📄 slider.c
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/* Copyright (c) 2000 Simon Wood <simon@mungewell.uklinux.net>
*
* This program is licensed under the same terms that Microwindows
* and Nano-X are licensed under. See the file LICENSE accompanying
* this distribution.
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#define MWINCLUDECOLORS
#include "nano-X.h"
/* set up size of the grid */
#define WIDTH_IN_TILES 4
#define HEIGHT_IN_TILES 4
#define MAX_TILES (WIDTH_IN_TILES * HEIGHT_IN_TILES)
#define USE_IMAGE 1
static int value[WIDTH_IN_TILES][HEIGHT_IN_TILES];
static int calc_width, calc_height;
static int tile_width = 40;
static int tile_height = 40;
#if USE_IMAGE
static void * image_addr;
static int using_image = 1;
static GR_WINDOW_ID image; /* storage area for image */
#endif
static GR_WINDOW_ID master; /* id for whole window */
static GR_WINDOW_ID buttons; /* id for buttons */
static GR_WINDOW_ID tiles; /* id for play area */
static GR_GC_ID gc1; /* graphics context for text */
static int value[WIDTH_IN_TILES][HEIGHT_IN_TILES];
/* function prototypes */
static void HandleEvents();
static void RefreshWindow();
static void RandomiseTiles();
static void MoveTile();
static void DrawTile();
int
main(int argc,char **argv)
{
if (GrOpen() < 0) {
fprintf(stderr, "cannot open graphics\n");
exit(1);
}
gc1 = GrNewGC();
#if USE_IMAGE
image = GrNewWindow(GR_ROOT_WINDOW_ID, 300, 0, (WIDTH_IN_TILES * tile_width),
(HEIGHT_IN_TILES * tile_height), 4, BLACK, WHITE);
if(argc != 2)
/* No image specified, use numered tiles */
using_image = 0;
else {
/* need to find out image size.... */
image_addr = malloc(4 * (WIDTH_IN_TILES * tile_width) *
(HEIGHT_IN_TILES * tile_height) );
image = GrNewPixmap((WIDTH_IN_TILES * tile_width),
(HEIGHT_IN_TILES * tile_height), image_addr);
GrDrawImageFromFile(image, gc1, 0, 0,
GR_IMAGE_MAX_SIZE, GR_IMAGE_MAX_SIZE, argv[1], 0);
}
#endif
/* calculate size of tile area */
calc_width = 10 + (WIDTH_IN_TILES * tile_width);
calc_height = 15 + 35 + (HEIGHT_IN_TILES * tile_height);
#if 0
/* enforce minimum size */
if (calc_width < 240) calc_width=240;
if (calc_height < 320) calc_height=320;
#endif
master = GrNewWindow(GR_ROOT_WINDOW_ID, 0, 0, calc_width, calc_height, 1, RED, WHITE);
buttons = GrNewWindow((GR_WINDOW_ID) master, 5, 5, (calc_width - 5), 35, 1, RED, RED);
tiles = GrNewWindow((GR_WINDOW_ID) master, (calc_width/2) - (WIDTH_IN_TILES * tile_width /2),
45 + ((calc_height - 50)/2) - (HEIGHT_IN_TILES * tile_height /2),
(WIDTH_IN_TILES * tile_width), (HEIGHT_IN_TILES * tile_height), 1, RED, RED);
GrMapWindow(master);
GrMapWindow(buttons);
GrMapWindow(tiles);
/* set random seed */
srandom((int) getpid());
RandomiseTiles();
GrSelectEvents(master, GR_EVENT_MASK_EXPOSURE|GR_EVENT_MASK_CLOSE_REQ);
GrSelectEvents(buttons, GR_EVENT_MASK_BUTTON_DOWN);
GrSelectEvents(tiles, GR_EVENT_MASK_BUTTON_DOWN);
RefreshWindow();
while (GR_TRUE) {
GR_EVENT event;
GrGetNextEvent(&event);
HandleEvents(&event);
}
}
/*
* Read the next event and handle it.
