📄 fblin4hp.c
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{
int i;
static int toto= 0;
if (toto==0)
{
long t2, t3, t= gt();
for (i= 1000; i!=0; i--)
intset(p, 12345678, 1024);
t2= gt(); t3= gt();
toto= 1;
printf("4KB = %dus\r\n", (int)(t2-t-t3+t2)/1000);
}
}*/
static void intset2(int *p, int v, int c) { while(c>0) { c--; *p++= v; } }
static
void linear41_drawhorzline(PSD psd, MWCOORD x1, MWCOORD x2, MWCOORD y, MWPIXELVAL c)
{
T8p Mask1, Mask2; // start of line and end of line mask
P8p p; // pointer on line
DRAWON;
if (x1>x2) swap(int, x1, x2); // ensure x1<x2
// ltime(psd->addr);
x2= x2-x1+1; // get number of pixels to draw
p= PPointer(psd->addr, psd->linelen, x1, y); // get pointer on start of line
x1&= 7;
Mask1= Masks[x1]; // get end and begining of lines
Mask2= Masks2[(x1+x2)&7];
x2= (x1+x2+7)>>3; // get number of full words to write
c= EColor(c); // get 8 times the color
switch(x2) // unrolled loops for up to 120pixels.
{
case 0: break;
case 1: Mask1= Mask1|~Mask2; *p= (*p&Mask1)|(c&~Mask1); break;
case 2: *p++= (*p&Mask1)|(c&~Mask1); *p= (*p&~Mask2)|(c&Mask2); break;
case 3: *p++= (*p&Mask1)|(c&~Mask1); *p++= c; *p= (*p&~Mask2)|(c&Mask2); break;
case 4: *p++= (*p&Mask1)|(c&~Mask1); *p++= c; *p++= c; *p= (*p&~Mask2)|(c&Mask2); break;
case 5: *p++= (*p&Mask1)|(c&~Mask1); *p++= c; *p++= c; *p++= c; *p= (*p&~Mask2)|(c&Mask2); break;
case 6: *p++= (*p&Mask1)|(c&~Mask1); *p++= c; *p++= c; *p++= c; *p++= c; *p= (*p&~Mask2)|(c&Mask2); break;
case 7: *p++= (*p&Mask1)|(c&~Mask1); *p++= c; *p++= c; *p++= c; *p++= c; *p++= c; *p= (*p&~Mask2)|(c&Mask2); break;
case 8: *p++= (*p&Mask1)|(c&~Mask1); *p++= c; *p++= c; *p++= c; *p++= c; *p++= c; *p++= c; *p= (*p&~Mask2)|(c&Mask2); break;
case 9: *p++= (*p&Mask1)|(c&~Mask1); *p++= c; *p++= c; *p++= c; *p++= c; *p++= c; *p++= c; *p++= c; *p= (*p&~Mask2)|(c&Mask2); break;
case 10: *p++= (*p&Mask1)|(c&~Mask1); *p++= c; *p++= c; *p++= c; *p++= c; *p++= c; *p++= c; *p++= c; *p++= c; *p= (*p&~Mask2)|(c&Mask2); break;
case 11: *p++= (*p&Mask1)|(c&~Mask1); *p++= c; *p++= c; *p++= c; *p++= c; *p++= c; *p++= c; *p++= c; *p++= c; *p++= c; *p= (*p&~Mask2)|(c&Mask2); break;
case 12: *p++= (*p&Mask1)|(c&~Mask1); *p++= c; *p++= c; *p++= c; *p++= c; *p++= c; *p++= c; *p++= c; *p++= c; *p++= c; *p++= c; *p= (*p&~Mask2)|(c&Mask2); break;
case 13: *p++= (*p&Mask1)|(c&~Mask1); *p++= c; *p++= c; *p++= c; *p++= c; *p++= c; *p++= c; *p++= c; *p++= c; *p++= c; *p++= c; *p++= c; *p= (*p&~Mask2)|(c&Mask2); break;
