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📄 2.java

📁 五子棋II小游戏
💻 JAVA
字号:
public class chessClient extends Frame implements ActionListener,KeyListener 
{ 
userPad userpad=new userPad(); 
chatPad chatpad=new chatPad(); 
controlPad controlpad=new controlPad(); 
chessPad chesspad=new chessPad(); 
inputPad inputpad=new inputPad(); 
Socket chatSocket; 
DataInputStream in; 
DataOutputStream out; 
String chessClientName=null; 
String host=null; 
int port=4331; 
boolean isOnChat=false; //在聊天? 
boolean isOnChess=false; //在下棋? 
boolean isGameConnected=false; //下棋的客户端连接? 
boolean isServer=false; //如果是下棋的主机 
boolean isClient=false; //如果是下棋的客户端 
Panel southPanel=new Panel(); 
Panel northPanel=new Panel(); 
Panel centerPanel=new Panel(); 
Panel westPanel=new Panel(); 
Panel eastPanel=new Panel(); 
chessClient() 
{ 
super("Java五子棋客户端"); 
setLayout(new BorderLayout()); 
host=controlpad.inputIP.getText(); 
westPanel.setLayout(new BorderLayout()); 
westPanel.add(userpad,BorderLayout.NORTH); 
westPanel.add(chatpad,BorderLayout.CENTER); 
westPanel.setBackground(Color.pink); 
inputpad.inputWords.addKeyListener(this); 
chesspad.host=controlpad.inputIP.getText(); 
centerPanel.add(chesspad,BorderLayout.CENTER); 
centerPanel.add(inputpad,BorderLayout.SOUTH); 
centerPanel.setBackground(Color.pink); 
controlpad.connectButton.addActionListener(this); 
controlpad.creatGameButton.addActionListener(this); 
controlpad.joinGameButton.addActionListener(this); 
controlpad.cancelGameButton.addActionListener(this); 
controlpad.exitGameButton.addActionListener(this); 
controlpad.creatGameButton.setEnabled(false); 
controlpad.joinGameButton.setEnabled(false); 
controlpad.cancelGameButton.setEnabled(false); 
southPanel.add(controlpad,BorderLayout.CENTER); 
southPanel.setBackground(Color.pink); 
addWindowListener(new WindowAdapter() 
{ 
public void windowClosing(WindowEvent e) 
{ 
if(isOnChat) 
{ 
try 
{ 
chatSocket.close(); 
} 
catch(Exception ed) 
{ 
} 
} 
if(isOnChess || isGameConnected) 
{ 
try 
{ 
chesspad.chessSocket.close(); 
} 
catch(Exception ee) 
{ 
} 
} 
System.exit(0); 
} 
public void windowActivated(WindowEvent ea) 
{ 
} 
}); 
add(westPanel,BorderLayout.WEST); 
add(centerPanel,BorderLayout.CENTER); 
add(southPanel,BorderLayout.SOUTH); 
pack(); 
setSize(670,548); 
setVisible(true); 
setResizable(false); 
validate(); 
} 

