📄 activeobjappui.h
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/*
============================================================================
Name : ActiveObjAppUi.h
Author :
Version :
Copyright : Forum Nokia, 2006
Description : Main application UI class (controller)
============================================================================
*/
#ifndef __ACTIVEOBJAPPUI_H__
#define __ACTIVEOBJAPPUI_H__
// INCLUDES
#include <aknappui.h>
// FORWARD DECLARATIONS
class CActiveObjAppView;
// CLASS DECLARATION
/**
* CActiveObjAppUi application UI class.
* Interacts with the user through the UI and request message processing
* from the handler class
*/
class CActiveObjAppUi : public CAknAppUi
{
public: // Constructors and destructor
/**
* ConstructL.
* 2nd phase constructor.
*/
void ConstructL();
/**
* CActiveObjAppUi.
* C++ default constructor. This needs to be public due to
* the way the framework constructs the AppUi
*/
CActiveObjAppUi();
/**
* ~CActiveObjAppUi.
* Virtual Destructor.
*/
virtual ~CActiveObjAppUi();
private: // Functions from base classes
/**
* From CEikAppUi, HandleCommandL.
* Takes care of command handling.
* @param aCommand Command to be handled.
*/
void HandleCommandL( TInt aCommand );
/**
* HandleStatusPaneSizeChange.
* Called by the framework when the application status pane
* size is changed.
*/
void HandleStatusPaneSizeChange();
void DynInitMenuPaneL(TInt aResourceId, CEikMenuPane* aMenuPane);
private:
void DoCancelSortL();
void DoStartSortL();
void DoSyncSortL();
private: // Data
/**
* The application view
* Owned by CActiveObjAppUi
*/
CActiveObjAppView* iAppView;
};
#endif // __ACTIVEOBJAPPUI_H__
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