📄 light.plg
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<h1>Build Log</h1>
<h3>
--------------------Configuration: Light - Win32 Debug--------------------
</h3>
<h3>Command Lines</h3>
Creating temporary file "C:\WINDOWS\TEMP\RSPE3B3.TMP" with contents
[
/nologo /MLd /W3 /Gm /GX /ZI /Od /I "D:\mssdk\samples\Multimedia\Common\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /Fp"Debug/Light.pch" /YX /Fo"Debug/" /Fd"Debug/" /FD /GZ /c
"F:\DirectX3D交稿\SourceCode\03\例子6\Light.cpp"
]
Creating command line "cl.exe @C:\WINDOWS\TEMP\RSPE3B3.TMP"
Creating temporary file "C:\WINDOWS\TEMP\RSPE3B4.TMP" with contents
[
winmm.lib d3dx8dt.lib d3d8.lib d3dxof.lib dxguid.lib d3dx8.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /incremental:yes /pdb:"Debug/Light.pdb" /debug /machine:I386 /out:"Debug/Light.exe" /pdbtype:sept
".\Debug\Light.obj"
]
Creating command line "link.exe @C:\WINDOWS\TEMP\RSPE3B4.TMP"
<h3>Output Window</h3>
Compiling...
Light.cpp
f:\directx3d交稿\sourcecode\03\例子6\light.cpp(315) : warning C4244: '=' : conversion from 'unsigned long' to 'float', possible loss of data
f:\directx3d交稿\sourcecode\03\例子6\light.cpp(529) : warning C4244: 'initializing' : conversion from 'unsigned long' to 'float', possible loss of data
f:\directx3d交稿\sourcecode\03\例子6\light.cpp(533) : warning C4244: '=' : conversion from 'unsigned long' to 'float', possible loss of data
Linking...
<h3>Results</h3>
Light.exe - 0 error(s), 3 warning(s)
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