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📄 gauge.java

📁 手机模拟器源代码,可以在网页上调用applet应用来摸拟手机,在线体验手机游戏和运用.可以在网页上自定义手机外观.
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/* *  MicroEmulator *  Copyright (C) 2001 Bartek Teodorczyk <barteo@it.pl> * *  This library is free software; you can redistribute it and/or *  modify it under the terms of the GNU Lesser General Public *  License as published by the Free Software Foundation; either *  version 2.1 of the License, or (at your option) any later version. * *  This library is distributed in the hope that it will be useful, *  but WITHOUT ANY WARRANTY; without even the implied warranty of *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU *  Lesser General Public License for more details. * *  You should have received a copy of the GNU Lesser General Public *  License along with this library; if not, write to the Free Software *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA * *  Contributor(s): *    3GLab */ package javax.microedition.lcdui;import com.barteo.emulator.device.DeviceFactory;public class Gauge extends Item{  static int HEIGHT = 15;    int value;  int maxValue;  boolean interactive;  public Gauge(String label, boolean interactive, int maxValue, int initialValue)  {    super(label);        this.interactive = interactive;        setMaxValue(maxValue);    setValue(initialValue);  }  public void setValue(int value)  {    if (value < 0) {      value = 0;    }    if (value > maxValue) {      value = maxValue;    }        this.value = value;    repaint();  }  public int getValue()  {    return value;  }  public void setMaxValue(int maxValue)  {    if (maxValue <= 0) {      throw new IllegalArgumentException();    }        this.maxValue = maxValue;    setValue(getValue());  }  public int getMaxValue()  {    return maxValue;  }  public boolean isInteractive()  {    return interactive;  }  public void setLabel(String label)  {    super.setLabel(label);  }	int getHeight()	{		return super.getHeight() + HEIGHT;	}  	boolean isFocusable()	{		return interactive;	}    void keyPressed(int keyCode)  {    if (Display.getGameAction(keyCode) == Canvas.LEFT && value > 0) {      value--;      repaint();    } else if (Display.getGameAction(keyCode) == Canvas.RIGHT && value < maxValue) {      value++;      repaint();    }  }    int paint(Graphics g)  {        super.paintContent(g);    		g.translate(0, super.getHeight());     		if (hasFocus()) {      g.drawRect(2, 2,           DeviceFactory.getDevice().getDeviceDisplay().getWidth() - 5, HEIGHT - 5);    }        int width = (DeviceFactory.getDevice().getDeviceDisplay().getWidth() - 8) * value / maxValue;    g.fillRect(4, 4, width, HEIGHT - 8);		g.translate(0, -super.getHeight());        return getHeight();  }	int traverse(int gameKeyCode, int top, int bottom, boolean action)	{		if (gameKeyCode == Canvas.UP) {			if (top > 0) {				return -top;			} else {				return Item.OUTOFITEM;			}		}		if (gameKeyCode == Canvas.DOWN) {			if (getHeight() > bottom) {				return getHeight() - bottom;			} else {				return Item.OUTOFITEM;			}		}		return 0;	}  }

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