📄 devarc.c
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/*
* Copyright (c) 2000-2001 Greg Haerr <greg@censoft.com>
*
* Device-independent arc, pie and ellipse routines.
* GdArc is integer only and requires start/end points.
* GdArcAngle requires floating point and uses angles.
* GdArcAngle uses qsin() and qcos() instead of sin() / cos()
* so no math lib needed.
*
* Portions Copyright (c) 1991 David I. Bell
* Permission is granted to use, distribute, or modify this source,
* provided that this copyright notice remains intact.
*
* Arc line clipping and integer qsin/qcos routines used by permission:
* Copyright (C) 1997-1998 by Eero Tamminen
* Bugfixed by Greg Haerr
*/
#include <stdio.h>
#include "device.h"
#if HAVEFLOAT /* =1 compiles in GdArcAngle*/
#define HIGHPRECISION 0 /* =1 for high precision angles, uses mathlib*/
#if !HIGHPRECISION
typedef float FLOAT;
/*
* qsin/qcos - calculate sin() and cos() approximations from a lookup table
*
* This uses a cosine lookup table of 0-90 degrees at one degree steps
* with the difference between successive values used for interpolation.
* The achieved accuracy should be about +/-0.0001. If you want more
* accuracy, use doubles and smaller steps. If you want more speed, use
* fixed point arithmetics.
*/
static float cosine[91][2] = {
{ 1.000000, -1.523048e-04 },
{ 0.999848, -4.568681e-04 },
{ 0.999391, -7.612923e-04 },
{ 0.998630, -1.065484e-03 },
{ 0.997564, -1.369352e-03 },
{ 0.996195, -1.672803e-03 },
{ 0.994522, -1.975744e-03 },
{ 0.992546, -2.278083e-03 },
{ 0.990268, -2.579728e-03 },
{ 0.987688, -2.880588e-03 },
{ 0.984808, -3.180570e-03 },
{ 0.981627, -3.479583e-03 },
{ 0.978148, -3.777536e-03 },
{ 0.974370, -4.074339e-03 },
{ 0.970296, -4.369900e-03 },
{ 0.965926, -4.664130e-03 },
{ 0.961262, -4.956940e-03 },
{ 0.956305, -5.248240e-03 },
{ 0.951057, -5.537941e-03 },
{ 0.945519, -5.825955e-03 },
{ 0.939693, -6.112194e-03 },
{ 0.933580, -6.396572e-03 },
{ 0.927184, -6.679001e-03 },
{ 0.920505, -6.959396e-03 },
{ 0.913545, -7.237671e-03 },
{ 0.906308, -7.513741e-03 },
{ 0.898794, -7.787522e-03 },
{ 0.891007, -8.058931e-03 },
{ 0.882948, -8.327886e-03 },
{ 0.874620, -8.594303e-03 },
{ 0.866025, -8.858103e-03 },
{ 0.857167, -9.119205e-03 },
{ 0.848048, -9.377528e-03 },
{ 0.838671, -9.632995e-03 },
{ 0.829038, -9.885528e-03 },
{ 0.819152, -1.013505e-02 },
{ 0.809017, -1.038148e-02 },
{ 0.798636, -1.062476e-02 },
{ 0.788011, -1.086479e-02 },
{ 0.777146, -1.110152e-02 },
{ 0.766044, -1.133486e-02 },
{ 0.754710, -1.156475e-02 },
{ 0.743145, -1.179112e-02 },
{ 0.731354, -1.201390e-02 },
{ 0.719340, -1.223302e-02 },
{ 0.707107, -1.244841e-02 },
{ 0.694658, -1.266001e-02 },
{ 0.681998, -1.286775e-02 },
{ 0.669131, -1.307158e-02 },
{ 0.656059, -1.327142e-02 },
{ 0.642788, -1.346722e-02 },
{ 0.629320, -1.365892e-02 },
{ 0.615661, -1.384645e-02 },
{ 0.601815, -1.402977e-02 },
{ 0.587785, -1.420882e-02 },
{ 0.573576, -1.438353e-02 },
{ 0.559193, -1.455387e-02 },
{ 0.544639, -1.471977e-02 },
{ 0.529919, -1.488119e-02 },
{ 0.515038, -1.503807e-02 },
{ 0.500000, -1.519038e-02 },
{ 0.484810, -1.533806e-02 },