case 14: *p++= (*p&Mask1)|(c&~Mask1); *p++= c; *p++= c; *p++= c; *p++= c; *p++= c; *p++= c; *p++= c; *p++= c; *p++= c; *p++= c; *p++= c; *p++= c; *p= (*p&~Mask2)|(c&Mask2); break;
case 15: *p++= (*p&Mask1)|(c&~Mask1); *p++= c; *p++= c; *p++= c; *p++= c; *p++= c; *p++= c; *p++= c; *p++= c; *p++= c; *p++= c; *p++= c; *p++= c; *p++= c; *p= (*p&~Mask2)|(c&Mask2); break;
default:
x2-= 2;
*p++= (*p&Mask1)|(c&~Mask1); // write start mask
intset(p, c, x2); // write n time 8 pixels
*(p+x2)= (*(p+x2)&~Mask2)|(c&Mask2); // write end mask
break;
}
DRAWOFF;
}
static
void linear41_drawvertline(PSD psd, MWCOORD x, MWCOORD y1, MWCOORD y2, MWPIXELVAL c)
{
P8p p; T8p m; int d;
DRAWON;
if (y1>y2) swap(int, y1, y2); // ensure y1 < y2
y2= y2-y1+1; // get number of pixels to draw
p= PPointer(psd->addr, psd->linelen, x, y1); // get pointer on first pixel
c<<= (x&7)<<2; // get the color at the right place
m= (0xf<<((x&7)<<2)); // get the mask
d= psd->linelen >> 2; // get the line lenght
for(;y2!=0; y2--) { *p= (*p&~m)|c; p+= d; } // for all lines, update the video data and jump to next line
DRAWOFF;
}
static
void linear41_fillrect(PSD psd, MWCOORD x1, MWCOORD y1, MWCOORD x2, MWCOORD y2, MWPIXELVAL c)
{
int d;
T8p Mask1, Mask2; // start of line and end of line mask
P8p p; // pointer on line
if (x1>x2) swap(int, x1, x2); // ensure x1<x2
if (y1>y2) swap(int, y1, y2); // ensure y1<y2
DRAWON;
x2= x2-x1+1; // get number of pixels to draw
p= PPointer(psd->addr, psd->linelen, x1, y1); // get pointer on start of line
d= (psd->linelen)>>2; // line size
x1&= 7;
Mask1= Masks[x1]; // get end and begining of lines masks
Mask2= Masks2[(x1+x2)&7];
x2= (x1+x2+7)>>3; // get number of full words to write
c= EColor(c); // get 8 times the color
y2-= y1-1; // number of lines to draw
switch(x2) // unrolled loop for up to 120 pixels
{
case 0: break;
case 1: Mask1= Mask1|~Mask2; for (; y2!=0; y2--) { *p= (*p&Mask1)|(c&~Mask1); p+=d; } break;
case 2: d= d-x2+1; for (; y2!=0; y2--) { *p++= (*p&Mask1)|(c&~Mask1); *p= (*p&~Mask2)|(c&Mask2); p+=d; } break;
case 3: d= d-x2+1; for (; y2!=0; y2--) { *p++= (*p&Mask1)|(c&~Mask1); *p++= c; *p= (*p&~Mask2)|(c&Mask2); p+=d; } break;
case 4: d= d-x2+1; for (; y2!=0; y2--) { *p++= (*p&Mask1)|(c&~Mask1); *p++= c; *p++= c; *p= (*p&~Mask2)|(c&Mask2); p+=d; } break;
case 5: d= d-x2+1; for (; y2!=0; y2--) { *p++= (*p&Mask1)|(c&~Mask1); *p++= c; *p++= c; *p++= c; *p= (*p&~Mask2)|(c&Mask2); p+=d; } break;
case 6: d= d-x2+1; for (; y2!=0; y2--) { *p++= (*p&Mask1)|(c&~Mask1); *p++= c; *p++= c; *p++= c; *p++= c; *p= (*p&~Mask2)|(c&Mask2); p+=d; } break;
