📄 uifunction.c
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// }
/************************************************************/
// else
// {
// temp_pointToInt = temp_point * 10 ;
// Float2LedValue[0] = Numdot[ temp_int ] ;
/***************************小数部分*********************************/
// temp_pointToInt = temp_point * 10 ;
// Float2LedValue[1] = LedNum[ temp_pointToInt ];
//temp_pointToInt = temp_point * 100 - temp_pointToInt*10;
//Float2LedValue[2] = LedNum[ temp_pointToInt ];
// }
}
/************************************************************/
Data[0] = Float2LedValue[0];
Data[1] = Float2LedValue[1];
Data[2] = Float2LedValue[2];
}
//设定数值时,首先用DOWN确定小数点位置,enter确定,然后
//用DOWN确定每一位的数值,按enter到下一位,然后用up翻页,
//翻页也代表确认先前的设定
float Led2Float(void)
{
U16 tempData[3];
int dotFlag;
int dotPosition = 0;// 小数点位置 0为tempDate 最左边
int i;
int j;
float resultTemp = 0;
float result = 0;
int temp = 1;
enum num {zero = 0x00FC, one = 0x0060, two = 0x00DA, three = 0x00F2, four = 0x0066,
five = 0x00B6,six = 0x00BE, seven = 0x00E0, eight = 0x00FE, nine = 0x00E6, ten = 0x000 };
tempData[0] = LED_2;
tempData[1] = LED_3;
tempData[2] = LED_4;
dotPosition = dotPosition + 3 - Bit_NeedSet ;
for( i = (3 - Bit_NeedSet ); i < Bit_NeedSet; i++)
{
if( ( ( tempData[i] >> 8 ) & dot ) != dot )
{
dotPosition ++ ;
}
else
{
break;
}
}
for( i = 2; i >= ( 3 - Bit_NeedSet ); i--)
{
switch( ( tempData[ i ] >> 8 ) & 0xFE )
{
//j = tempData[ i ] >> 8
case zero:
resultTemp = resultTemp + (0 * temp);
temp *= 10;
break;
case one:
resultTemp = resultTemp + (1 * temp);
temp *= 10;
break;
case two:
resultTemp = resultTemp + (2 * temp);
temp *= 10;
break;
case three:
resultTemp = resultTemp + (3 * temp);
temp *= 10;
break;
case four:
resultTemp = resultTemp + (4 * temp);
temp *= 10;
break;
case five:
resultTemp = resultTemp + (5 * temp);
temp *= 10;
break;
case six:
resultTemp = resultTemp + (6 * temp);
temp *= 10;
break;
case seven:
resultTemp = resultTemp + (7 * temp);
temp *= 10;
break;
case eight:
resultTemp = resultTemp + (8 * temp);
temp *= 10;
break;
case nine:
resultTemp = resultTemp + (9 * temp);
temp *= 10;
break;
case ten:
resultTemp = resultTemp + (10 * temp);
temp *= 10;
break;
}
}
if( resultTemp == 0 )
{
result = 0;
}
else
{
switch( dotPosition )
{
case 0:
result = resultTemp / 100 ;
break;
case 1:
result = resultTemp /10 ;
break;
case 2:
result = resultTemp;
break;
default:
break;
}
}
}
void Led2Bool(void)
{
U16 temp;
if( Bit_NeedSet == 3)
{
temp = LED_2;
switch( temp >> 8 )
{
case 0x00FC: // "0"
(( Menu_Top_Struct * )ActiveMenuAdd)->data[0] = 0;
break;
case 0x0060: // "1"
(( Menu_Top_Struct * )ActiveMenuAdd) ->data[0] = 1;
break;
}
}
