📄 bullets.h
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// Bullets.h: interface for the CBullets class.
//
/**///////////////////////////////////////////////////////////////////////
#ifndef BULLETS_H
#define BULLETS_H
class CBullets
{
public:
BOOL CheckCollision(const RECT rcArea);
void Destroy();
void Move();
void Draw(HDC hdc);
BOOL Initialize(int iCount,int iMaxMoveDistance,const RECT *prcWnd);
CBullets();
virtual ~CBullets();
protected:
double AverageRandom(double min,double max);
int m_iCount;
RECT m_rcWnd;
int m_iMaxMoveDistance;
CRITICAL_SECTION m_csBulletData; //The Move() and the CheckCollision() could not be call in the same time
typedef struct
{
LONG x;
LONG y;
int iMoveDistX;
int iMoveDistY;
}BULLETDATA,*LPBULLETDATA;
LPBULLETDATA lpBullet; //Pointer to the bullet
void InitializeBullet(LPBULLETDATA lpBullet);
};
#endif // #ifndef BULLETS_H
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