📄 localsrv.h
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//
// Copyright (c) Microsoft Corporation. All rights reserved.
//
//
// Use of this source code is subject to the terms of the Microsoft shared
// source or premium shared source license agreement under which you licensed
// this source code. If you did not accept the terms of the license agreement,
// you are not authorized to use this source code. For the terms of the license,
// please see the license agreement between you and Microsoft or, if applicable,
// see the SOURCE.RTF on your install media or the root of your tools installation.
// THE SOURCE CODE IS PROVIDED "AS IS", WITH NO WARRANTIES.
//
//=--------------------------------------------------------------------------=
// LocalServer.H
//=--------------------------------------------------------------------------=
//
// global routines that are specific to the inproc server itself, such as
// registration, object creation, object specification, etc...
//
#ifndef _LOCALSERVER_H_
void InitializeLibrary(void);
void UninitializeLibrary(void);
BOOL RegisterData(void);
BOOL UnregisterData(void);
BOOL CheckForLicense();
BOOL CheckLicenseKey(LPWSTR wszCheckme);
BSTR GetLicenseKey(void);
// global variables that various people use to get information about the control.
//
extern const WCHAR g_wszLibName [];
extern const CLSID *g_pLibid;
//=--------------------------------------------------------------------------=
// Global object information table
//=--------------------------------------------------------------------------=
// for each object in your application, you have an entry in this table. they
// do not necessarily have to be CoCreatable, but if they are used, then they
// should reside here. use the macros to fill in this table.
//
typedef struct tagOBJECTINFO {
unsigned short usType;
void *pInfo;
} OBJECTINFO;
extern OBJECTINFO g_ObjectInfo[];
//=--------------------------------------------------------------------------=
// these things are used to set up our objects in our global object table
//
#define OI_UNKNOWN 0
#define OI_AUTOMATION 1
#define OI_CONTROL 2
#define OI_PROPERTYPAGE 3
#define OI_BOGUS 0xffff
#define OBJECTISCREATABLE(index) (((UNKNOWNOBJECTINFO *)(g_ObjectInfo[(index)]).pInfo)->rclsid != NULL)
#define ISEMPTYOBJECT(index) (g_ObjectInfo[index].usType == OI_BOGUS)
// these are the macros you should use to fill in the table. Note that the name
// must be exactly the same as that used in the global structure you created
// for this object.
//
#define UNKNOWNOBJECT(name) { OI_UNKNOWN, (void *)&(name##Object) }
#define AUTOMATIONOBJECT(name) { OI_AUTOMATION, (void *)&(name##Object) }
#define CONTROLOBJECT(name) { OI_CONTROL, (void *)&(name##Control) }
#define PROPERTYPAGE(name) { OI_PROPERTYPAGE, (void *)&(name##Page) }
#define EMPTYOBJECT { OI_BOGUS, NULL }
#define _LOCALSERVER_H_
#endif // _LOCALSERVER_H_
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