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📄 auth.h

📁 Windows CE 6.0 Server 源码
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//
// Copyright (c) Microsoft Corporation.  All rights reserved.
//
//
// Use of this source code is subject to the terms of the Microsoft shared
// source or premium shared source license agreement under which you licensed
// this source code. If you did not accept the terms of the license agreement,
// you are not authorized to use this source code. For the terms of the license,
// please see the license agreement between you and Microsoft or, if applicable,
// see the SOURCE.RTF on your install media or the root of your tools installation.
// THE SOURCE CODE IS PROVIDED "AS IS", WITH NO WARRANTIES.
//
/*--
Module Name: AUTH.H
Abstract: Authentication
--*/

// state information for NTLM auth scheme, 1 per request.  This info is maintained across a session.
typedef enum {
	SEC_STATE_NO_INIT_CONTEXT,		// needs context structures to be initialized.  Per request
	SEC_STATE_PROCESSING,			// in the middle of request, keep structures around.
	SEC_STATE_DONE					// Set after 2nd NTLM pass, it's either failed.  Remove context, not library.
}  SECURITY_CONVERSATION_STATE;

typedef enum {
	AUTHTYPE_NONE = 0,
	AUTHTYPE_BASIC,
	AUTHTYPE_NTLM,
	AUTHTYPE_NEGOTIATE,
	AUTHTYPE_UNKNOWN
}
AUTHTYPE;

typedef struct {
	SECURITY_CONVERSATION_STATE m_Stage;		// Are we in the middle of a request?
	AUTHTYPE                    m_AuthType;

	BOOL m_fHaveCredHandle;					// Is m_hcred initialized?
	CredHandle m_hcred;						

	BOOL m_fHaveCtxtHandle;					// Is m_hctxt initialized?
	struct _SecHandle  m_hctxt;
} AUTH_STATE, *PAUTH_STATE;		

void FreeSecContextHandles(PAUTH_STATE pAuthState);

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