📄 wmpcontrols.h
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#if !defined(AFX_WMPCONTROLS_H__936FAC1D_BC93_4399_94D6_D247DF2453E4__INCLUDED_)
#define AFX_WMPCONTROLS_H__936FAC1D_BC93_4399_94D6_D247DF2453E4__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// Machine generated IDispatch wrapper class(es) created by Microsoft Visual C++
// NOTE: Do not modify the contents of this file. If this class is regenerated by
// Microsoft Visual C++, your modifications will be overwritten.
// Dispatch interfaces referenced by this interface
class CWMPMedia;
/////////////////////////////////////////////////////////////////////////////
// CWMPControls wrapper class
class CWMPControls : public COleDispatchDriver
{
public:
CWMPControls() {} // Calls COleDispatchDriver default constructor
CWMPControls(LPDISPATCH pDispatch) : COleDispatchDriver(pDispatch) {}
CWMPControls(const CWMPControls& dispatchSrc) : COleDispatchDriver(dispatchSrc) {}
// Attributes
public:
// Operations
public:
BOOL GetIsAvailable(LPCTSTR bstrItem);
void play();
void stop();
void pause();
void fastForward();
void fastReverse();
double GetCurrentPosition();
void SetCurrentPosition(double newValue);
CString GetCurrentPositionString();
void next();
void previous();
CWMPMedia GetCurrentItem();
void SetCurrentItem(LPDISPATCH newValue);
long GetCurrentMarker();
void SetCurrentMarker(long nNewValue);
void playItem(LPDISPATCH pIWMPMedia);
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_WMPCONTROLS_H__936FAC1D_BC93_4399_94D6_D247DF2453E4__INCLUDED_)
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