item.java

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/* *  MicroEmulator *  Copyright (C) 2001 Bartek Teodorczyk <barteo@it.pl> * *  This library is free software; you can redistribute it and/or *  modify it under the terms of the GNU Lesser General Public *  License as published by the Free Software Foundation; either *  version 2.1 of the License, or (at your option) any later version. * *  This library is distributed in the hope that it will be useful, *  but WITHOUT ANY WARRANTY; without even the implied warranty of *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU *  Lesser General Public License for more details. * *  You should have received a copy of the GNU Lesser General Public *  License along with this library; if not, write to the Free Software *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA * *  Contributor(s): *    3GLab */ package javax.microedition.lcdui;public abstract class Item{	static final int OUTOFITEM = Integer.MAX_VALUE;  StringComponent labelComponent;  Screen owner = null;	private boolean focus = false;      Item(String label)  {		labelComponent = new StringComponent(label);  }    	public String getLabel()	{		return labelComponent.getText();	}	public void setLabel(String label)		{		labelComponent.setText(label);		repaint();	}	  int getHeight()	{		return labelComponent.getHeight();	}			boolean isFocusable()	{		return false;	}		  void keyPressed(int keyCode)  {  }        abstract int paint(Graphics g);			void paintContent(Graphics g)	{		labelComponent.paint(g);	}			void repaint()	{		if (owner != null) {			owner.repaint();		}	}	  	boolean hasFocus()	{		return focus;	}    	void setFocus(boolean state)	{		focus = state;	}      Screen getOwner()  {    return owner;  }		  void setOwner(Screen owner)  {    this.owner = owner;  }			boolean select()	{		return false;	}  	int traverse(int gameKeyCode, int top, int bottom, boolean action)	{		return 0;	}	}

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