📄 auth.h
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//
// Copyright (c) Microsoft Corporation. All rights reserved.
//
//
// Use of this source code is subject to the terms of the Microsoft shared
// source or premium shared source license agreement under which you licensed
// this source code. If you did not accept the terms of the license agreement,
// you are not authorized to use this source code. For the terms of the license,
// please see the license agreement between you and Microsoft or, if applicable,
// see the SOURCE.RTF on your install media or the root of your tools installation.
// THE SOURCE CODE IS PROVIDED "AS IS", WITH NO WARRANTIES.
//
/*--
Module Name: AUTH.H
Abstract: Authentication
--*/
// state information for NTLM auth scheme, 1 per request. This info is maintained across a session.
typedef enum {
SEC_STATE_NO_INIT_CONTEXT, // needs context structures to be initialized. Per request
SEC_STATE_PROCESSING, // in the middle of request, keep structures around.
SEC_STATE_DONE // Set after 2nd NTLM pass, it's either failed. Remove context, not library.
} SECURITY_CONVERSATION_STATE;
typedef enum {
AUTHTYPE_NONE = 0,
AUTHTYPE_BASIC,
AUTHTYPE_NTLM,
AUTHTYPE_NEGOTIATE,
AUTHTYPE_UNKNOWN
}
AUTHTYPE;
typedef struct {
SECURITY_CONVERSATION_STATE m_Stage; // Are we in the middle of a request?
AUTHTYPE m_AuthType;
BOOL m_fHaveCredHandle; // Is m_hcred initialized?
CredHandle m_hcred;
BOOL m_fHaveCtxtHandle; // Is m_hctxt initialized?
struct _SecHandle m_hctxt;
} AUTH_STATE, *PAUTH_STATE;
void FreeSecContextHandles(PAUTH_STATE pAuthState);
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