public boolean connectServer(String serverIP,int serverPort) throws Exception 
{ 
try 
{ 
chatSocket=new Socket(serverIP,serverPort); 
in=new DataInputStream(chatSocket.getInputStream()); 
out=new DataOutputStream(chatSocket.getOutputStream()); 
clientThread clientthread=new clientThread(this); 
clientthread.start(); 
isOnChat=true; 
return true; 
} 
catch(IOException ex) 
{ 
chatpad.chatLineArea.setText("chessClient:connectServer:无法连接,建议重新启动程序 \n"); 
} 
return false; 
} 
public void actionPerformed(ActionEvent e) 
{ 
if(e.getSource()==controlpad.connectButton) 
{ 
host=chesspad.host=controlpad.inputIP.getText(); 
try 
{ 
if(connectServer(host,port)) 
{ 
chatpad.chatLineArea.setText(""); 
controlpad.connectButton.setEnabled(false); 
controlpad.creatGameButton.setEnabled(true); 
controlpad.joinGameButton.setEnabled(true); 
chesspad.statusText.setText("连接成功,请创建游戏或加入游戏"); 
} 
} 
catch(Exception ei) 
{ 
chatpad.chatLineArea.setText("controlpad.connectButton:无法连接,建议重新启动程序 \n"); 
} 
} 
if(e.getSource()==controlpad.exitGameButton) 
{ 
if(isOnChat) 
{ 
try 
{ 
chatSocket.close(); 
} 
catch(Exception ed) 
{ 
} 
} 
if(isOnChess || isGameConnected) 
{ 
try 
{ 
chesspad.chessSocket.close(); 
} 
catch(Exception ee) 
{ 
} 
} 
System.exit(0); 
} 
if(e.getSource()==controlpad.joinGameButton) 
{ 
String selectedUser=userpad.userList.getSelectedItem(); 
if(selectedUser==null || selectedUser.startsWith("[inchess]") || 
selectedUser.equals(chessClientName)) 
{ 
chesspad.statusText.setText("必须先选定一个有效用户"); 
} 
else 
{ 
try 
{ 
if(!isGameConnected) 
{ 
if(chesspad.connectServer(chesspad.host,chesspad.port)) 
{ 
isGameConnected=true; 
isOnChess=true; 
isClient=true; 
controlpad.creatGameButton.setEnabled(false); 
controlpad.joinGameButton.setEnabled(false); 
controlpad.cancelGameButton.setEnabled(true); 
chesspad.chessthread.sendMessage("/joingame "+userpad.userList.getSelectedItem()+" "+chessClientName); 
} 
} 
else 
{ 
isOnChess=true; 
isClient=true; 
controlpad.creatGameButton.setEnabled(false); 
controlpad.joinGameButton.setEnabled(false); 
controlpad.cancelGameButton.setEnabled(true); 
chesspad.chessthread.sendMessage("/joingame "+userpad.userList.getSelectedItem()+" "+chessClientName); 
} 
} 
catch(Exception ee) 
{ 
isGameConnected=false; 
isOnChess=false; 
isClient=false; 
controlpad.creatGameButton.setEnabled(true); 
controlpad.joinGameButton.setEnabled(true); 
controlpad.cancelGameButton.setEnabled(false); 
chatpad.chatLineArea.setText("chesspad.connectServer无法连接 \n"+ee); 
} 
} 
} 
if(e.getSource()==controlpad.creatGameButton) 
{ 
try 
{ 
if(!isGameConnected) 
{ 
if(chesspad.connectServer(chesspad.host,chesspad.port)) 
{ 
isGameConnected=true; 
isOnChess=true; 
isServer=true; 
controlpad.creatGameButton.setEnabled(false); 
controlpad.joinGameButton.setEnabled(false); 
controlpad.cancelGameButton.setEnabled(true); 
chesspad.chessthread.sendMessage("/creatgame "+"[inchess]"+chessClientName); 
} 
} 
else 
{ 
isOnChess=true; 
isServer=true; 
controlpad.creatGameButton.setEnabled(false); 
controlpad.joinGameButton.setEnabled(false); 
controlpad.cancelGameButton.setEnabled(true); 
chesspad.chessthread.sendMessage("/creatgame "+"[inchess]"+chessClientName); 
} 
} 
catch(Exception ec) 
{ 
isGameConnected=false; 
isOnChess=false; 
isServer=false; 
controlpad.creatGameButton.setEnabled(true); 
controlpad.joinGameButton.setEnabled(true); 
controlpad.cancelGameButton.setEnabled(false); 
ec.printStackTrace(); 
chatpad.chatLineArea.setText("chesspad.connectServer无法连接 \n"+ec); 
} 
} 
if(e.getSource()==controlpad.cancelGameButton) 
{ 
if(isOnChess) 
{ 
chesspad.chessthread.sendMessage("/giveup "+chessClientName); 
chesspad.chessVictory(-1*chesspad.chessColor); 
controlpad.creatGameButton.setEnabled(true); 
controlpad.joinGameButton.setEnabled(true); 
controlpad.cancelGameButton.setEnabled(false); 
chesspad.statusText.setText("请建立游戏或者加入游戏"); 
} 
if(!isOnChess) 
{ 
controlpad.creatGameButton.setEnabled(true); 
controlpad.joinGameButton.setEnabled(true); 
controlpad.cancelGameButton.setEnabled(false); 
chesspad.statusText.setText("请建立游戏或者加入游戏"); 
} 
isClient=isServer=false; 
} 
} 

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