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📄 gamecanvas.java

📁 手机模拟器源代码,可以在网页上调用applet应用来摸拟手机,在线体验手机游戏和运用.可以在网页上自定义手机外观.
💻 JAVA
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/* *  Siemens API for MicroEmulator *  Copyright (C) 2003 Markus Heberling <markus@heberling.net> * *  This library is free software; you can redistribute it and/or *  modify it under the terms of the GNU Lesser General Public *  License as published by the Free Software Foundation; either *  version 2.1 of the License, or (at your option) any later version. * *  This library is distributed in the hope that it will be useful, *  but WITHOUT ANY WARRANTY; without even the implied warranty of *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU *  Lesser General Public License for more details. * *  You should have received a copy of the GNU Lesser General Public *  License along with this library; if not, write to the Free Software *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA */package com.siemens.mp.color_game;import javax.microedition.lcdui.*;public abstract class GameCanvas extends Canvas {    public static final int UP_PRESSED = 1 << Canvas.UP;    public static final int DOWN_PRESSED = 1 << Canvas.DOWN;    public static final int LEFT_PRESSED = 1 << Canvas.LEFT;    public static final int RIGHT_PRESSED = 1 << Canvas.RIGHT;    public static final int FIRE_PRESSED = 1 << Canvas.FIRE;    public static final int GAME_A_PRESSED = 1 << Canvas.GAME_A;    public static final int GAME_B_PRESSED = 1 << Canvas.GAME_B;    public static final int GAME_C_PRESSED = 1 << Canvas.GAME_C;    public static final int GAME_D_PRESSED = 1 << Canvas.GAME_D;    private Image offscreen_buffer;        private int keyMask;            protected GameCanvas(boolean suppressKeyEvents) {        offscreen_buffer =        Image.createImage(getWidth(), getHeight());    }                protected Graphics getGraphics() {        return offscreen_buffer.getGraphics();    }            public int getKeyStates() {        int ret=keyMask;        keyMask=0;        return ret;    }            public void paint(Graphics g) {        g.drawImage(offscreen_buffer, 0, 0, Graphics.TOP|Graphics.LEFT);    }        public void flushGraphics(int x, int y, int width, int height) {                repaint(x,y,width,height);    }        public void flushGraphics() {        repaint();    }        protected void keyPressed(int keyCode) {        //super.keyPressed(keyCode);        keyMask=keyMask|(1<<getGameAction(keyCode));    }        /**     * Called when a key is released.     */    protected void keyReleased(int keyCode) {        //super.keyReleased(keyCode);    }        /**     * Called when a key is repeated (held down).     */    protected void keyRepeated(int keyCode) {        //super.keyRepeated(keyCode);    }        protected void hideNotify() {        keyMask=0;    }}

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