*/
void
HandleEvents(GR_EVENT *ep)
{
switch (ep->type) {
case GR_EVENT_TYPE_BUTTON_DOWN:
if (ep->button.wid == buttons) {
if (ep->button.x < (calc_width/2)) {
/* 'Again' */
RandomiseTiles();
RefreshWindow();
} else {
/* 'Quit' */
GrClose();
#if USE_IMAGE
if (using_image)
free(image_addr);
#endif
exit(0);
}
}
if (ep->button.wid == tiles) {
/* Try to move selected tile */
MoveTile( (int)(ep->button.x / tile_width),
(int)(ep->button.y / tile_height) );
}
break;
case GR_EVENT_TYPE_EXPOSURE:
RefreshWindow();
break;
case GR_EVENT_TYPE_CLOSE_REQ:
GrClose();
exit(0);
}
}
void
RefreshWindow()
{
int xpos, ypos;
GrSetGCForeground(gc1, WHITE);
GrSetGCBackground(gc1, RED);
/* draw the buttons */
GrRect(buttons, gc1, 0, 0, (calc_width - 12)/2, 34);
GrRect(buttons, gc1, (calc_width - 8)/2, 0, (calc_width - 12)/2, 34);
#if 0 /* for when center align text works */
GrText(buttons, gc1, (calc_width - 10)/4, 22, "Again", 5, 0);
GrText(buttons, gc1, (calc_width - 10)*3/4, 22, "Quit", 4, 0);
#else
GrText(buttons, gc1, 5, 22, "Again", 5, 0);
GrText(buttons, gc1, (calc_width / 2) + 5, 22, "Quit", 4, 0);
#endif
/* draw the tiles */
for (ypos=0; ypos< HEIGHT_IN_TILES; ypos++){
for (xpos=0; xpos< WIDTH_IN_TILES; xpos++){
DrawTile(xpos, ypos);
}
}
}
void
RandomiseTiles()
{
int count, xpos, ypos;
/* allocate all the numbers in order 1..MAX_TILES */
for (ypos=0; ypos< HEIGHT_IN_TILES; ypos++){
for (xpos=0; xpos< WIDTH_IN_TILES; xpos++){
value[xpos][ypos] = 1 + xpos + (WIDTH_IN_TILES * ypos);
}
}
/* position of 'hole' */
xpos = WIDTH_IN_TILES - 1;
ypos = HEIGHT_IN_TILES - 1;
/* randomly slide them around, ALL games can therefore solved - so no excusses!! */
for (count=0; count< MAX_TILES * 1000; count++){
switch(random() % 4) {
case 0:
if (ypos < HEIGHT_IN_TILES - 1) {
value[xpos][ypos] = value[xpos][ypos+1];
ypos++;
value[xpos][ypos] = MAX_TILES;
}
break;
case 1:
if (xpos > 0) {
value[xpos][ypos] = value[xpos - 1][ypos];
xpos--;
value[xpos][ypos] = MAX_TILES;
}
break;
case 2:
if (ypos > 0) {
value[xpos][ypos] = value[xpos][ypos - 1];
ypos--;
value[xpos][ypos] = MAX_TILES;
}
break;
case 3:
if (xpos < WIDTH_IN_TILES - 1) {
value[xpos][ypos] = value[xpos + 1][ypos];
xpos++;
value[xpos][ypos] = MAX_TILES;
}
break;
}
}
}
void
MoveTile(xpos, ypos)
int xpos, ypos;
{
/* check all possible moves to see if there is the blank (N,E,S,W) */
if (ypos > 0 && value[xpos][ypos - 1] == MAX_TILES) {
value[xpos][ypos - 1] = value[xpos][ypos];
value[xpos][ypos] = MAX_TILES;
DrawTile(xpos, ypos - 1);
DrawTile(xpos, ypos);
}
