📄 beautyqq.cpp
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// BeautyQQ.cpp : Defines the class behaviors for the application.
//
#include "stdafx.h"
#include "BeautyQQ.h"
#include "BeautyQQDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
#include "ExtendClass\\BeautyTabCtrlEx.h"
#include "ExtendClass\\BeautyGroupCtrlEx.h"
//unicode version ....if other version... comment it
/**/
//
//make THCAR to char
//
char* THCAR2char(TCHAR* tchStr)
{
int iLen = 2*wcslen(tchStr);//CString,TCHAR
char* chRtn = new char[iLen+1];
wcstombs(chRtn,tchStr,iLen+1);
return chRtn;
}
/////////////////////////////////////////////////////////////////////////////
// CBeautyQQApp
BEGIN_MESSAGE_MAP(CBeautyQQApp, CWinApp)
//{{AFX_MSG_MAP(CBeautyQQApp)
// NOTE - the ClassWizard will add and remove mapping macros here.
// DO NOT EDIT what you see in these blocks of generated code!
//}}AFX_MSG
ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CBeautyQQApp construction
CBeautyQQApp::CBeautyQQApp()
{
// TODO: add construction code here,
// Place all significant initialization in InitInstance
}
/////////////////////////////////////////////////////////////////////////////
// The one and only CBeautyQQApp object
CBeautyQQApp theApp;
/////////////////////////////////////////////////////////////////////////////
// CBeautyQQApp initialization
BOOL CBeautyQQApp::InitInstance()
{
CString strPath;
CString strFilename;
strPath = GetModulePath();
strFilename = strPath +_T("\\beautyQQ.bsk");
SkinLoad(THCAR2char(strFilename.GetBuffer(0)));
SystemParametersInfo(SPI_SETDRAGFULLWINDOWS, FALSE, NULL, 0);
//重建非美化的控件类型表
//build up the table by Ctrl-TYPE, that are not need to beautify
// int aUnSkinCtrlType[2] = { TYPE_BUTTON ,TYPE_DLG};
// int nUnSkinCtrlTypeNum = 2;
// BuildUnSkinCtrlType(nUnSkinCtrlTypeNum,aUnSkinCtrlType);
//重建非美化的控件具体某一控件的ID表
//build up the table by ID, that are not need to beautify
// DWORD aUnSkinCtrlID[2] = { IDC_BUTTON_USER_NAME,
// IDC_BUTTON_USER_NAME};
// int nUnSkinCtrlIDNum = 2;
// BuildUnSkinCtrlID(nUnSkinCtrlIDNum,aUnSkinCtrlID);
//bind the ctrl to the specific-Ctrl-resource.
BindRes2CtrlbyID(102,IDC_BUTTON_USER_NAME);
BindRes2CtrlbyID(107,IDC_BUTTON_TALK_FONT);
BindRes2CtrlbyID(106,IDC_BUTTON_TALK_SERACH);
BindRes2CtrlbyID(105,IDC_BUTTON_TALK_SM1);
BindRes2CtrlbyID(105,IDC_BUTTON_TALK_SM2);
CString szNormal, szOver, szDown;
szNormal = strPath +"\\skin\\btn_normal.bmp";
szOver = strPath +"\\skin\\btn_over.bmp";
szDown = strPath +"\\skin\\btn_down.bmp";
CBeautyGroupCtrlEx::LoadFace(szNormal.GetBuffer(0), szOver.GetBuffer(0), szDown.GetBuffer(0));
szNormal = strPath +"\\skin\\tab_norm.bmp";
szOver = strPath +"\\skin\\tab_over.bmp";
szDown = strPath +"\\skin\\tab_sel.bmp";
CBeautyTabCtrlEx::LoadTabBmps(szNormal.GetBuffer(0), szOver.GetBuffer(0), szDown.GetBuffer(0));
AfxEnableControlContainer();
CBeautyQQDlg dlg;
m_pMainWnd = &dlg;
int nResponse = dlg.DoModal();
SystemParametersInfo(SPI_SETDRAGFULLWINDOWS, TRUE, NULL, 0);
return FALSE;
}
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