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📄 mopoidappui.cpp

📁 一款大砖块的游戏
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/*
* ============================================================================
*  Name     : CMopoidAppUi from MopoidAppUi.cpp
*  Part of  : Mopoid
*  Created  : 16.01.2004 by Andreas Jakl / Mopius - http://www.mopius.com/
*  Description:
*     Declares UI class for application.
*  Version  : 1.02
*  Copyright: 
*     'Mopoid' is free software; you can redistribute
*     it and/or modify it under the terms of the GNU General Public License
*     as published by the Free Software Foundation; either version 2 of
*     the License, or (at your option) any later version.
* 
*     'Mopoid' is distributed in the hope that it
*     will be useful, but WITHOUT ANY WARRANTY; without even the implied
*     warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
*     See the GNU General Public License for more details.
* 
*     You should have received a copy of the GNU General Public License
*     along with 'Mopoid'; if not, write to the Free Software
*     Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
* ============================================================================
*/

#include <e32std.h>

#include "Mopoid.hrh"
#include "Mopoidappui.h"
#include "Mopoidview.h"
#include "MopoidGameengine.h"

CMopoidAppUi::CMopoidAppUi()
{}

// -----------------------------------------------------------------------
// Method managed by IDE to construct views
// Please do not edit this routine as its
// contents are regenerated upon new view creation.
// -----------------------------------------------------------------------
void CMopoidAppUi::InitViewsL()
{
    iMopoidView = CMopoidView::NewL();
    AddViewL( iMopoidView );
}


// -----------------------------------------------------------------------
// Constructs AppUI Object
// -----------------------------------------------------------------------
void CMopoidAppUi::ConstructL()
{
  BaseConstructL();


  InitViewsL();

#ifdef WITH_TAB_GROUP
  // -----------------------------------------------------------------------
  // Show tabs for main views from resources
  // -----------------------------------------------------------------------
  CEikStatusPane* sp = StatusPane();
  iNaviPane = (CAknNavigationControlContainer *)sp->ControlL(TUid::Uid(EEikStatusPaneUidNavi));
  sp->SetDimmed(ETrue);

  // -------------------------------------------------------------------------------
  // Tabgroup has been read from resource and it was pushed to the navi pane.
  // Get pointer to the navigation decorator with the ResourceDecorator() function.
  // Application owns the decorator and it has responsibility to delete the object.
  // -------------------------------------------------------------------------------
  iDecoratedTabGroup = iNaviPane->ResourceDecorator();

  if (iDecoratedTabGroup)
  {
    iTabGroup = (CAknTabGroup*) iDecoratedTabGroup->DecoratedControl();
  }

  if (iTabGroup)
  {
    ActivateLocalViewL(TUid::Uid(iTabGroup->ActiveTabId()));
  }
#else
  // -----------------------------------------------------------------------
  // Set default view
  // -----------------------------------------------------------------------
  SetDefaultViewL(*iMopoidView);
#endif
}


// -----------------------------------------------------------------------
// Cleanup of AppUI object
// -----------------------------------------------------------------------
CMopoidAppUi::~CMopoidAppUi()
{
#ifdef WITH_TAB_GROUP
  delete iDecoratedTabGroup;
#endif
}


#ifdef WITH_TAB_GROUP
// -----------------------------------------------------------------------
// Key Event Handler - Primarily to automate navigation through tab groups
// -----------------------------------------------------------------------
TKeyResponse CMopoidAppUi::HandleKeyEventL(const TKeyEvent& aKeyEvent,TEventCode aType)
{
  if (aType == EEventKey)
  {
    if (iTabGroup == NULL)
    {
      return EKeyWasNotConsumed;
    }
  }

  TInt active = iTabGroup->ActiveTabIndex();
  TInt count = iTabGroup->TabCount();

  switch (aKeyEvent.iCode)
  {
    case EKeyLeftArrow:
      if (active > 0)
      {
        // -----------------------------------------------------------------------
        // Change to usual layout
        // -----------------------------------------------------------------------
	TRect cr = ClientRect();
	if (cr.iTl.iY == Kqpn_height_status_pane_idle)
        {
	  StatusPane()->SwitchLayoutL(R_AVKON_STATUS_PANE_LAYOUT_USUAL);
	}

	active--;
	iTabGroup->SetActiveTabByIndex(active);
	ActivateLocalViewL(TUid::Uid(iTabGroup->TabIdFromIndex(active)));
	return EKeyWasConsumed;
      }
      break;

    case EKeyRightArrow:
      if((active + 1) < count)
      {
        TRect cr = ClientRect();
        if (cr.iTl.iY == Kqpn_height_status_pane_idle)
        {
	  StatusPane()->SwitchLayoutL(R_AVKON_STATUS_PANE_LAYOUT_USUAL);
        }

        active++;
        iTabGroup->SetActiveTabByIndex(active);
        ActivateLocalViewL(TUid::Uid(iTabGroup->TabIdFromIndex(active)));
        return EKeyWasConsumed;
      }
    break;

    default:
      break;
  }

  return EKeyWasNotConsumed;
}
#endif


// -----------------------------------------------------------------------
// Default handler of Command Events
// -----------------------------------------------------------------------
void CMopoidAppUi::HandleCommandL(TInt aCommand)
{
  if (DispatchAppUICommandEvents(aCommand))
    return;

  switch (aCommand) {
    case EEikCmdExit:
    case EAknSoftkeyExit:
      Exit();
      break;

    default:
      break;
  }
}


// -----------------------------------------------------------------------
// Here we dispatch to Command Event Handlers
//
// NOTE: This routine is managed by the C++Builder IDE - DO NOT MODIFY
// -----------------------------------------------------------------------
bool CMopoidAppUi::DispatchAppUICommandEvents(TInt aCommand)
{
    switch ( aCommand )
    {

        default:
            return false;
    }
    return true;
}

void CMopoidAppUi::OniMenuItemAboutAppUICommand( TInt aCommand )
{

}




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