IDC_BUTTON1, OnButton1)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CMyDlg message handlers
BOOL CMyDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
// TODO: Add extra initialization here
return TRUE; // return TRUE unless you set the focus to a control
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CMyDlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
}
/*******************||||||||||||||||||*********************/
/*******************\/\/\/\/\/\/\/\/\/*********************/
//产生-1到1的随机浮点数
float fRandom()
{
return (float)((float)(rand())/16384-1.0);
}
void CMyDlg::Spread(bool D[][4],int D_num,float l,int layer_num,int* network)
{
float I[6];//输入
float O[6];//输出
float W[6][6];//权值
float Bias[6];//偏倚
float Err[6];//误差
float T[6];
int flag=0;//终止条件:每作一次flag++,如果flag<0则跳出
int i,j,k;//循环标量
int nlayer;//j所在的层数
//初始化权重和偏倚
for(i=0;i<network[layer_num-1];i++)
{
for(j=0;j<network[layer_num-1];j++)
{
W[i][j]=fRandom();//权重为-1到1的随机数
}
Bias[i]=fRandom();//偏倚为-1到1的随机数
}
while(flag<100000)////////////////////////////////////////
{
flag++;
for(i=0;i<D_num;i++)//D的每个训练元组
{
//初始化输出值,输入值,目标值
for(j=0;j<network[layer_num-1];j++)
{
O[j]=0;
I[j]=0;
T[j]=0;
Err[j]=0;
}
//向前传播输入
for(j=0;j<network[0];j++)
{
I[j]=(float)D[i][j];
O[j]=I[j];
}
//输出
for(j=network[layer_num-2];j<network[layer_num-1];j++)
{
T[j]=(float)D[i][3];
}
for(j=network[0];j<network[layer_num-1];j++)//隐藏或输出层的每一个单元
{
for(k=0;k<layer_num;k++)//搜索所有层,看当前的节点属于哪一层
{
if(j<network[k])//属于第k层
{
nlayer=k;
break;
}
}//for(k=0;k<layer_num;k++)
//计算单元j的净输入
int start;
int end;
if(nlayer==1)
{
start=0;
}
else
{
start=network[nlayer-2];
}
end=network[nlayer-1];
for(k=start;k<end;k++)//j的上一层的节点k/////////////////////////////////////////////error
{
I[j]+=W[k][j]*O[k];
}//for(k=network[nlayer-1];k<network[nlayer];k++)//j的上一层的节点k
I[j]+=Bias[j];
//计算单元j的输出
O[j]=1/(1+exp((double)(-I[j])));
}//for(j=network[0];j<network[layer_num-1];j++)
//后向传播误差
//输出层
for(j=network[layer_num-2];j<network[layer_num-1];j++)
{
Err[j]=O[j]*(1-O[j])*(T[j]-O[j]);
}
//隐藏层
for(j=network[layer_num-2]-1;j>=network[0];j--)
{
for(k=0;k<layer_num;k++)//搜索所有层,看当前的节点属于哪一层
{
if(j<network[k])//属于第k层
{
nlayer=k;
break;
}
}//for(k=0;k<layer_num;k++)
for(k=network[nlayer];k<network[nlayer+1];k++)//j的下一层的节点k
{
Err[j]+=Err[k]*W[j][k];
}//for(k=network[nlayer];k<network[nlayer+1];k++)//j的下一层的节点k
Err[j]*=O[j]*(1-O[j]);
}//隐藏层for(j=network[layer_num-2]-1;j>=network[0];j--)
//更新权重
for(j=0;j<6;j++)
{
for(k=0;k<6;k++)
{
W[j][k]=W[j][k]+l*Err[k]*O[j];
if(W[j][k]>1)
{
W[j][k]=1;
}
else if(W[j][k]<-1)
{
W[j][k]=-1;
}
}
}//for(j=0;j<6;j++)
//更新偏倚
for(j=0;j<6;j++)
{
Bias[j]=Bias[j]+l*Err[j];
}
}
}
UpdateData(1);
m_strout.Format("W03\t%f\r\nW04\t%f\r\nW13\t%f\r\nW14\t%f\r\nW23\t%f\r\nW24\t%f\r\nW35\t%f\r\nW45\t%f\r\nErr3\t%f\r\nErr4\t%f\r\nErr5\t%f\r\n",W[0][3],W[0][4],W[1][3],W[1][4],W[2][3],W[2][4],W[3][5],W[4][5],Err[3],Err[4],Err[5]);
UpdateData(0);
}
// The system calls this to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR CMyDlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}
void CMyDlg::OnButton1()
{
// TODO: Add your control notification handler code here
float l;
l=(float)0.9;
bool D[1][4];
D[0][0]=1;
D[0][1]=0;
D[0][2]=1;
D[0][3]=1;
int layer_num=3;//神经网络的层数
int network[3];//神经网络前n层的节点数
network[0]=3;
network[1]=5;
network[2]=6;
Spread(D,1,l,layer_num,network);
}
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