📄 midp1eventgame_canvas.java
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package ch04;
import javax.microedition.lcdui.*;
public class MIDP1EventGame_Canvas
extends Canvas {
//声明一个代表屏幕宽度的int型属性变量
private int width;
//声明一个代表屏幕高度的int型属性变量
private int height;
//声明一个代表按键信息的变量
String text = "MIDP1.0游戏按键测试";
MIDP1EventGame_Canvas() {
width = getWidth();
height = getHeight();
repaint();
}
/*
3.实现paint()方法
*/
protected void paint(Graphics g) {
g.setColor(0xffffff);
g.fillRect(0, 0, width, height);
g.setColor(0x000000);
g.drawString(text, 0, height / 2, Graphics.LEFT | Graphics.TOP);
}
/*
4.响应按键事件
*/
protected void keyPressed(int keyCode) {
int action = getGameAction(keyCode);
switch (action) {
case LEFT:
text = "您点击了向左方向键←!";
break;
case RIGHT:
text = "您点击了向右方向键→!";
break;
case UP:
text = "您点击了向上方向键↑!";
break;
case DOWN:
text = "您点击了向下方向键↓!";
break;
case FIRE:
text = "您点击了发射键!";
break;
}
repaint();
}
}
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