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📄 sound.java

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/* *  Nokia API for MicroEmulator *  Copyright (C) 2003 Markus Heberling <markus@heberling.net> * *  This library is free software; you can redistribute it and/or *  modify it under the terms of the GNU Lesser General Public *  License as published by the Free Software Foundation; either *  version 2.1 of the License, or (at your option) any later version. * *  This library is distributed in the hope that it will be useful, *  but WITHOUT ANY WARRANTY; without even the implied warranty of *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU *  Lesser General Public License for more details. * *  You should have received a copy of the GNU Lesser General Public *  License along with this library; if not, write to the Free Software *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA */ package com.nokia.mid.sound;// Only empty methods, sound is currently not supportedpublic class Sound {	public static final int SOUND_PLAYING = 0;	public static final int SOUND_STOPPED = 1;	public static final int SOUND_UNINITIALIZED = 3;	public static final int FORMAT_TONE = 1;	public static final int FORMAT_WAV = 5;		    public Sound(byte data[], int type)     {    }            public Sound(int freq, long duration)     {    }            public static int getConcurrentSoundCount(int type)     {        return 0;    }            public int getGain()     {        return 0;    }            public void setGain(int gain)     {    }            public int getState()     {        return SOUND_STOPPED;    }            public static int[] getSupportedFormats()     {        return new int[0];    }            public void init(byte data[], int type)     {        }            public void init(int freq, long duration)     {    }            public synchronized void play(int loop)     {            }            public void stop()     {    }             public void release()     {    }            public void resume()     {    }            public void setSoundListener(SoundListener listener)     {    }    }

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