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📄 mopoidview.cpp

📁 一款大砖块的游戏
💻 CPP
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/*
* ============================================================================
*  Name     : CMopoidView from MopoidView.cpp
*  Part of  : Mopoid
*  Created  : 16.01.2004 by Andreas Jakl / Mopius - http://www.mopius.com/
*  Description:
*     Declares view for application.
*  Version  : 1.02
*  Copyright:
*     'Mopoid' is free software; you can redistribute
*     it and/or modify it under the terms of the GNU General Public License
*     as published by the Free Software Foundation; either version 2 of
*     the License, or (at your option) any later version.
*
*     'Mopoid' is distributed in the hope that it
*     will be useful, but WITHOUT ANY WARRANTY; without even the implied
*     warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
*     See the GNU General Public License for more details.
*
*     You should have received a copy of the GNU General Public License
*     along with 'Mopoid'; if not, write to the Free Software
*     Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
* ============================================================================
*/

#include <e32std.h>
#include <aknviewappui.h>
#include <aknconsts.h>

#include "Mopoidappui.h"
#include "Mopoidview.h"
#include "Mopoidcontainer.h"
#include "Mopoid.hrh"
#include <Mopoid.rsg>

const TUid EDefaultViewId = { EMopoidViewId };

CMopoidView* CMopoidView::NewL()
{
  CMopoidView* self = CMopoidView::NewLC();
  CleanupStack::Pop(self);
  return self;
}

CMopoidView* CMopoidView::NewLC()
{
  CMopoidView* self = new (ELeave) CMopoidView();
  CleanupStack::PushL(self);
  self->ConstructL();
  return self;
}

CMopoidView::CMopoidView()
{
}

CMopoidView::~CMopoidView()
{
}

void CMopoidView::ConstructL()
{
  BaseConstructL(R_MOPOID);
}

TUid CMopoidView::Id() const
{
  return EDefaultViewId;
}

void CMopoidView::DoActivateL(const TVwsViewId& aPrevViewId,
                                   TUid aCustomMessageId,
                                   const TDesC8& aCustomMessage)
{
  ASSERT(iContainer == NULL);
  iContainer = CMopoidContainer::NewL(ClientRect());
  iContainer->SetMopParent(this);
  AppUi()->AddToStackL(*this, iContainer);
}

void CMopoidView::DoDeactivate()
{
  if (iContainer)
  {
    AppUi()->RemoveFromStack(iContainer);
    delete iContainer;
    iContainer = NULL;
  }
}

//------------------------------------------------------------------------------
void CMopoidView::HandleCommandL(TInt aCommand)
{
  if (iContainer && iContainer->DispatchViewCommandEvents(aCommand))
  {
    return;
  }
  else
  {
    AppUi()->HandleCommandL(aCommand);
  }
}

//------------------------------------------------------------------------------
// Handle any change of focus
void CMopoidView::HandleForegroundEventL(TBool aForeground)
{
	if (aForeground) // gained focus
	{
        // Don't resume the game - wait for user to resume it
        iContainer->iGameEngine->iHaveFocus = ETrue;
	}
    else // lost focus
    {
		// Pause game
        if (iContainer)
        {
            iContainer->iGameEngine->PauseGame();
            iContainer->iGameEngine->iHaveFocus = EFalse;
        }
    }

	// call base class event handler
    CAknView::HandleForegroundEventL(aForeground);
}

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