if (xpos < (WIDTH_IN_TILES - 1) && value[xpos + 1][ypos] == MAX_TILES) {
value[xpos + 1][ypos] = value[xpos][ypos];
value[xpos][ypos] = MAX_TILES;
DrawTile(xpos + 1, ypos);
DrawTile(xpos, ypos);
}
if (ypos < (HEIGHT_IN_TILES - 1) && value[xpos][ypos + 1] == MAX_TILES) {
value[xpos][ypos + 1] = value[xpos][ypos];
value[xpos][ypos] = MAX_TILES;
DrawTile(xpos, ypos + 1);
DrawTile(xpos, ypos);
}
if (xpos > 0 && value[xpos - 1][ypos] == MAX_TILES) {
value[xpos - 1][ypos] = value[xpos][ypos];
value[xpos][ypos] = MAX_TILES;
DrawTile(xpos - 1, ypos);
DrawTile(xpos, ypos);
}
/* check for a winner */
if (value[WIDTH_IN_TILES - 1][HEIGHT_IN_TILES - 1] == MAX_TILES) {
int winner = 0;
for (ypos=0; ypos< HEIGHT_IN_TILES; ypos++){
for (xpos=0; xpos< WIDTH_IN_TILES; xpos++){
if (value[xpos][ypos] == winner + 1)
winner++;
else
winner=0;
}
}
if (winner == MAX_TILES) {
/* Do winning screen */
int loop = MAX_TILES;
for(loop=0; loop < MAX_TILES; loop++) {
for(winner=0; winner < (MAX_TILES - loop) ; winner++) {
/* move tiles around */
xpos = winner % WIDTH_IN_TILES;
ypos = (int)(winner/WIDTH_IN_TILES);
value[xpos][ypos] = loop + winner + 1;
DrawTile(winner % WIDTH_IN_TILES, (int)(winner/WIDTH_IN_TILES));
}
GrFlush();
for(winner=0; winner < 10000000 ; winner++);
/* delay loop */
}
/* Print message */
GrSetGCForeground(gc1, WHITE);
GrSetGCBackground(gc1, RED);
GrText(tiles, gc1, ((WIDTH_IN_TILES * tile_width)/2) - 40, (HEIGHT_IN_TILES * tile_height)/2, "Well Done!!", -1, 0);
}
}
}
void
DrawTile(xpos, ypos)
int xpos, ypos;
{
char text[]="00";
/* blank out old tile */
GrSetGCForeground(gc1, RED);
GrFillRect(tiles, gc1, (xpos* tile_width), (ypos*tile_height), tile_width, tile_height);
if (value[xpos][ypos] != MAX_TILES ) {
/* re-draw tile and number */
GrSetGCForeground(gc1, WHITE);
GrSetGCBackground(gc1, RED);
GrRect(tiles, gc1, (xpos*tile_width), (ypos*tile_height), tile_width, tile_height);
#if USE_IMAGE
if (using_image) {
/* copy from image window */
GrCopyArea(tiles, gc1, 1 + (xpos*tile_width), 1 + (ypos*tile_height),
tile_width - 2, tile_height - 2, image,
1 + (((value[xpos][ypos] - 1) % WIDTH_IN_TILES) * tile_width),
1 + (((int)(value[xpos][ypos] - 1) / WIDTH_IN_TILES) * tile_height), 0);
} else {
#endif
/* label the tile with a number */
if (value[xpos][ypos] > 9)
text[0] = 48 + (int)(value[xpos][ypos]/10);
else
text[0] = 32;
text[1] = 48 + value[xpos][ypos] % 10;
GrText(tiles, gc1, (xpos*tile_width) + (tile_width /2) - 5, (ypos*tile_height) + (tile_height/2) + 5, &text, -1, 0);
#if USE_IMAGE
}
#endif
}
}
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