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📄 layer.java

📁 手机模拟器源代码,可以在网页上调用applet应用来摸拟手机,在线体验手机游戏和运用.可以在网页上自定义手机外观.
💻 JAVA
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/* *  Siemens API for MicroEmulator *  Copyright (C) 2003 Markus Heberling <markus@heberling.net> * *  This library is free software; you can redistribute it and/or *  modify it under the terms of the GNU Lesser General Public *  License as published by the Free Software Foundation; either *  version 2.1 of the License, or (at your option) any later version. * *  This library is distributed in the hope that it will be useful, *  but WITHOUT ANY WARRANTY; without even the implied warranty of *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU *  Lesser General Public License for more details. * *  You should have received a copy of the GNU Lesser General Public *  License along with this library; if not, write to the Free Software *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA */package com.siemens.mp.color_game;import javax.microedition.lcdui.Graphics;import javax.microedition.lcdui.Image;public abstract class Layer {    Image image;    protected Layer(int width, int height) {        this.width=width;        this.height=height;    }        protected Layer(Image img) {        this(img.getWidth(),img.getHeight());        image=img;    }        protected  void copyAllLayerVariables(com.siemens.mp.color_game.Layer l) {        l.width=width;        l.height=height;        l.x=x;        l.y=y;        l.image=image;    }        protected void setLayerImage(Image img) {        image=img;    }        protected  javax.microedition.lcdui.Image getLayerImage() {        return image;    }        public void setPosition(int x, int y) {        this.x = x;        this.y = y;    }            public void move(int dx, int dy) {        x += dx;        y += dy;    }            public final int getX() {        return x;    }            public final int getY() {        return y;    }        public final int getWidth() {        return width;    }            public final int getHeight() {        return height;    }            public void setVisible(boolean visible) {        this.visible = visible;    }            public final boolean isVisible() {        return visible;    }        public abstract void paint(Graphics g);        void setWidthImpl(int w){        width=w;    }        void setHeightImpl(int h){        height=h;    }        int x; // = 0;    int y; // = 0;    int width; // = 0;    int height; // = 0;    boolean visible = true;    }

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