ado.cpp

来自「孙鑫《VC++深入详解》配套源码」· C++ 代码 · 共 75 行

CPP
75
字号
// Ado.cpp : Defines the class behaviors for the application.//#include "stdafx.h"#include "Ado.h"#include "AdoDlg.h"#ifdef _DEBUG#define new DEBUG_NEW#undef THIS_FILEstatic char THIS_FILE[] = __FILE__;#endif/////////////////////////////////////////////////////////////////////////////// CAdoAppBEGIN_MESSAGE_MAP(CAdoApp, CWinApp)	//{{AFX_MSG_MAP(CAdoApp)		// NOTE - the ClassWizard will add and remove mapping macros here.		//    DO NOT EDIT what you see in these blocks of generated code!	//}}AFX_MSG	ON_COMMAND(ID_HELP, CWinApp::OnHelp)END_MESSAGE_MAP()/////////////////////////////////////////////////////////////////////////////// CAdoApp constructionCAdoApp::CAdoApp(){	// TODO: add construction code here,	// Place all significant initialization in InitInstance}/////////////////////////////////////////////////////////////////////////////// The one and only CAdoApp objectCAdoApp theApp;/////////////////////////////////////////////////////////////////////////////// CAdoApp initializationBOOL CAdoApp::InitInstance(){	AfxEnableControlContainer();	// Standard initialization	// If you are not using these features and wish to reduce the size	//  of your final executable, you should remove from the following	//  the specific initialization routines you do not need.#ifdef _AFXDLL	Enable3dControls();			// Call this when using MFC in a shared DLL#else	Enable3dControlsStatic();	// Call this when linking to MFC statically#endif	CAdoDlg dlg;	m_pMainWnd = &dlg;	int nResponse = dlg.DoModal();	if (nResponse == IDOK)	{		// TODO: Place code here to handle when the dialog is		//  dismissed with OK	}	else if (nResponse == IDCANCEL)	{		// TODO: Place code here to handle when the dialog is		//  dismissed with Cancel	}	// Since the dialog has been closed, return FALSE so that we exit the	//  application, rather than start the application's message pump.	return FALSE;}

⌨️ 快捷键说明

复制代码Ctrl + C
搜索代码Ctrl + F
全屏模式F11
增大字号Ctrl + =
减小字号Ctrl + -
显示快捷键?