📄 stack.cpp
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// stack.cpp: implementation of the stack class.
//
//////////////////////////////////////////////////////////////////////
#include "stack.h"
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
stack::stack()
{
InitStack();
}
stack::~stack()
{
DestroyStack();
}
///////////////////////////////////////////////////////////////////
Status stack::pop(RoadNode &e)
{//弹出栈顶元素
if(top==0)
return ERROR;
--top;
e=base[top];
return OK;
}
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Status stack::push(RoadNode &e)
{//将元素e压入栈
if(top==size-1)
{
RoadNode *b=(RoadNode*)realloc(base,(INIT_SIZE+INCREMENT)*sizeof(RoadNode));
if(!b) return ERROR;
base=b;
size+=INCREMENT;
}
base[top]=e;
top++;
return OK;
}
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
///++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
bool stack::empty()
{//判断栈是否为空,如果为空,返回真,否则返回假
if(top==0)
return true;
else return false;
}
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Status stack::InitStack()
{//建立一个栈,并初始化
base=(RoadNode*)malloc(INIT_SIZE*sizeof(RoadNode));
if(!base) return ERROR;
top=0;
size=0;
return OK;
}
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Status stack::DestroyStack()
{//销毁栈
if(base)
free(base);
return OK;
}
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
void stack::Display(Labyrinth &L)
{
cout<<"the stack is:\n";
for(int i=0;i<top;i++)
cout<<"("<<base[i].x<<","<<base[i].y<<")"<<" ";
cout<<"\n";
}
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