📄 mopoidappui.h
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/*
* ============================================================================
* Name : CMopoidAppUi from MopoidAppUi.h
* Part of : Mopoid
* Created : 16.01.2004 by Andreas Jakl / Mopius - http://www.mopius.com/
* Description:
* Declares UI class for application.
* Version : 1.02
* Copyright:
* 'Mopoid' is free software; you can redistribute
* it and/or modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2 of
* the License, or (at your option) any later version.
*
* 'Mopoid' is distributed in the hope that it
* will be useful, but WITHOUT ANY WARRANTY; without even the implied
* warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 'Mopoid'; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
* ============================================================================
*/
#ifndef __MOPOID_APPUI_H__
#define __MOPOID_APPUI_H__
#include <aknViewAppUi.h>
#include "Mopoid.hrh"
#ifdef WITH_TAB_GROUP
#include <akntabgrp.h>
#include <aknnavide.h>
#endif
#include "Mopoid.h"
#include "MopoidSharedData.h"
// -----------------------------------------------------------------------
// View classes forward references
// -----------------------------------------------------------------------
class CMopoidView;
class CMopoidGameView ;
class CMopoidEngineEngine ;
class CMopoidGameEngine ;
// -----------------------------------------------------------------------
// CMopoidAppUi
// -----------------------------------------------------------------------
class CMopoidAppUi : public CAknViewAppUi
{
// -----------------------------------------------------------------------
// Performs view construction
// -----------------------------------------------------------------------
void InitViewsL();
public:
CMopoidAppUi();
// -----------------------------------------------------------------------
// Performs second phase construction of this AppUi Object
// -----------------------------------------------------------------------
void ConstructL();
virtual ~CMopoidAppUi();
// -----------------------------------------------------------------------
// Handles user menu selection
// -----------------------------------------------------------------------
void HandleCommandL(TInt aCommand);
//
// Routine that dispatches Command events to individual handlers
//
bool DispatchAppUICommandEvents(TInt aCommand);
#ifdef WITH_TAB_GROUP
virtual TKeyResponse HandleKeyEventL(const TKeyEvent& aKeyEvent,TEventCode aType);
#endif
private:
#ifdef WITH_TAB_GROUP
CAknNavigationControlContainer* iNaviPane;
CAknTabGroup* iTabGroup;
CAknNavigationDecorator* iDecoratedTabGroup;
#endif
CMopoidView * iMopoidView;
CMopoidGameEngine * iMopoidGameEngine;
private:
void OniMenuItemAboutAppUICommand( TInt aCommand );
};
#endif // __MOPOID_APPUI_H__
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