{ 0.469472, -1.548106e-02 },
{ 0.453990, -1.561935e-02 },
{ 0.438371, -1.575289e-02 },
{ 0.422618, -1.588162e-02 },
{ 0.406737, -1.600551e-02 },
{ 0.390731, -1.612454e-02 },
{ 0.374607, -1.623864e-02 },
{ 0.358368, -1.634781e-02 },
{ 0.342020, -1.645199e-02 },
{ 0.325568, -1.655116e-02 },
{ 0.309017, -1.664529e-02 },
{ 0.292372, -1.673435e-02 },
{ 0.275637, -1.681831e-02 },
{ 0.258819, -1.689715e-02 },
{ 0.241922, -1.697084e-02 },
{ 0.224951, -1.703936e-02 },
{ 0.207912, -1.710270e-02 },
{ 0.190809, -1.716082e-02 },
{ 0.173648, -1.721371e-02 },
{ 0.156434, -1.726136e-02 },
{ 0.139173, -1.730376e-02 },
{ 0.121869, -1.734088e-02 },
{ 0.104528, -1.737272e-02 },
{ 0.087156, -1.739927e-02 },
{ 0.069756, -1.742052e-02 },
{ 0.052336, -1.743646e-02 },
{ 0.034899, -1.744709e-02 },
{ 0.017452, -1.745241e-02 },
{ 0.000000, -1.745241e-02 }
};
static float
qcos(FLOAT angle)
{
short a, b, c;
a = angle;
if (a < 0) {
angle = a - angle;
a = -a;
} else {
angle = angle - a;
}
b = a / 90;
c = a - b * 90;
/* interpolate according to angle */
switch(b&3) {
case 3:
c = 90 - c;
return cosine[c][0] - cosine[c-1][1] * angle;
case 2:
return -(cosine[c][0] + cosine[c][1] * angle);
case 1:
c = 90 - c;
return cosine[c-1][1] * angle - cosine[c][0];
default:
return cosine[c][0] + cosine[c][1] * angle;
}
}
static float
qsin(FLOAT angle)
{
short a, b, c;
/* change to cosine by subtracting 90 */
a = (int)angle - 90;
if (a < 0) {
angle = (a + 90) - angle;
a = -a;
} else {
angle = angle - (a + 90);
}
b = a / 90;
c = a - b * 90;
/* interpolate according to angle */
switch(b&3) {
case 3:
c = 90 - c;
return cosine[c][0] - cosine[c-1][1] * angle;
case 2:
return -(cosine[c][0] + cosine[c][1] * angle);
case 1:
c = 90 - c;
return cosine[c-1][1] * angle - cosine[c][0];
default:
return cosine[c][0] + cosine[c][1] * angle;
}
}
#else /* HIGHPRECISION*/
#include <math.h>
#define qcos QCOS
#define qsin QSIN
typedef double FLOAT;
FLOAT QCOS(FLOAT a)
{
return cos(a * M_PI / 180.);
}
FLOAT QSIN(FLOAT a)
{
return sin(a * M_PI / 180.);
}
#endif /* HIGHPRECISION*/
#endif /* HAVEFLOAT*/
/*
* Draw an arc or pie, angles are specified in 64th's of a degree.
* This function requires floating point, use GdArc for integer only.
*/
void
GdArcAngle(PSD psd, MWCOORD x0, MWCOORD y0, MWCOORD rx, MWCOORD ry,
MWCOORD angle1, MWCOORD angle2, int type)
{
#if HAVEFLOAT
MWCOORD ax, ay, bx, by;
FLOAT a, b;
/* calculate pie edge offsets from center to the ellipse rim */
ax = qcos(angle1/64.) * rx;
bx = qcos(angle2/64.) * rx;
a = -qsin(angle1/64.);
b = -qsin(angle2/64.);
ay = a * ry;
by = b * ry;
/* call integer routine*/
GdArc(psd, x0, y0, rx, ry, ax, ay, bx, by, type);
#endif /* HAVEFLOAT*/
}
/* argument holder for pie, arc and ellipse functions*/
typedef struct {
PSD psd;
MWCOORD x0, y0;
MWCOORD rx, ry;
MWCOORD ax, ay;
MWCOORD bx, by;
int adir, bdir;
int type;
} SLICE;
extern void drawpoint(PSD psd, MWCOORD x, MWCOORD y);
extern void drawrow(PSD psd, MWCOORD x1, MWCOORD x2, MWCOORD y);
/*
* Clip a line segment for arc or pie drawing.
* Returns 0 if line is clipped or on acceptable side, 1 if it's vertically
* on other side, otherwise 3.
