📄 program.cs
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using System;
using System.Collections.Generic;
using System.Text;
namespace EX2
{
class Program
{
static void Main(string[] args)
{
W w1 = new W(2, -2, 0);
W w2 = new W(1, 3, -1);
X x1 = new X(1, 0, 1);
W w3 = new W(3, -2, -1);
float s11 = w1.x * x1.x + w1.y * x1.y + w1.z * x1.z;
float f11 = 1/((float)(1+System.Math.Exp(-s11)));
float s12 = x1.x * w2.x + x1.y * w2.y + x1.z * w2.z;
float f12 = 1 / ((float)(1 + System.Math.Exp(-s12)));
X x2 = new X(f11, f12, 1);
float s21 = w3.x * x2.x + w3.y * x2.y + w3.z * x2.z;
float f21 = 1 / ((float)(1 + System.Math.Exp(-s21)));
float theta21 = (0 - f21) * f21 * (1 - f21);
float theta11 = f11 * (1 - f11) * theta21 * w3.x;
float theta12 = f12 * (1 - f12) * theta21 * w3.y;
w1.x = w1.x + theta11 * x1.x;
w1.y = w1.y + theta11 * x1.y;
w1.z = w1.z + theta11 * x1.z;
w2.x = w2.x + theta12 * x1.x;
w2.y = w2.y + theta12 * x1.y;
w2.z = w2.z + theta12 * x1.z;
w3.x = w3.x + theta21 * x2.x;
w3.y = w3.y + theta21 * x2.y;
w3.z = w3.z + theta21 * x2.z;
x1.x = 0;
x1.y = 0;
x1.z = 1;
s11 = w1.x * x1.x + w1.y * x1.y + w1.z * x1.z;
f11 = 1 / ((float)(1 + System.Math.Exp(-s11)));
s12 = x1.x * w2.x + x1.y * w2.y + x1.z * w2.z;
f12 = 1 / ((float)(1 + System.Math.Exp(-s12)));
x2.x = s11;
x2.y = s12;
x2.z = 1;
s21 = w3.x * x2.x + w3.y * x2.y + w3.z * x2.z;
f21 = 1 / ((float)(1 + System.Math.Exp(-s21)));
theta21 = (1 - f21) * f21 * (1 - f21);
theta11 = f11 * (1 - f11) * theta21 * w3.x;
theta12 = f12 * (1 - f12) * theta21 * w3.y;
w1.x = w1.x + theta11 * x1.x;
w1.y = w1.y + theta11 * x1.y;
w1.z = w1.z + theta11 * x1.z;
w2.x = w2.x + theta12 * x1.x;
w2.y = w2.y + theta12 * x1.y;
w2.z = w2.z + theta12 * x1.z;
w3.x = w3.x + theta21 * x2.x;
w3.y = w3.y + theta21 * x2.y;
w3.z = w3.z + theta21 * x2.z;
x1.x = 0;
x1.y = 1;
x1.z = 1;
s11 = w1.x * x1.x + w1.y * x1.y + w1.z * x1.z;
f11 = 1 / ((float)(1 + System.Math.Exp(-s11)));
s12 = x1.x * w2.x + x1.y * w2.y + x1.z * w2.z;
f12 = 1 / ((float)(1 + System.Math.Exp(-s12)));
x2.x = s11;
x2.y = s12;
x2.z = 1;
s21 = w3.x * x2.x + w3.y * x2.y + w3.z * x2.z;
f21 = 1 / ((float)(1 + System.Math.Exp(-s21)));
theta21 = (0 - f21) * f21 * (1 - f21);
theta11 = f11 * (1 - f11) * theta21 * w3.x;
theta12 = f12 * (1 - f12) * theta21 * w3.y;
w1.x = w1.x + theta11 * x1.x;
w1.y = w1.y + theta11 * x1.y;
w1.z = w1.z + theta11 * x1.z;
w2.x = w2.x + theta12 * x1.x;
w2.y = w2.y + theta12 * x1.y;
w2.z = w2.z + theta12 * x1.z;
w3.x = w3.x + theta21 * x2.x;
w3.y = w3.y + theta21 * x2.y;
w3.z = w3.z + theta21 * x2.z;
x1.x =1;
x1.y = 1;
x1.z = 1;
s11 = w1.x * x1.x + w1.y * x1.y + w1.z * x1.z;
f11 = 1 / ((float)(1 + System.Math.Exp(-s11)));
s12 = x1.x * w2.x + x1.y * w2.y + x1.z * w2.z;
f12 = 1 / ((float)(1 + System.Math.Exp(-s12)));
x2.x = s11;
x2.y = s12;
x2.z = 1;
s21 = w3.x * x2.x + w3.y * x2.y + w3.z * x2.z;
f21 = 1 / ((float)(1 + System.Math.Exp(-s21)));
theta21 = (1 - f21) * f21 * (1 - f21);
theta11 = f11 * (1 - f11) * theta21 * w3.x;
theta12 = f12 * (1 - f12) * theta21 * w3.y;
w1.x = w1.x + theta11 * x1.x;
w1.y = w1.y + theta11 * x1.y;
w1.z = w1.z + theta11 * x1.z;
w2.x = w2.x + theta12 * x1.x;
w2.y = w2.y + theta12 * x1.y;
w2.z = w2.z + theta12 * x1.z;
w3.x = w3.x + theta21 * x2.x;
w3.y = w3.y + theta21 * x2.y;
w3.z = w3.z + theta21 * x2.z;
w1.print();
w2.print();
w3.print();
Console.ReadLine();
}
}
class W
{
public W(float a, float b, float c)
{
x = a;
y = b;
z = c;
}
public float x, y, z;
public void print()
{
Console.Write(x + "\t");
Console.Write(y + "\t");
Console.WriteLine(z);
}
}
class X
{
public X(float a, float b, float c)
{
x = a;
y = b;
z = c;
}
public float x, y, z;
public void print()
{
Console.Write(x + "\t");
Console.Write(y + "\t");
Console.WriteLine(z);
}
}
}
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