📄 gridctrl.cpp
字号:
break;
case SB_RIGHT:
if (scrollPos < m_nHScrollMax)
{
SetScrollPos32(SB_HORZ, m_nHScrollMax);
Invalidate();
}
break;
default: break;
}
}
// Handle vert scrollbar notifications
void CGridCtrl::OnVScroll(UINT nSBCode, UINT /*nPos*/, CScrollBar* /*pScrollBar*/)
{
if (GetFocus()->GetSafeHwnd() != GetSafeHwnd())
SetFocus(); // Auto-destroy any InPlaceEdit's
#ifndef GRIDCONTROL_NO_TITLETIPS
m_TitleTip.Hide(); // hide any titletips
#endif
// Get the scroll position ourselves to ensure we get a 32 bit value
int scrollPos = GetScrollPos32(SB_VERT);
CCellID idTopLeft = GetTopleftNonFixedCell();
CRect rect;
GetClientRect(rect);
switch (nSBCode)
{
case SB_LINEDOWN:
if (scrollPos < m_nVScrollMax)
{
int yScroll = GetRowHeight(idTopLeft.row);
SetScrollPos32(SB_VERT, scrollPos + yScroll);
if (GetScrollPos32(SB_VERT) == scrollPos)
break; // didn't work
rect.top = GetFixedRowHeight() + yScroll;
ScrollWindow( 0, -yScroll, rect);
rect.top = rect.bottom - yScroll;
InvalidateRect(rect);
}
break;
case SB_LINEUP:
if (scrollPos > 0 && idTopLeft.row > GetFixedRowCount())
{
int yScroll = GetRowHeight(idTopLeft.row-1);
SetScrollPos32(SB_VERT, max(0, scrollPos - yScroll));
rect.top = GetFixedRowHeight();
ScrollWindow(0, yScroll, rect);
rect.bottom = rect.top + yScroll;
InvalidateRect(rect);
}
break;
case SB_PAGEDOWN:
if (scrollPos < m_nVScrollMax)
{
rect.top = GetFixedRowHeight();
scrollPos = min(m_nVScrollMax, scrollPos + rect.Height());
SetScrollPos32(SB_VERT, scrollPos);
rect.top = GetFixedRowHeight();
InvalidateRect(rect);
}
break;
case SB_PAGEUP:
if (scrollPos > 0)
{
rect.top = GetFixedRowHeight();
int offset = -rect.Height();
int pos = max(0, scrollPos + offset);
SetScrollPos32(SB_VERT, pos);
rect.top = GetFixedRowHeight();
InvalidateRect(rect);
}
break;
case SB_THUMBPOSITION:
case SB_THUMBTRACK:
{
SetScrollPos32(SB_VERT, GetScrollPos32(SB_VERT, TRUE));
CCellID idNewTopLeft = GetTopleftNonFixedCell();
if (idNewTopLeft != idTopLeft)
{
rect.top = GetFixedRowHeight();
InvalidateRect(rect);
}
}
break;
case SB_TOP:
if (scrollPos > 0)
{
SetScrollPos32(SB_VERT, 0);
Invalidate();
}
break;
case SB_BOTTOM:
if (scrollPos < m_nVScrollMax)
{
SetScrollPos32(SB_VERT, m_nVScrollMax);
Invalidate();
}
default: break;
}
}
/////////////////////////////////////////////////////////////////////////////
// CGridCtrl implementation functions
void CGridCtrl::OnDraw(CDC* pDC)
{
CRect rect;
int row,col;
CRect clipRect;
if (pDC->GetClipBox(&clipRect) == ERROR)
return;
EraseBkgnd(pDC); // OnEraseBkgnd does nothing, so erase bkgnd here.