temp = LED_3;
switch( temp >> 8 )
{
case 0x00FC: // "0"
(( Menu_Top_Struct * )ActiveMenuAdd) ->data[1] = 0;
break;
case 0x0060: // "1"
(( Menu_Top_Struct * )ActiveMenuAdd) ->data[1] = 1;
break;
}
temp = LED_4;
switch( temp >> 8 )
{
case 0x00FC: // "0"
(( Menu_Top_Struct * )ActiveMenuAdd) ->data[2] = 0;
break;
case 0x0060: // "1"
(( Menu_Top_Struct * )ActiveMenuAdd) ->data[2] = 1;
break;
}
}
void SetDotPosition(void)
{
U16 tempData[3];
int i;
int dotPosition = 0;// 小数点位置 0为tempDate 最左边
tempData[0] = LED_2;
tempData[1] = LED_3;
tempData[2] = LED_4;
dotPosition = 3-Bit_NeedSet;
for( i = (3 - Bit_NeedSet ); i < Bit_NeedSet ; i++)
{
if( ( ( tempData[i] >> 8 ) & dot ) != dot )
{
dotPosition ++ ;
}
}
if( dotPosition != 2)
{
dotPosition++;
}
else
{
dotPosition = 3-Bit_NeedSet;
}
for( i = 0; i < 3; i++)
{
tempData[ i ] = tempData[ i ] & ( 0xFE << 8 ) ;
}
tempData[ dotPosition ] = tempData[ dotPosition ] + (0x1 << 8 );
LED_2 = tempData[ 0 ] ;
LED_3 = tempData[ 1 ] ;
LED_4 = tempData[ 2 ] ;
}
int ChangeLED1(U16 *DataIn)
{
U16 temp = *DataIn ;
int result;
enum num {zero = 0x00FC, one = 0x0060, two = 0x00DA, three = 0x00F2, four = 0x0066,
five = 0x00B6,six = 0x00BE, seven = 0x00E0, eight = 0x00FE, nine = 0x00E6, ten = 0x000 };
if( Menu_Level != 0 )
{
switch( ( temp >> 8 ) & 0xFE )
{
case zero:
*DataIn = ( *DataIn & 0x1FF ) | ( ( Num[1] << 8 ) & 0xFE00 );
result = 1;
break;
case one:
*DataIn = ( *DataIn & 0x1FF ) | ( ( Num[2] << 8 ) & 0xFE00 );
result = 2;
break;
case two:
*DataIn = ( *DataIn & 0x1FF ) | ( ( Num[3] << 8 ) & 0xFE00 );
result = 3;
break;
case three:
*DataIn = ( *DataIn & 0x1FF ) | ( ( Num[4] << 8 ) & 0xFE00 );
result = 4;
break;
case four:
*DataIn = ( *DataIn & 0x1FF ) | ( ( Num[5] << 8 ) & 0xFE00 );
result = 5;
break;
case five:
*DataIn = ( *DataIn & 0x1FF ) | ( ( Num[6] << 8 ) & 0xFE00 );
result = 6;
break;
case six:
*DataIn = ( *DataIn & 0x1FF ) | ( ( Num[7] << 8 ) & 0xFE00 );
result = 7;
break;
case seven:
*DataIn = ( *DataIn & 0x1FF ) | ( ( Num[8] << 8 ) & 0xFE00 );
result = 8;
break;
case eight:
*DataIn = ( *DataIn & 0x1FF ) | ( ( Num[9] << 8 ) & 0xFE00 );
result = 9;
break;
case nine:
*DataIn = ( *DataIn & 0x1FF ) | ( ( Num[0] << 8 ) & 0xFE00 );
result = 0;
break;
case ten:
*DataIn = ( *DataIn & 0x1FF ) | ( ( Num[10] << 8 ) & 0xFE00 );
result = 0;
break;
default:
break;
}
}
else
{
switch( ( temp >> 8 ) & 0xFE )
{
case zero:
*DataIn = ( *DataIn & 0x1FF ) | ( ( Num[1] << 8 ) & 0xFE00 );
break;
case one:
*DataIn = ( *DataIn & 0x1FF ) | ( ( Num[0] << 8 ) & 0xFE00 );
break;
}
}
return result;
}
void ChangeLED(U16 DataIn[4])
{
U16 tempData[3] ;
U16 temp;
enum num {zero = 0x00FC, one = 0x0060, two = 0x00DA, three = 0x00F2, four = 0x0066,
