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📄 actions.c

📁 本程序是扫雷游戏在linux下可以运行的
💻 C
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#include "actions.h"gint count_bomb (gint i, gint j){	if (i < 0 || j < 0 || i >= MAX_ROW || j >= MAX_COL) {		return 0;	}	//when we run out of range, simply return zero	else {		return bomb[i][j];	}}gint count_bomb_near (gint i, gint j){//i -> row , j -> col	gint num,r,l;	g_assert (bomb[i][j] != M_YES);	num = 0;	for (r = i-1; r <= i+1; r++)		for (l = j-1; l <= j+1; l++)			num += count_bomb (r, l);	return num;	}void draw_unknow (GtkWidget* widget, gint i, gint j){	/*gdk_draw_rectangle (widget->window, widget->style->white_gc,				FALSE,				j*BLOCK_WIDTH, i*BLOCK_HEIGHT,				BLOCK_WIDTH, BLOCK_HEIGHT);	*/	GdkPixmap* unknow;	unknow = gdk_pixmap_create_from_xpm_d (widget->window,			NULL, NULL, (gchar**) c_xpm);	gdk_draw_pixmap (widget->window, widget->style->black_gc,			unknow,			0, 0, j*BLOCK_WIDTH, i*BLOCK_HEIGHT, -1, -1);	gdk_pixmap_unref (unknow);}void draw_one (GtkWidget* widget, gint i, gint j, gint num){	gint count;	char countstr[10];	if (num == 0) {		count = count_bomb_near (i, j);		number[i][j] = count;		//sorry, i really do _not_ want to add this matrix		//i will try to clean it		sprintf (countstr, "%d", count);	}	else {		number[i][j] = num;		sprintf (countstr, "%d", num);	}	draw_unknow (widget, i, j);	gtk_draw_string (widget->style, widget->window,			GTK_STATE_NORMAL,			j*BLOCK_WIDTH+8, i*BLOCK_HEIGHT+12, countstr);}void draw_no (GtkWidget* widget, gint i, gint j){	gdk_draw_rectangle (widget->window, widget->style->white_gc,				TRUE,				j*BLOCK_WIDTH, i*BLOCK_HEIGHT,				BLOCK_WIDTH, BLOCK_HEIGHT);}void draw_mark (GtkWidget* widget, gint i, gint j){	GdkPixmap* mark;	mark = gdk_pixmap_create_from_xpm_d (widget->window,				NULL, NULL, (gchar**) f_xpm);	gdk_draw_pixmap (widget->window, widget->style->black_gc,			mark,			0, 0, j*BLOCK_WIDTH, i*BLOCK_HEIGHT,				-1, -1);	gdk_pixmap_unref (mark);}void draw_discover (GtkWidget* widget, gint i, gint j){	GdkPixmap* discover;	discover = gdk_pixmap_create_from_xpm_d (widget->window,				NULL, NULL, (gchar**) i_xpm);	gdk_draw_pixmap (widget->window, widget->style->black_gc,			discover,			0, 0, j*BLOCK_WIDTH, i*BLOCK_HEIGHT,				-1, -1);}void draw_bomb (GtkWidget* widget, gint i, gint j){	GdkPixmap* bomb;	/*gdk_draw_rectangle (widget->window, widget->style->white_gc,				TRUE,			j*BLOCK_WIDTH, i*BLOCK_HEIGHT,			BLOCK_WIDTH, BLOCK_HEIGHT);	*/	bomb = gdk_pixmap_create_from_xpm_d (widget->window,				NULL, NULL, (gchar**) e_xpm);	gdk_draw_pixmap (widget->window, widget->style->white_gc,			bomb,			0, 0, j*BLOCK_WIDTH, i*BLOCK_HEIGHT,				-1, -1);	gdk_pixmap_unref (bomb);}void area_expose (GtkWidget* widget, GdkEvent* event){	gint i, j;	for (i=0; i<MAX_ROW; i++)		for (j=0; j<MAX_COL; j++) {			switch (block[i][j]) {				case B_UNKNOW:					if (LOST == 0 || bomb[i][j] != M_YES)						draw_unknow (widget, i, j);					else						draw_bomb (widget, i, j);					break;				case B_ONE:					draw_one (widget, i, j, 0);					break;				case B_NO:					draw_no (widget, i, j);					break;				case B_MARK:					if (LOST == 0) 						draw_mark (widget, i, j);					else if (bomb[i][j] == M_YES)						draw_discover (widget, i, j);					else						draw_unknow (widget, i, j);					break;				case B_BOMB://not use					break;				break;			}		}}	void lost_game (GtkWidget* widget, gint i, gint j){	char lab[]="Sorry, You Lost!";	START = 0;	LOST = 1;	gtk_label_set_text (GTK_LABEL(label), lab);	gtk_drawing_area_size (GTK_DRAWING_AREA(area), 				MAX_COL*BLOCK_WIDTH, MAX_ROW*BLOCK_HEIGHT);		//log_name (timer); //for test}void expand_zero (GtkWidget* widget, gint i, gint j){	gint r, l, num;	if (i < 0 || j < 0 || i >= MAX_ROW || j>= MAX_COL)		return;	if (block[i][j] != B_UNKNOW)		return;	num = count_bomb_near (i, j);	if (num > 0) {		block[i][j] = B_ONE;		draw_one (widget, i, j, num);		return;	}	block[i][j] = B_NO;	draw_no (widget, i, j);	for (r = i-1; r <= i+1; r++)		for (l = j-1; l <=j+1; l++) {			expand_zero (widget, r, l);		}			}void dig_bomb (GtkWidget* widget, gint i, gint j){//i -> row , j -> col	gint num;	g_assert (block[i][j] == B_UNKNOW);	if (bomb[i][j] == M_YES) {		myout ("find a bomb\n");		lost_game(widget, i, j);		return;	}	num = count_bomb_near (i, j);	if (num > 0) {		myout ("find a block with bomb near\n");		block[i][j] = B_ONE;		draw_one (widget, i, j, num);	}	else {		myout ("find a block without bomb near\n");		expand_zero (widget, i, j);	}}void mark_bomb(GtkWidget* widget, gint i, gint j){	char lab[20];	if (BOMBNUM == 0)		return;	block[i][j] = B_MARK;	BOMBNUM--;	draw_mark(widget, i, j);	if (bomb[i][j] == M_YES) {		REALNUM--;	}	if (REALNUM == 0){		sprintf (lab, "Congratulations!");		START = 0;		LOST = 0;		//fprintf (stderr, "really lost=%d\n", LOST);		log_name (timer);	}	else {		sprintf (lab, "%d bombs left", BOMBNUM);	}	gtk_label_set_text (GTK_LABEL(label), lab);}void draw_unmark (GtkWidget* widget, gint i, gint j){	/*gdk_draw_rectangle (widget->window, widget->style->bg_gc[0],				TRUE,				j*BLOCK_WIDTH+1, i*BLOCK_HEIGHT+1,				BLOCK_WIDTH-2, BLOCK_HEIGHT-2);	*/	draw_unknow (widget, i, j);}void unmark_bomb (GtkWidget* widget, gint i, gint j){	char lab[20];	BOMBNUM++;	if (bomb[i][j] == M_YES)		REALNUM++;	sprintf (lab, "%d bombs left", BOMBNUM);	gtk_label_set_text (GTK_LABEL(label), lab);	block[i][j] = B_UNKNOW;	draw_unmark(widget, i, j);}gint button_press (GtkWidget* widget, GdkEventButton *event, gpointer data){	gint i, j;	GtkWidget* area = GTK_WIDGET(data);		if (!START)		return FALSE;	i = event->x / BLOCK_WIDTH;	j = event->y / BLOCK_HEIGHT;		if (i < 0 || j < 0 || i >= MAX_COL || j >= MAX_ROW)		return FALSE;#ifdef _DEBUG	fprintf (stderr, "i=%d j=%d\n", i, j);#endif	if (event->button == 1) {		myout ("left button\n");		if (block[j][i] == B_UNKNOW) {			dig_bomb(area, j, i);		}	}	else if (event->button == 3){		myout ("right button\n");		if (block[j][i] == B_UNKNOW) {			mark_bomb(area, j, i);		}		else if (block[j][i] == B_MARK) {			unmark_bomb(area, j, i);		}	}			return FALSE;}void load_bomb(){	gint r, b[2], num=0;	do {        	do {	        	        r = rand();        	        r = (gint)((gfloat)MAX_COL*(gfloat)MAX_ROW        	                *(gfloat)r/(gfloat)(RAND_MAX));        	        b[0] = r/MAX_COL;        	        b[1] = r%MAX_COL;        	        g_assert (b[0] < MAX_ROW);        	        g_assert (b[1] < MAX_COL);        	}        	while (bomb[b[0]][b[1]] == M_YES);		bomb[b[0]][b[1]] = M_YES;		num++;	}	while (num < MAX_BOMB); }void clear_area (){	//clear old	int i;	if (block != NULL) {		g_free (block[0]);		g_free (block);	}	if (bomb != NULL) {		g_free (bomb[0]);		g_free (bomb);	}	if (number != NULL) {		g_free (number[0]);		g_free (number);	}}void reset_area (){	int i;	char lab[20];//x ->row, y ->col	//create new	block = (gint**)g_malloc(MAX_ROW*sizeof(gint*));	bomb = (gint**)g_malloc(MAX_ROW*sizeof(gint*));

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