📄 hasquarterstate.hpp
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#ifndef _HFDP_CPP_STATE_GUMBALL_STATE_WINNER_HAS_QUARTER_STATE_HPP_#define _HFDP_CPP_STATE_GUMBALL_STATE_WINNER_HAS_QUARTER_STATE_HPP_#include <process.h>namespace HeadFirstDesignPatterns {namespace State {namespace GumballStateWinner {class HasQuarterState : public State { private: int _random; private: GumballMachine* _gumballMachine; private: HasQuarterState( const HasQuarterState& ); // Disable copy constructor private: void operator=( const HasQuarterState& ); // Disable assignment operator public: explicit HasQuarterState( GumballMachine* gumballMachine ) : _gumballMachine( gumballMachine ), _random( 0 ) { assert( gumballMachine ); srand( _getpid() ); } public: void insertQuarter() const { std::cout << "You can't insert another quarter" << std::endl; } public: void ejectQuarter() const { std::cout << "Quarter returned" << std::endl; _gumballMachine->setState( _gumballMachine->getNoQuarterState() ); } public: void turnCrank() const { std::cout << "You turned..." << std::endl; int winner = rand() % 5; if( ( winner == 0 ) && ( _gumballMachine->getCount() > 0 ) ) { _gumballMachine->setState( _gumballMachine->getWinnerState() ); } else { _gumballMachine->setState( _gumballMachine->getSoldState() ); } } public: void dispense() { std::cout << "No gumball dispensed" << std::endl; } public: std::string toString() const { return "waiting for turn of crank"; }};} // namespace GumballStateWinner} // namespace State} // namespace HeadFirstDesignPatterns#endif
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