case 7: d= d-x2+1; for (; y2!=0; y2--) { *p++= (*p&Mask1)|(c&~Mask1); *p++= c; *p++= c; *p++= c; *p++= c; *p++= c; *p= (*p&~Mask2)|(c&Mask2); p+=d; } break;
case 8: d= d-x2+1; for (; y2!=0; y2--) { *p++= (*p&Mask1)|(c&~Mask1); *p++= c; *p++= c; *p++= c; *p++= c; *p++= c; *p++= c; *p= (*p&~Mask2)|(c&Mask2); p+=d; } break;
case 9: d= d-x2+1; for (; y2!=0; y2--) { *p++= (*p&Mask1)|(c&~Mask1); *p++= c; *p++= c; *p++= c; *p++= c; *p++= c; *p++= c; *p++= c; *p= (*p&~Mask2)|(c&Mask2); p+=d; } break;
case 10: d= d-x2+1; for (; y2!=0; y2--) { *p++= (*p&Mask1)|(c&~Mask1); *p++= c; *p++= c; *p++= c; *p++= c; *p++= c; *p++= c; *p++= c; *p++= c; *p= (*p&~Mask2)|(c&Mask2); p+=d; } break;
case 11: d= d-x2+1; for (; y2!=0; y2--) { *p++= (*p&Mask1)|(c&~Mask1); *p++= c; *p++= c; *p++= c; *p++= c; *p++= c; *p++= c; *p++= c; *p++= c; *p++= c; *p= (*p&~Mask2)|(c&Mask2); p+=d; } break;
case 12: d= d-x2+1; for (; y2!=0; y2--) { *p++= (*p&Mask1)|(c&~Mask1); *p++= c; *p++= c; *p++= c; *p++= c; *p++= c; *p++= c; *p++= c; *p++= c; *p++= c; *p++= c; *p= (*p&~Mask2)|(c&Mask2); p+=d; } break;
case 13: d= d-x2+1; for (; y2!=0; y2--) { *p++= (*p&Mask1)|(c&~Mask1); *p++= c; *p++= c; *p++= c; *p++= c; *p++= c; *p++= c; *p++= c; *p++= c; *p++= c; *p++= c; *p++= c; *p= (*p&~Mask2)|(c&Mask2); p+=d; } break;
case 14: d= d-x2+1; for (; y2!=0; y2--) { *p++= (*p&Mask1)|(c&~Mask1); *p++= c; *p++= c; *p++= c; *p++= c; *p++= c; *p++= c; *p++= c; *p++= c; *p++= c; *p++= c; *p++= c; *p++= c; *p= (*p&~Mask2)|(c&Mask2); p+=d; } break;
case 15: d= d-x2+1; for (; y2!=0; y2--) { *p++= (*p&Mask1)|(c&~Mask1); *p++= c; *p++= c; *p++= c; *p++= c; *p++= c; *p++= c; *p++= c; *p++= c; *p++= c; *p++= c; *p++= c; *p++= c; *p++= c; *p= (*p&~Mask2)|(c&Mask2); p+=d; } break;
default:
d--; x2-= 2;
for (; y2!=0; y2--)
{
*p++= (*p&Mask1)|(c&~Mask1); // write start mask
intset(p, c, x2); // write n time 8 pixels
*(p+x2)= (*(p+x2)&~Mask2)|(c&Mask2); // write end mask
p+= d;
}
break;
}
DRAWOFF;
}
#include "SubRepl.h" // includes all the sub functions of blit
static
void linear41_blit(PSD dstpsd, MWCOORD x, MWCOORD y, MWCOORD w, MWCOORD h, PSD srcpsd, MWCOORD sx, MWCOORD sy, long op)
{
int ds, ss, shift;
T8p Mask1, Mask2;
// compute source and dest pointers
P8p dData= PPointer(dstpsd->addr, dstpsd->linelen, x, y);
P8p sData= PPointer(srcpsd->addr, srcpsd->linelen, sx, sy);
// compute mask and shift
x&=7; sx&=7;
shift= (x-sx)<<2;
Mask1= Masks[x]; // mask used to select what bellongs to the dest bitmap and source bitmap at the begining of each line
Mask2= Masks2[(x+w)&7]; // mask used to select what bellongs to dest and source bitmap at the end of each line.
