📄 coodinate_canvas.java
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package ch05;
import javax.microedition.lcdui.*;
import javax.microedition.lcdui.game.*;
public class Coodinate_Canvas
extends GameCanvas {
//声明一个代表屏幕宽度的int型属性变量
private int width;
//声明一个代表屏幕高度的int型属性变量
private int height;
//声明一个代表坐标原点X轴移动的变量
private int x = 0;
//声明一个代表坐标原点Y轴移动的变量
private int y = 0;
//获取绘制上下文
Graphics g = getGraphics();
//构造器
Coodinate_Canvas() {
//支持键盘事件
super(false);
//获取屏幕宽度和高度
width = getWidth();
height = getHeight();
render(g);
}
/*
3.实现绘制
*/
private void render(Graphics g) {
g.setColor(0xffffff);
g.fillRect(0, 0, width, height);
g.setColor(0x000000);
g.drawString("坐标原点(0,0)", 0, 0, Graphics.LEFT | Graphics.TOP);
g.drawString("坐标原点绝对坐标值:" + g.getTranslateX() + "," + g.getTranslateY(), 0,
height - g.getTranslateY(), Graphics.LEFT | Graphics.TOP);
System.out.println("坐标原点绝对坐标值:" + g.getTranslateX() + "," + g.getTranslateY());
}
/*
4.响应按键事件
*/
protected void keyPressed(int keyCode) {
int keyState = getKeyStates();
if ( (keyState & LEFT_PRESSED) != 0) {
g.translate( -10, 0);
}
if ( (keyState & RIGHT_PRESSED) != 0) {
g.translate(10, 0);
}
if ( (keyState & UP_PRESSED) != 0) {
g.translate(0, -10);
}
if ( (keyState & DOWN_PRESSED) != 0) {
g.translate(0, 10);
}
render(g);
}
}
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