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📄 spritehandler.cpp

📁 一款大砖块的游戏
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/*
* ============================================================================
*  Name     : CSpriteHandler from SpriteHandler.cpp
*  Part of  : Mopoid
*  Created  : 16.01.2004 by Andreas Jakl / Mopius - http://www.mopius.com/
*  Description:
*     Loads and manages sprite images.
*  Version  : 1.02
*  Copyright: 
*     'Mopoid' is free software; you can redistribute
*     it and/or modify it under the terms of the GNU General Public License
*     as published by the Free Software Foundation; either version 2 of
*     the License, or (at your option) any later version.
* 
*     'Mopoid' is distributed in the hope that it
*     will be useful, but WITHOUT ANY WARRANTY; without even the implied
*     warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
*     See the GNU General Public License for more details.
* 
*     You should have received a copy of the GNU General Public License
*     along with 'Mopoid'; if not, write to the Free Software
*     Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
* ============================================================================
*/

#include "SpriteHandler.h"using namespace MopoidShared;CSpriteHandler::CSpriteHandler(){}CSpriteHandler::~CSpriteHandler(){
    // Delete bitmaps
    iSprites.DeleteAll();}CSpriteHandler* CSpriteHandler::NewL(){  CSpriteHandler* self = new (ELeave) CSpriteHandler;  CleanupStack::PushL(self);  self->ConstructL();  CleanupStack::Pop(self);  return self;}// -----------------------------------------------------------------------// Construction leaving function (public)// -----------------------------------------------------------------------void CSpriteHandler::ConstructL(){
    // Load sprites
    _LIT(KBmpPanel, "panel.png");
    iSprites[ESpritePanel] = CPngLoader::LoadImageL(KBmpPanel, EColor4K);
    iSprites[ESpritePanelM] = NBitmapMethods::CreateMaskL(iSprites[ESpritePanel], EFalse, 0);

    _LIT(KBmpBall, "ball.png");
    iSprites[ESpriteBall] = CPngLoader::LoadImageL(KBmpBall, EColor4K);
    iSprites[ESpriteBallM] = NBitmapMethods::CreateMaskL(iSprites[ESpriteBall], EFalse, 0);

    _LIT(KBmpBrick, "bricks.png");
    CPngLoader::LoadAndSplitImageL(KBmpBrick, &iSprites[ESpriteBrickNormal], 3, EColor4K);}

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