// number of full int to work with+1
w= -1+((w+x+7)>>3);
// compute number of workd to skip at end of each line in the source and the destination
ds= (dstpsd->linelen>>2)-w;
ss= (srcpsd->linelen>>2)-w;
//printf("blt x %d y %d sx %d sy %d w %d h%d\r\n", x, y, sx, sy, w, h);
// dispatching on sub functions
if (shift!=0)
{
switch ((4&(shift>>28))|(w>2?3:w)) // sign: bit2, w: bits 0&1
{
case 0: Blt_Shift_Positif_w0(sData, dData, ss, ds, shift, Mask1, Mask2, w-1, h); return;
case 1: Blt_Shift_Positif_w1(sData, dData, ss, ds, shift, Mask1, Mask2, w-1, h); return;
case 2: Blt_Shift_Positif_w2(sData, dData, ss, ds, shift, Mask1, Mask2, w-1, h); return;
case 3: Blt_Shift_Positif (sData, dData, ss, ds, shift, Mask1, Mask2, w-1, h); return;
case 4: Blt_Shift_Negatif_w0(sData, dData, ss, ds, shift, Mask1, Mask2, w-1, h); return;
case 5: Blt_Shift_Negatif_w1(sData, dData, ss, ds, shift, Mask1, Mask2, w-1, h); return;
case 6: Blt_Shift_Negatif_w2(sData, dData, ss, ds, shift, Mask1, Mask2, w-1, h); return;
case 7: Blt_Shift_Negatif (sData, dData, ss, ds, shift, Mask1, Mask2, w-1, h); return;
default: return;
}
} else {
switch (w)
{
case 0: Blt_Shift_Null_w0 (sData, dData, ss, ds, shift, Mask1, Mask2, w-1, h); return;
case 1: Blt_Shift_Null_w1 (sData, dData, ss, ds, shift, Mask1, Mask2, w-1, h); return;
case 2: Blt_Shift_Null_w2 (sData, dData, ss, ds, shift, Mask1, Mask2, w-1, h); return;
case 3: Blt_Shift_Null_w3 (sData, dData, ss, ds, shift, Mask1, Mask2, w-1, h); return;
default: Blt_Shift_Null (sData, dData, ss, ds, shift, Mask1, Mask2, w-1, h); return;
}
}
}
/* srccopy stretchblt*/
static void
linear4_stretchblit(PSD dstpsd, MWCOORD dstx, MWCOORD dsty, MWCOORD dstw,
MWCOORD dsth, PSD srcpsd, MWCOORD srcx, MWCOORD srcy, MWCOORD srcw,
MWCOORD srch, long op)
{
ADDR8 dst;
ADDR8 src;
int dlinelen = dstpsd->linelen;
int slinelen = srcpsd->linelen;
int i, ymax;
int row_pos, row_inc;
int col_pos, col_inc;
unsigned char pixel = 0;
assert (dstpsd->addr != 0);
assert (dstx >= 0 && dstx < dstpsd->xres);
assert (dsty >= 0 && dsty < dstpsd->yres);
assert (dstw > 0);
assert (dsth > 0);
assert (srcpsd->addr != 0);
assert (srcx >= 0 && srcx < srcpsd->xres);
assert (srcy >= 0 && srcy < srcpsd->yres);
assert (srcw > 0);
assert (srch > 0);
assert (dstx+dstw <= dstpsd->xres);
assert (dsty+dsth <= dstpsd->yres);
assert (srcx+srcw <= srcpsd->xres);
assert (srcy+srch <= srcpsd->yres);
DRAWON;
row_pos = 0x10000;
row_inc = (srch << 16) / dsth;
/* stretch blit using integer ratio between src/dst height/width*/
for (ymax = dsty+dsth; dsty<ymax; ++dsty) {
MWCOORD dx;
MWCOORD sx;
/* find source y position*/
while (row_pos >= 0x10000L) {
++srcy;
row_pos -= 0x10000L;
}
dst = dstpsd->addr + (dstx>>1) + dsty*dlinelen;
src = srcpsd->addr + (srcx>>1) + (srcy-1)*slinelen;
/* copy a row of pixels*/
col_pos = 0x10000;
col_inc = (srcw << 16) / dstw;
sx = srcx;
dx = dstx;
for (i=0; i<dstw; ++i) {
/* get source x pixel*/
while (col_pos >= 0x10000L) {
//pixel = (*src >> (((sx&1))<<2) ) & 0x0f;
pixel = (*src >> ((1-(sx&1))<<2) ) & 0x0f;
if (++sx & 1)
++src;
col_pos -= 0x10000L;
}
*dst = (*dst & notmask[dx&1]) | (pixel << (((dx&1))<<2) );
//*dst = (*dst & revnotmask[dx&1]) | (pixel << ((1-(dx&1))<<2));
if (++dx & 1)
++dst;
col_pos += col_inc;
}
row_pos += row_inc;
}
DRAWOFF;
}
#if 1
SUBDRIVER fblinear4 = {
linear4_init,
linear41_drawpixel,
linear4_readpixel,
linear41_drawhorzline,
linear4_drawvertline,
linear41_fillrect,
linear41_blit,
NULL,
linear4_stretchblit
};
#else
SUBDRIVER fblinear4 = {
linear4_init,
linear4_drawpixel,
linear4_readpixel,
linear4_drawhorzline,
linear4_drawvertline,
gen_fillrect,
linear4_blit,
NULL,
linear4_stretchblit
};
#endif
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