// This necessary since we may be using a Memory DC.
int nFixedRowHeight = GetFixedRowHeight();
int nFixedColWidth = GetFixedColumnWidth();
CCellID idTopLeft = GetTopleftNonFixedCell();
int minVisibleRow = idTopLeft.row,
minVisibleCol = idTopLeft.col;
CRect VisRect;
CCellRange VisCellRange = GetVisibleNonFixedCellRange(VisRect);
int maxVisibleRow = VisCellRange.GetMaxRow(),
maxVisibleCol = VisCellRange.GetMaxCol();
// draw top-left cells 0..m_nFixedRows-1, 0..m_nFixedCols-1
rect.bottom = -1;
for (row = 0; row < m_nFixedRows; row++)
{
rect.top = rect.bottom+1;
rect.bottom = rect.top + GetRowHeight(row)-1;
rect.right = -1;
for (col = 0; col < m_nFixedCols; col++)
{
rect.left = rect.right+1;
rect.right = rect.left + GetColumnWidth(col)-1;
DrawFixedCell(pDC, row, col, rect);
}
}
// draw fixed column cells: m_nFixedRows..n, 0..m_nFixedCols-1
rect.bottom = nFixedRowHeight-1;
for (row = minVisibleRow; row <= maxVisibleRow; row++)
{
rect.top = rect.bottom+1;
rect.bottom = rect.top + GetRowHeight(row)-1;
// rect.bottom = bottom pixel of previous row
if (rect.top > clipRect.bottom)
break; // Gone past cliprect
if (rect.bottom < clipRect.top)
continue; // Reached cliprect yet?
rect.right = -1;
for (col = 0; col < m_nFixedCols; col++)
{
rect.left = rect.right+1;
rect.right = rect.left + GetColumnWidth(col)-1;
if (rect.left > clipRect.right)
break; // gone past cliprect
if (rect.right < clipRect.left)
continue; // Reached cliprect yet?
DrawFixedCell(pDC, row, col, rect);
}
}
// draw fixed row cells 0..m_nFixedRows, m_nFixedCols..n
rect.bottom = -1;
for (row = 0; row < m_nFixedRows; row++)
{
rect.top = rect.bottom+1;
rect.bottom = rect.top + GetRowHeight(row)-1;
// rect.bottom = bottom pixel of previous row
if (rect.top > clipRect.bottom)
break; // Gone past cliprect
if (rect.bottom < clipRect.top)
continue; // Reached cliprect yet?
rect.right = nFixedColWidth-1;
for (col = minVisibleCol; col <= maxVisibleCol; col++)
{
rect.left = rect.right+1;
rect.right = rect.left + GetColumnWidth(col)-1;
if (rect.left > clipRect.right)
break; // gone past cliprect
if (rect.right < clipRect.left)
continue; // Reached cliprect yet?
DrawFixedCell(pDC, row, col, rect);
}
}
// draw rest of non-fixed cells
rect.bottom = nFixedRowHeight-1;
for (row = minVisibleRow; row <= maxVisibleRow; row++)
{
rect.top = rect.bottom+1;
rect.bottom = rect.top + GetRowHeight(row)-1;
// rect.bottom = bottom pixel of previous row
if (rect.top > clipRect.bottom)
break; // Gone past cliprect
if (rect.bottom < clipRect.top)
continue; // Reached cliprect yet?
rect.right = nFixedColWidth-1;
for (col = minVisibleCol; col <= maxVisibleCol; col++)
{
rect.left = rect.right+1;
rect.right = rect.left + GetColumnWidth(col)-1;
if (rect.left > clipRect.right)
break; // gone past cliprect
if (rect.right < clipRect.left)
continue; // Reached cliprect yet?
