📄 winnerstate.hpp
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#ifndef _HFDP_CPP_STATE_GUMBALL_STATE_WINNER_WINNER_STATE_HPP_#define _HFDP_CPP_STATE_GUMBALL_STATE_WINNER_WINNER_STATE_HPP_namespace HeadFirstDesignPatterns {namespace State {namespace GumballStateWinner {class WinnerState : public State { private: GumballMachine* _gumballMachine; private: WinnerState( const WinnerState& ); // Disable copy constructor private: void operator=( const WinnerState& ); // Disable assignment operator public: explicit WinnerState( GumballMachine* gumballMachine ) : _gumballMachine( gumballMachine ) { assert( gumballMachine ); } public: void insertQuarter() const { std::cout << "Please wait, we're already giving you a Gumball" << std::endl; } public: void ejectQuarter() const { std::cout << "Please wait, we're already giving you a Gumball" << std::endl; } public: void turnCrank() const { std::cout << "Turning again doesn't get you another gumball!" << std::endl; } public: void dispense() { std::cout << "YOU'RE A WINNER! You get two gumballs for your quarter" << std::endl; _gumballMachine->releaseBall(); if( _gumballMachine->getCount() == 0 ) { _gumballMachine->setState( _gumballMachine->getSoldOutState() ); } else { _gumballMachine->releaseBall(); if( _gumballMachine->getCount() > 0 ) { _gumballMachine->setState( _gumballMachine->getNoQuarterState() ); } else { std::cout << "Oops, out of gumballs!" << std::endl; _gumballMachine->setState( _gumballMachine->getSoldOutState() ); } } } public: std::string toString() const { return "despensing two gumballs for your quarter, because YOU'RE A WINNER!"; }};} // namespace GumballStateWinner} // namespace State} // namespace HeadFirstDesignPatterns#endif
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