*/
static int
clip_line(SLICE *slice, MWCOORD xe, MWCOORD ye, int dir, MWCOORD y, MWCOORD *x0,
MWCOORD *x1)
{
#if 0
/*
* kluge: handle 180 degree case
*/
if (y >= 0 && ye == 0) {
/*printf("cl %d,%d %d,%d %d,%d %d,%d %d,%d\n", xe, ye, y, dir,
slice->ax, slice->ay, slice->bx, slice->by, slice->adir, slice->bdir);*/
/* bottom 180*/
if (slice->adir < 0) {
if (slice->ay || slice->by)
return 1;
if (slice->ax == -slice->bx)
return 0;
}
return 3;
}
#endif
/* hline on the same vertical side with the given edge? */
if ((y >= 0 && ye >= 0) || (y < 0 && ye < 0)) {
MWCOORD x;
if (ye == 0) x = xe; else
x = (MWCOORD)(long)xe * y / ye;
if (x >= *x0 && x <= *x1) {
if (dir > 0)
*x0 = x;
else
*x1 = x;
return 0;
} else {
if (dir > 0) {
if (x <= *x0)
return 0;
} else {
if (x >= *x1)
return 0;
}
}
return 3;
}
return 1;
}
/* relative offsets, direction from left to right. */
static void
draw_line(SLICE *slice, MWCOORD x0, MWCOORD y, MWCOORD x1)
{
int dbl = (slice->adir > 0 && slice->bdir < 0);
int discard, ret;
MWCOORD x2 = x0, x3 = x1;
if (y == 0) {
if (slice->type != MWPIE)
return;
/* edges on different sides */
if ((slice->ay <= 0 && slice->by >= 0) ||
(slice->ay >= 0 && slice->by <= 0)) {
if (slice->adir < 0) {
if (x1 > 0)
x1 = 0;
}
if (slice->bdir > 0) {
if (x0 < 0)
x0 = 0;
}
} else {
if (!dbl) {
/* FIXME leaving in draws dot in center*/
drawpoint(slice->psd, slice->x0, slice->y0);
return;
}
}
drawrow(slice->psd, slice->x0 + x0, slice->x0 + x1, slice->y0);
return;
}
/* clip left edge / line */
ret = clip_line(slice, slice->ax, slice->ay, slice->adir, y, &x0, &x1);
if (dbl) {
if (!ret) {
/* edges separate line to two parts */
drawrow(slice->psd, slice->x0 + x0, slice->x0 + x1,
slice->y0 + y);
x0 = x2;
x1 = x3;
}
} else {
if (ret > 1) {
return;
}
}
discard = ret;
ret = clip_line(slice, slice->bx, slice->by, slice->bdir, y, &x0, &x1);
discard += ret;
if (discard > 2 && !(dbl && ret == 0 && discard == 3)) {
return;
}
if (discard == 2) {
/* line on other side than slice */
if (slice->adir < 0 || slice->bdir > 0) {
return;
}
}
drawrow(slice->psd, slice->x0 + x0, slice->x0 + x1, slice->y0 + y);
}
/* draw one line segment or set of points, called from drawarc routine*/
static void
drawarcsegment(SLICE *slice, MWCOORD xp, MWCOORD yp)
{
switch (slice->type) {
case MWELLIPSEFILL:
/* draw ellipse fill segment*/
drawrow(slice->psd, slice->x0-xp, slice->x0+xp, slice->y0-yp);
drawrow(slice->psd, slice->x0-xp, slice->x0+xp, slice->y0+yp);
return;
case MWELLIPSE:
/* set four points symmetrically situated around a point*/
drawpoint(slice->psd, slice->x0 + xp, slice->y0 + yp);
drawpoint(slice->psd, slice->x0 - xp, slice->y0 + yp);
drawpoint(slice->psd, slice->x0 + xp, slice->y0 - yp);
drawpoint(slice->psd, slice->x0 - xp, slice->y0 - yp);
return;
case MWPIE:
/* draw top and bottom halfs of pie*/
draw_line(slice, -xp, -yp, +xp);
draw_line(slice, -xp, +yp, +xp);
return;
default: /* MWARC, MWARCOUTLINE*/
/* set four points symmetrically around a point and clip*/
draw_line(slice, +xp, +yp, +xp);
draw_line(slice, -xp, +yp, -xp);
draw_line(slice, +xp, -yp, +xp);
draw_line(slice, -xp, -yp, -xp);
return;
}
}
/* General routine to plot points on an arc. Used by arc, pie and ellipse*/
static void
drawarc(SLICE *slice)
{
MWCOORD xp, yp; /* current point (based on center) */
MWCOORD rx, ry;
long Asquared; /* square of x semi axis */
long TwoAsquared;
long Bsquared; /* square of y semi axis */
long TwoBsquared;
long d;
long dx, dy;
rx = slice->rx;
ry = slice->ry;
xp = 0;
yp = ry;
Asquared = rx * rx;
TwoAsquared = 2 * Asquared;
Bsquared = ry * ry;
TwoBsquared = 2 * Bsquared;
d = Bsquared - Asquared * ry + (Asquared >> 2);
dx = 0;
dy = TwoAsquared * ry;
while (dx < dy) {
drawarcsegment(slice, xp, yp);
if (d > 0) {
yp--;
dy -= TwoAsquared;
d -= dy;
}
xp++;
dx += TwoBsquared;
d += (Bsquared + dx);
}
d += ((3L * (Asquared - Bsquared) / 2L - (dx + dy)) >> 1);
while (yp >= 0) {
drawarcsegment(slice, xp, yp);
if (d < 0) {
xp++;
dx += TwoBsquared;
d += dx;
}
yp--;
dy -= TwoAsquared;
d += (Asquared - dy);
}
}
/*
* Draw an arc or pie using start/end points.
