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📄 winnerstate.hpp

📁 深入浅出设计模式(书配套c++源代码)。包含20个设计模式的c++实现。
💻 HPP
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#ifndef	_HFDP_CPP_STATE_GUMBALL_STATE_WINNER_WINNER_STATE_HPP_#define _HFDP_CPP_STATE_GUMBALL_STATE_WINNER_WINNER_STATE_HPP_namespace HeadFirstDesignPatterns {namespace State {namespace GumballStateWinner {class WinnerState : public State {    private: GumballMachine* _gumballMachine;	private: WinnerState( const WinnerState& ); // Disable copy constructor	private: void operator=( const WinnerState& ); // Disable assignment operator     public: explicit WinnerState( GumballMachine* gumballMachine ) :		_gumballMachine( gumballMachine ) { assert( gumballMachine );    }	public: void insertQuarter() const {		std::cout << "Please wait, we're already giving you a Gumball" << std::endl;	}	public: void ejectQuarter() const {		std::cout << "Please wait, we're already giving you a Gumball" << std::endl;	}	public: void turnCrank() const {		std::cout << "Turning again doesn't get you another gumball!" << std::endl;	}	public: void dispense() {		std::cout << "YOU'RE A WINNER! You get two gumballs for your quarter" << std::endl;		_gumballMachine->releaseBall();		if( _gumballMachine->getCount() == 0 ) {			_gumballMachine->setState( _gumballMachine->getSoldOutState() );		} else {			_gumballMachine->releaseBall();			if( _gumballMachine->getCount() > 0 ) {				_gumballMachine->setState( _gumballMachine->getNoQuarterState() );			} else {            	std::cout << "Oops, out of gumballs!" << std::endl;				_gumballMachine->setState( _gumballMachine->getSoldOutState() );			}		}	}	public: std::string toString() const {		return "despensing two gumballs for your quarter, because YOU'RE A WINNER!";	}};} // namespace GumballStateWinner} // namespace State} // namespace HeadFirstDesignPatterns#endif

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