DrawCell(pDC, row, col, rect);
}
}
CPen pen;
TRY {
pen.CreatePen(PS_SOLID, 0, m_crGridColour);
}
CATCH (CResourceException, e)
{
e->Delete();
return;
}
END_CATCH
pDC->SelectObject(&pen);
// draw vertical lines (drawn at ends of cells)
if (m_nGridLines == GVL_BOTH || m_nGridLines == GVL_VERT)
{
int x = nFixedColWidth;
for (col = minVisibleCol; col <= maxVisibleCol; col++) {
x += GetColumnWidth(col);
pDC->MoveTo(x-1, nFixedRowHeight);
pDC->LineTo(x-1, VisRect.bottom);
}
}
// draw horizontal lines (drawn at bottom of each cell)
if (m_nGridLines == GVL_BOTH || m_nGridLines == GVL_HORZ)
{
int y = nFixedRowHeight;
for (row = minVisibleRow; row <= maxVisibleRow; row++) {
y += GetRowHeight(row);
pDC->MoveTo(nFixedColWidth, y-1);
pDC->LineTo(VisRect.right, y-1);
}
}
pDC->SelectStockObject(NULL_PEN);
#ifdef USE_MEMDC // Use a memDC for flicker free update
}
#else // Use normal DC - this helps in debugging
}
#endif
////////////////////////////////////////////////////////////////////////////////////////
// CGridCtrl Cell selection stuff
BOOL CGridCtrl::IsValid(int nRow, int nCol) const
{
return (nRow >= 0 && nRow < m_nRows && nCol >= 0 && nCol < m_nCols);
}
BOOL CGridCtrl::IsValid(const CCellID& cell) const
{
return IsValid(cell.row, cell.col);
}
BOOL CGridCtrl::IsValid(const CCellRange& range) const
{
return (range.GetMinRow() >= 0 && range.GetMinCol() >= 0 &&
range.GetMaxRow() >= 0 && range.GetMaxCol() >= 0 &&
range.GetMaxRow() < m_nRows && range.GetMaxCol() < m_nCols &&
range.GetMinRow() <= range.GetMaxRow() && range.GetMinCol() <= range.GetMaxCol());
}
// Enables/Disables redraw for certain operations like columns auto-sizing etc,
// but not for user caused things such as selection changes.
void CGridCtrl::SetRedraw(BOOL bAllowDraw, BOOL bResetScrollBars /* = FALSE */)
{
TRACE(_T("%s: Setting redraw to %s\n"),
GetRuntimeClass()->m_lpszClassName, bAllowDraw? _T("TRUE") : _T("FALSE"));
if (bAllowDraw && !m_bAllowDraw)
Invalidate();
m_bAllowDraw = bAllowDraw;
if (bResetScrollBars)
ResetScrollBars();
}
// Forces a redraw of a cell immediately (using a direct DC construction,
// or the supplied dc)
BOOL CGridCtrl::RedrawCell(const CCellID& cell, CDC* pDC /* = NULL */)
{
return RedrawCell(cell.row, cell.col, pDC);
}
BOOL CGridCtrl::RedrawCell(int nRow, int nCol, CDC* pDC /* = NULL */)
{
BOOL bResult = TRUE;
BOOL bMustReleaseDC = FALSE;
if (!m_bAllowDraw || !IsCellVisible(nRow, nCol))
return FALSE;
CRect rect;
if (!GetCellRect(nRow, nCol, rect))
return FALSE;
if (!pDC) {
pDC = GetDC();
if (pDC)
bMustReleaseDC = TRUE;
}
if (pDC)
{
// Redraw cells directly
if (nRow < m_nFixedRows || nCol < m_nFixedCols)
{
bResult = DrawFixedCell(pDC, nRow, nCol, rect, TRUE);
}
else
{
bResult = DrawCell(pDC, nRow, nCol, rect, TRUE);
// Since we have erased the background, we will need to redraw the gridlines
CPen pen;
TRY {
pen.CreatePen(PS_SOLID, 0, m_crGridColour);
} CATCH (CException, e) {e->Delete();} END_CATCH
CPen* pOldPen = (CPen*) pDC->SelectObject(&pen);
if (m_nGridLines == GVL_BOTH || m_nGridLines == GVL_HORZ)
{
pDC->MoveTo(rect.left, rect.bottom);
pDC->LineTo(rect.right+1, rect.bottom);
}
if (m_nGridLines == GVL_BOTH || m_nGridLines == GVL_VERT)
{
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