* Integer only routine. To specify start/end angles,
* use GdArcAngle, which requires floating point.
*/
void
GdArc(PSD psd, MWCOORD x0, MWCOORD y0, MWCOORD rx, MWCOORD ry,
MWCOORD ax, MWCOORD ay, MWCOORD bx, MWCOORD by, int type)
{
MWCOORD adir, bdir;
SLICE slice;
if (rx <= 0 || ry <= 0)
return;
/*
* Calculate right/left side clipping, based on quadrant.
* dir is positive when right side is filled and negative when
* left side is to be filled.
*
* >= 0 is bottom half
*/
if (ay >= 0)
adir = 1;
else
adir = -1;
if (by >= 0)
bdir = -1;
else
bdir = 1;
/*
* The clip_line routine has problems around the 0 and
* 180 degree axes.
* This <fix> is required to make the clip_line algorithm
* work. Getting these routines to work for all angles is
* a bitch. And they're still buggy. Doing this causes
* half circles to be outlined with a slightly bent line
* on the x axis. FIXME
*/
if (ay == 0) ++ay;
if (by == 0) ++by;
/* swap rightmost edge first */
if (bx > ax) {
MWCOORD swap;
swap = ax;
ax = bx;
bx = swap;
swap = ay;
ay = by;
by = swap;
swap = adir;
adir = bdir;
bdir = swap;
}
/* check for entire area clipped, draw with per-point clipping*/
if (GdClipArea(psd, x0-rx, y0-ry, x0+rx, y0+ry) == CLIP_INVISIBLE)
return;
slice.psd = psd;
slice.x0 = x0;
slice.y0 = y0;
slice.rx = rx;
slice.ry = ry;
slice.ax = ax;
slice.ay = ay;
slice.bx = bx;
slice.by = by;
slice.adir = adir;
slice.bdir = bdir;
slice.type = type;
drawarc(&slice);
if (type & MWOUTLINE) {
/* draw two lines from rx,ry to arc endpoints*/
GdLine(psd, x0, y0, x0+ax, y0+ay, TRUE);
GdLine(psd, x0, y0, x0+bx, y0+by, TRUE);
}
GdFixCursor(psd);
}
/*
* Draw an ellipse using the current clipping region and foreground color.
* This draws in the outline of the ellipse, or fills it.
* Integer only routine.
*/
void
GdEllipse(PSD psd, MWCOORD x, MWCOORD y, MWCOORD rx, MWCOORD ry, MWBOOL fill)
{
SLICE slice;
if (rx < 0 || ry < 0)
return;
/* Check if the ellipse bounding box is either totally visible
* or totally invisible. Draw with per-point clipping.
*/
switch (GdClipArea(psd, x - rx, y - ry, x + rx, y + ry)) {
case CLIP_VISIBLE:
/*
* For size considerations, there's no low-level ellipse
* draw, so we've got to draw all ellipses
* with per-point clipping for the time being
psd->DrawEllipse(psd, x, y, rx, ry, fill, gr_foreground);
GdFixCursor(psd);
return;
*/
break;
case CLIP_INVISIBLE:
return;
}
slice.psd = psd;
slice.x0 = x;
slice.y0 = y;
slice.rx = rx;
slice.ry = ry;
slice.type = fill? MWELLIPSEFILL: MWELLIPSE;
/* other elements unused*/
drawarc(&slice);
GdFixCursor(psd);
}
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