📄 objectmanage.java
字号:
package Snowball;
import Creature.GameObject;
public class ObjectManage
{
private GameObject HeadObject; //链表头部游戏对象
private int Length=0; //链表的大小
/** Creates a new instance of ObjectManage */
public ObjectManage()
{
HeadObject = null;
}
/*
//移除对象
public void Remove(GameObject go)
{
}
*/
/*
*函数:添加对象
*go:要添加的游戏对象
*/
public void Append(GameObject go)
{
GameObject NextObject; //下一个对象
NextObject = HeadObject;
HeadObject = go;
go.NextObject = NextObject;
//链表长度
Length++;
}
//移除对象
public void Remove(GameObject go)
{
}
//检索对象
public GameObject Search(GameObject LastObject)
{
GameObject go = null;
if(LastObject == null)
{
go = HeadObject;
}
else
{
go = LastObject.NextObject;
}
return go;
}
}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -