📄 variable.hpp
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#ifndef _HFDP_CPP_INTERPRETER_MINI_DUCK_SIMULATOR_VARIABLE_HPP_
#define _HFDP_CPP_INTERPRETER_MINI_DUCK_SIMULATOR_VARIABLE_HPP_
#include "MiniDuckSimulator.hpp"
#include <process.h>
namespace HeadFirstDesignPatterns {
namespace Interpreter {
namespace MiniDuckSimulator {
class Variable {
private: const std::string _name;
private: int _value;
public: explicit Variable( const std::string name ) :
_name( name ), _value( -1 ) {
srand( _getpid() ); // seed random-number generation with unique value
};
public: std::string name() const {
return _name;
}
// return a boolean result based on a random number to simulate processing;
// however, initial evaluation returns true so 'while' statements execute
// at least one time.
public: bool evaluate() {
std::cout << "evaluating (" << _name.c_str() << ")...";
if( 0 > _value ) // initial evaluation, so...
_value = 1; // indicate 'true'
else
_value = ( rand() % 100 ) % 3;
if( 0 == _value ) {
std::cout << "'false'" << std::endl;
return false;
} else {
std::cout << "'true'" << std::endl;
return true;
}
}
};
} // namespace MiniDuckSimulator
} // namespace Interpreter
} // namespace HeadFirstDesignPatterns
#endif
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