five = 0x00B6,six = 0x00BE, seven = 0x00E0, eight = 0x00FE, nine = 0x00E6, ten = 0x000 };
tempData[0] = DataIn[2];
tempData[1] = DataIn[3];
tempData[2] = DataIn[4];
temp = tempData[ Cursor ];
if( Menu_Level != 0 )
{
switch( ( temp >> 8 ) & 0xFE )
{
case zero:
tempData[ Cursor ] = ( tempData[ Cursor ] & 0x1FF ) | ( ( Num[1] << 8 ) & 0xFE00 );
break;
case one:
tempData[ Cursor ] = ( tempData[ Cursor ] & 0x1FF ) | ( ( Num[2] << 8 ) & 0xFE00 );
break;
case two:
tempData[ Cursor ] = ( tempData[ Cursor ] & 0x1FF ) | ( ( Num[3] << 8 ) & 0xFE00 );
break;
case three:
tempData[ Cursor ] = ( tempData[ Cursor ] & 0x1FF ) | ( ( Num[4] << 8 ) & 0xFE00 );
break;
case four:
tempData[ Cursor ] = ( tempData[ Cursor ] & 0x1FF ) | ( ( Num[5] << 8 ) & 0xFE00 );
break;
case five:
tempData[ Cursor ] = ( tempData[ Cursor ] & 0x1FF ) | ( ( Num[6] << 8 ) & 0xFE00 );
break;
case six:
tempData[ Cursor ] = ( tempData[ Cursor ] & 0x1FF ) | ( ( Num[7] << 8 ) & 0xFE00 );
break;
case seven:
tempData[ Cursor ] = ( tempData[ Cursor ] & 0x1FF ) | ( ( Num[8] << 8 ) & 0xFE00 );
break;
case eight:
tempData[ Cursor ] = ( tempData[ Cursor ] & 0x1FF ) | ( ( Num[9] << 8 ) & 0xFE00 );
break;
case nine:
tempData[ Cursor ] = ( tempData[ Cursor ] & 0x1FF ) | ( ( Num[0] << 8 ) & 0xFE00 );
break;
case ten:
tempData[ Cursor ] = ( tempData[ Cursor ] & 0x1FF ) | ( ( Num[10] << 8 ) & 0xFE00 );
break;
default:
break;
}
}
else
{
switch( ( temp >> 8 ) & 0xFE )
{
case zero:
tempData[ Cursor ] = ( tempData[ Cursor ] & 0x1FF ) | ( ( Num[1] << 8 ) & 0xFE00 );
break;
case one:
tempData[ Cursor ] = ( tempData[ Cursor ] & 0x1FF ) | ( ( Num[0] << 8 ) & 0xFE00 );
break;
}
}
DataIn[2] = tempData[ 0 ];
DataIn[3] = tempData[ 1 ];
DataIn[4] = tempData[ 2 ];
}
extern int keyNum;
float calTemp =0.0;
int calSampleNum = 0;
int iii = 0;
float valueStore[100];
int ChangeDisplayFlag = 0;
int diandu_disp = 0;
char strBuf[20];
void Display_Process(void)
{
U16 LedValue[3];
U8 diandutemp = 0;
int timeTemp;
U16 LedTemp[8];
int datatemp;
float temp;
float valuetemp = 0.0;
static int valuetempNum = 0;
static float caltemptemp = 0;
static float caltemptemp2 = 0;
int alength;
static float caltest1 = 0;
static float caltest2 = 0;
static float caltest3 = 0;
static float caltest = 0;
static int aa = 0;
static float max= 0;
static float min = 20000;
int ii;
int yxj;
char solid;
int j;
static int x = 0;
static int xx2 = 0;
static int x2 = 0;
static float y = 0;
static float xy = 0;
static float b = 0;
char *str=&strBuf[0] ;
int d_distemp = 0;
/****************************设定系统参数时的显示*******************/
if( Func_Select == System )
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