📄 7pro.cpp
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// Evade.cpp : Defines the entry point for the application.
//
#include "stdafx.h"
#include "GameWnd.h"
int WINAPI WinMain(HINSTANCE hInstance,
HINSTANCE hPrevInstance,
LPTSTR lpCmdLine,
int nCmdShow)
{
// TODO: Place code here.
CGameWnd *pGameWnd = CGameWnd::GetInstance();
if(pGameWnd == NULL)
{
return 0x05;
}
if(pGameWnd->Initialize(hInstance) == FALSE)
{
return 0x10;
}
pGameWnd->ShowWindow(TRUE);
MSG msg;
while(GetMessage(&msg,NULL,0,0))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
return 0;
}
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