📄 updateao.h
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/*
* ============================================================================
* Name : CUpdateAO from UpdateAO.h
* Part of : Mopoid
* Created : 16.01.2004 by Andreas Jakl / Mopius - http://www.mopius.com/
* Description:
* Regularly updates the game view (if the game is active).
* Version : 1.02
* Copyright:
* 'Mopoid' is free software; you can redistribute
* it and/or modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2 of
* the License, or (at your option) any later version.
*
* 'Mopoid' is distributed in the hope that it
* will be useful, but WITHOUT ANY WARRANTY; without even the implied
* warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 'Mopoid'; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
* ============================================================================
*/
#ifndef _UPDATEAO_H_
#define _UPDATEAO_H_
#include <e32base.h>
// Interface Classes
class MUpdateAOCallback
{
public:
virtual TBool RepeatedAction(void) = 0;
virtual void CancelAsyncs(void) = 0;
};
class CUpdateAO : public CActive
{
public:
static CUpdateAO* NewL(MUpdateAOCallback &aOwningObj, TInt aPriority = EPriorityIdle);
~CUpdateAO();
//... From CActive
protected:
void RunL(); //called when a timer event occurs
void DoCancel();
public:
void Start(void);
void Reactivate(void);
protected:
CUpdateAO(MUpdateAOCallback &owningObj, TInt aPriority);
// Member elements
protected:
MUpdateAOCallback& iOwningObj;
};
#endif
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