📄 item.java
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/* * MicroEmulator * Copyright (C) 2001 Bartek Teodorczyk <barteo@it.pl> * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * Contributor(s): * 3GLab */ package javax.microedition.lcdui;public abstract class Item{ static final int OUTOFITEM = Integer.MAX_VALUE; StringComponent labelComponent; Screen owner = null; private boolean focus = false; Item(String label) { labelComponent = new StringComponent(label); } public String getLabel() { return labelComponent.getText(); } public void setLabel(String label) { labelComponent.setText(label); repaint(); } int getHeight() { return labelComponent.getHeight(); } boolean isFocusable() { return false; } void keyPressed(int keyCode) { } abstract int paint(Graphics g); void paintContent(Graphics g) { labelComponent.paint(g); } void repaint() { if (owner != null) { owner.repaint(); } } boolean hasFocus() { return focus; } void setFocus(boolean state) { focus = state; } Screen getOwner() { return owner; } void setOwner(Screen owner) { this.owner = owner; } boolean select() { return false; } int traverse(int gameKeyCode, int top, int bottom, boolean action) { return 0; } }
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